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After the Fall - Bonus Material

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  • After the Fall - Bonus Material

    Now Dark Eras is out for everybody here are some notes on playing Demon in the 15th Century, as well as writeups for Istanbul's distinctive angels and, most excitingly, rules for making Covers from the echoes of people written out of the timeline. I hope people like 'em and I hope you enjoy the chapter!

    Compromise in the Godless City

    If the God-Machine is absent, or near-enough absent, how does compromise work in 15th/16th century Istanbul? There are several options. The simplest is to have it work as normal, but tweak the Machine’s responses slightly. Since hunter angels are rare (though the Legion is always an option), other servants, less fettered or valued, might be sent instead; cultists, Integrators, Echoes and loyal Exiles. The Sentinels, Nunci Lucis, Doorkeepers or rival demons might also begin to spy on - or even hunt - an unsubtle demon. The compromise Conditions can be used as normal for these alternatives.

    You may also want to consider using the rules for the Exclusion Zone found in the Storyteller’s Guide. These could be further tweaked in ways that do not benefit the Unchained – perhaps all Embeds and Exploits suffer a small penalty to activation in the city, since these rely on the God-Machine’s occult backdoors. This penalty might not apply at former Infrastructure, further increasing its value to demons within Constantinople.

    Embeds and Exploits

    Naturally some of the more technologically focused Embeds and Exploits are useless or very rarely useful in the 15th century. Many of them can be reworked or reskinned, though. Merciless Gunman could easily become Merciless Swordsman. Demon Car arguably becomes even more awesome as Demon Steed.

    Crafting Temporal Covers

    This is a way to make new Covers without making Pacts and without the huge risks of angel-jacking.

    It’s possible to weave a Cover out of the echoes, paradoxes and other temporal flotsam and jetsam left behind when the God-Machine’s servants violate the timeline. Doing so is a two-part process. Firstly, the remnants must be found and examined. The Storyteller decides the Cover rating of the final Cover – the demon must find an equal number of Clues to create the cover, using the rules in the Chronicles of Darkness rulebook. Clue might include physical evidence left at such a missing person missing’s home (found using Investigation), odd memories from former friends and acquaintances (best found through Social interaction) and echoing voices and ghostly phenomena (best deciphered using Science or Occult).

    Once the requisite number of Clues has been collected, the demon rolls Intelligence + Resolve, even if they have Clue elements equal or greater than the required number of clues. They may even attempt to create a temporal Cover early. Doing so imposes a -1 to the roll for each missing clue, however, and the total Cover rating is decreased by the same amount.

    Dramatic Failure: The demon absorbs all the paradoxes, unable to separate a Cover from them. They must test for compromise with a penalty equal to the rating of the Cover and may never again attempt to create this Cover. Glitches gained as a result of this roll usually have a temporal nature (eg, the demon appears slowed-down or sped up, their speech can be heard moments before their lips move, they blur when they move or leave a series of after-images behind them, all clocks stop or start running backwards in their presence).

    Failure: They fail to create the Cover. They may try again, with a cumulative -1 penalty to their dicepool.

    Success: The demon may spend Experience to create the Cover as normal.

    Exceptional Success: The new Cover’s final rating is increased by one for no Experience cost.

    Istanbul’s Angels

    Creating these angels was incredibly fun. I designed them so that people could steal the ideas, or the wholesale angel, and use them in other settings and games. With a restrictive wordcount, I quickly realised there wasn’t going to be space to write stats for these guys in the chapter. This was actually rather freeing and lead to them all having unique abilities tricky to model using existing game mechanics… That said, what follows are my attempts to do just that.



