Originally posted by Terrorforge
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It "says" it by inference from the fact that this is a paragraph about how if a character's Scar is interfering with the smooth and enjoyable execution of play then the Storyteller can let their player adjust the mechanical representation of that bit of their Scars. It would be nonsensical for this clear description of intent to still not allow you to disconnect two Controlled Scars from having the same activation cost.
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