First of all, I know D:tD isn't out yet, but the guide thing is available, so I have to figure at least some people have tried running it. Second, I haven't actually played either, so this is sheer speculation on my part.
But to my reading, I don't see the appeal of Demon: the Descent over Demon: the Fallen? I mean, Fallen had (to my way of thinking) a better backstory, a clearer organisation of types, and it seemed easier to grasp what was going on. Whereas Descent leaves so much vague that it's hard to say anything definitive. And I know, that's a lot of the nWoD mythos, but if you're going to base a gameline off it, you need to give us more than "you were a servant of this unknowable thing, and now you're not, and other servants are trying to kill you, but they can't find you because apparently they don't know your Cover that the unknowable thing gave you, which didn't tell them because mystery". It just seems... I don't want to use the term "wilfully ignorant", but I can't think of a better one, so pretend I found one.
I suppose a lot of my dislike comes from my general distaste for the GMC generally. I mean, I like the rules upgrade for the most part, especially the bit about how guns and armour interact, and the updated social rules. But the fluff tries to play the 'unknowable' card while basing a lot of the fluff off it, which leads to a...disconnect?
But, as I said, I haven't actually played it, so it's purely speculation on my part. Have I missed something terribly basic? Or am I just stupid? I want to like it, it's just I'm having trouble with it.
But to my reading, I don't see the appeal of Demon: the Descent over Demon: the Fallen? I mean, Fallen had (to my way of thinking) a better backstory, a clearer organisation of types, and it seemed easier to grasp what was going on. Whereas Descent leaves so much vague that it's hard to say anything definitive. And I know, that's a lot of the nWoD mythos, but if you're going to base a gameline off it, you need to give us more than "you were a servant of this unknowable thing, and now you're not, and other servants are trying to kill you, but they can't find you because apparently they don't know your Cover that the unknowable thing gave you, which didn't tell them because mystery". It just seems... I don't want to use the term "wilfully ignorant", but I can't think of a better one, so pretend I found one.
I suppose a lot of my dislike comes from my general distaste for the GMC generally. I mean, I like the rules upgrade for the most part, especially the bit about how guns and armour interact, and the updated social rules. But the fluff tries to play the 'unknowable' card while basing a lot of the fluff off it, which leads to a...disconnect?
But, as I said, I haven't actually played it, so it's purely speculation on my part. Have I missed something terribly basic? Or am I just stupid? I want to like it, it's just I'm having trouble with it.
Comment