    Kaziel


    Virtue: Punctual
    Vice: Silent
    Rank: 4
    Attributes: Power 11, Finesse 7, Resistance 8
    Influences: Time 4
    Corpus: 14
    Willpower: 10
    Size: 6
    Speed: 28 (species factor 10)
    Defense: 7
    Initiative: 15
    Armor: 0
    Numina: Angelic Reflexes, Blink of an Eye, Innocuous, Pathfinder, Regenerate, Seek, Excise
    Incepts: Efficiency, Scale, Space, Time
    Manifestations: Discorporate, Image, Materialize, Twilight Form
    Max Essence: 25
    Ban: Kaziel cannot enter, or even perceive, splinter timelines.
    Bane: Weapons forged/assembled in the future (this includes splinter timelines).

    Excise
    This incredibly rare and powerful Numen allows an angel to tear an object or building out of time, shunting it into a splinter timeline. The process is not perfect however, leaving scars in the form of odd memories, déjà vu and even pieces of physical evidence that make no sense in the new timeline.
    It costs 5 Essence to use this power for any object of size 10 or less. For every point of size over 10 this Numen costs an additional point of Essence.


    The Judges

    Virtue: Curious
    Vice: Unwavering
    Rank: 4
    Attributes: Power 8, Finesse 9, Resistance 9
    Influences: Secrets 4
    Corpus: 14
    Willpower: 10
    Size: 5
    Speed: 22 (species factor 5)
    Defense: 9
    Initiative: 18
    Armor: 0
    Numina: Awe, Blast, Firestarter, Inexorable Pursuit, Mortal Mask, Stalwart, Witness Protection, Reforge
    Incepts: Consignment, Delivery, Economy, Efficiency
    Manifestations: Discorporate, Materialize, Twilight Form
    Max Essence: 25
    Ban: The Judges cannot use the Reforge Numen on a person until they have asked three questions.
    Bane: Grave dirt.

    Reforge
    (Resisted with Resolve)
    The Judges may rearrange their target’s Attribute, Skill and Merit dots freely if this Numen is successful. They may also change Virtue and Vice, or other traits not supported mechanically such as apparent physical age or gender, upon an Exceptional Success.


    The Collector

    Virtue: Pragmatic
    Vice: Obsessive
    Rank: 2
    Attributes: Power 4, Finesse 5, Resistance 5
    Influences:
    Corpus: 10
    Willpower: 10
    Size: 5
    Speed: 14 (species factor 5)
    Defense: 4
    Initiative: 9
    Armor: 0
    Numina: Inexorable Pursuit, Mortal Mask, Pathfinder, Regenerate, Harvest
    Incepts: Consignment, Economy
    Manifestations: Discorporate, Materialize, Twilight Form
    Max Essence: 15
    Ban: The Collector must accept an alternative (but matching - an eye for an eye) organ to what he is searching for if it is offered of the owner’s free will.
    Bane: Opiates and other painkillers.

    Harvest
    (Resisted with Defence)
    The Collector can cut away a demonic form ability, effectively creating a Form Gadget. The Collector must have successfully restrained the target in a grapple to use this ability. Its effects on other supernatural beings are at the ST’s discretion.


    The Legion

    I won’t provide any stats for the Legion. The Horde in the CofD rulebook is a great starting place, as is the Swarm Tilt. Presenting the Legion as an environmental penalty is probably the best way to model them/it, though you might want stats for isolated legionaries. To that end you’re best to decide what, in your game, the Legion is (A single angel controlling a crowd, or commanding an army of simulacra/cultists? An angel that can duplicate itself or project lesser reflections ? A bunch of individual Rank 1 and 2 angels banding together?)
    Last edited by Eremite; 05-25-2016, 06:22 PM.


    Onyx Path Freelancer: Demon Storyteller's Guide, Dark Eras, Night Horrors: Enemy Action
    Storyteller's Guide Extra Material
    After the Fall: Bonus Material

  • #2
    Fantastic stuff, thank you!


    Remi. she/her. game designer.

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    • #3
      When Reforge says dots may be rearranged "freely" does that mean the reassigned dots do not need to conform to the previous selections of Primary/Secondary/Tertiary?

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      • #4
        Originally posted by ZealousChristian24 View Post
        When Reforge says dots may be rearranged "freely" does that mean the reassigned dots do not need to conform to the previous selections of Primary/Secondary/Tertiary?

        Yup! Though this is a very narrative power and I do not advocate its use on PCs without their consent, or just throwing it as a Numen on angels not specifically designed for this purpose.


        Onyx Path Freelancer: Demon Storyteller's Guide, Dark Eras, Night Horrors: Enemy Action
        Storyteller's Guide Extra Material
        After the Fall: Bonus Material

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        • #5
          Originally posted by Eremite View Post


          Yup! Though this is a very narrative power and I do not advocate its use on PCs without their consent, or just throwing it as a Numen on angels not specifically designed for this purpose.
          Wasn't think of it; mostly I was just curious. Thanks for the answer!

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          • #6
            Originally posted by Eremite View Post


            Yup! Though this is a very narrative power and I do not advocate its use on PCs without their consent, or just throwing it as a Numen on angels not specifically designed for this purpose.
            Though really, Reforge sounds like a stupidly common numen for Psychopomps who deal with reformatting humans... so I for one will use it as such xD.

            All three nunen sound like they would be rather common actually... well Excise not so much.

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            • #7
              I love the idea of temporal covers made from paradoxes. It's almost like recycling...only with time-lost people. That sais, are the Experiences you spend ones you otherwise gain from acting in-cover? Or normal Experiences?
              Last edited by Taidragon; 03-07-2017, 11:31 AM.

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              • #8
                Originally posted by Taidragon View Post
                I love the idea of temporal covers made from paradoxes. It's almost like recycling...only with time-lost people. That sais, are the Experiences you spend ones you otherwise gain from acting in-cover? Or normal Experiences?

                Normal XP can be used to buy Cover, so it's fine for this purpose.


                Onyx Path Freelancer: Demon Storyteller's Guide, Dark Eras, Night Horrors: Enemy Action
                Storyteller's Guide Extra Material
                After the Fall: Bonus Material

                Comment


                • #9
                  After the Fall was my favorite Era- glad to see the extra love it gets!


                  Check my STV content, Or My Homebrew

                  "And all our knowledge is, Ourselves to know"- An Essay on Man

                  I now blog in here

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                  • #10
                    Originally posted by Eremite View Post
                    Normal XP can be used to buy Cover, so it's fine for this purpose.
                    That's the standard for improving Memory with Sebayt experience in Mummy, but Demon's baseline rules are a little more stringent: "By default, only Cover Experiences can be spent on Cover, but if the Storyteller wants to make improving Cover easier, she may allow players to spend normal Experiences on Cover as well."


                    Resident Lore-Hound
                    Currently Consuming: Demon: the Descent 1e

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                    • #11
                      Hmm.

                      I kind of want some more material that ties in elements of After the Fall with the Istanbul setting of the Demon Seed Collection.... Specifically, I'd like mention of a certain angel associated with a particular plot hook.


                      "My Homebrew Hub"
                      Age of Azar
                      The Kingdom of Yamatai

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                      • #12
                        I wonder if in this case, making it optional for both Cover and or normal Experiences would be wise for making Paradox-based Covers; Patchwork Covers take time to make, but they never cost XP to create, just time to get more Willpower, and Soul Pacts cost 1 Experience to get the Willpower dot back used to make it. Even if you don't make it so three Cover Experiences equate to a single dot of this new Cover, that is still very expensive to create a cover with any functionality, even with the Exceptional Success.

                        Don't get me wrong, in terms of making a Cover the method is extremely intriguing, no matter the time period. However, unless you have a glut of Cover Experiences handy and no Covers you'd want to spend them on, it isn't very practical.

                        Or have I made a fundamental mistake in how this system would work?
                        Last edited by Taidragon; 03-07-2017, 06:54 PM.

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