The following is meant to serve as a guide to maintain some commonality and consistency with the representation and investigation of a ghost Ban/Bane.
Some time ago there was a forum discussion that wanted to give ghost common banes (Salt, silver, iron, fire, etc), at least to low ranking ghost. I don't remember the specific forum or how far they got, but I really liked the idea and finished it for myself. This is what I use when designing ghost; it really helped me when i needed to come up with something that made sense and that players could improvise based on their knowledge. Anyway, I'm publishing it here so anyone can use it. I know I can't be the only one having a hard-time coming up with bans/banes and would love any improvements.
Ghosts' Bans and Banes themes, symbols and activities could be categorized in the same way as a Geist's Keys. Key of Beast, of Blood, of Deep-Waters, etc. Bans pertain to the ghost's personality, their work or how they lived and how this resonates with these Keys. Banes on the other hand resonates with the Keys on how they died. A ghost may have any combination of Ban/Bane Keys; these may also match. For example: The Key of Beast, as a Ban, may be for a cook, or someone who dealt with animals while alive. A person who lived in the wilds and died of disease may have the Key of Beast for a Ban and the Key of Disease for a Bane.
Ghosts' Common Bans & Banes | |||
Key | Bane Rank 0-1 → Rank 2 | Bane Theme or Symbol | Ban Theme or Activity |
Beasts | Salt → Fangs/Smoke | Taste/Food Care/Hunt | Animal actions or behavior |
Blood | Roses/Thorns → Blood/Red Objects | Violence/Passion | Furor/Conflict/Romance |
Chance | Iron → Machine Components/Steel | Luck/Machines/Tools | Probability/Machines/Destiny |
Cold Wind | Silver → Reflective Objects | Boundaries/Cold/Purity/Wind | Laws/Limits/Moon Faces |
Deep Waters | Clean Water → Clear Alcohol/Incense | Water/Breath/Purity/Spirit | Life&Death/Thresholds/Twilight |
Disease | Garlic/Thyme → Honey/Lotus/Borage | Antiseptic/Antitoxin/Healing | Courage/Guarding/Night |
Grave Dirt | Rosemary → Graveyard Dirt/Cinnamon | Past/Memorial/Mankind | Physical Action/Job/Work |
Pyre Flame | Fire → Ashes/Golden Objects/Wine | Change/Destruction/Purity/Sun | Daylight/Light/Transformation |
Stillness | Soot → Chalk/Bone-Dust/Sand | Forgotten/Pulverization | Darkness/Music/Shadows/Voices |
Ban resonance examples:
· Cold-Wind Key (Laws/Limits/Moon Faces): Must obey the orders from anyone with a higher rank identification; must obey speed limits, or not move pass a no trespass or a stop sign; can only materialize on days when the moon is full or new, etc.
· Blood Key (Furor/Conflict/Romance): Try to kill any couple declaring their love in its presence, may only manifest when blood has been drawn, cannot use Numina on people in love, must runaway from fights, etc.
Higher Rank Bans/Banes
Higher Rank Bans/Banes may exist as a mix of 2 lower Bans/Banes (1 Rank lower), or just having more of them, even if they are of different Keys. These are usually representative of the multiple Keys resonant with the way they lived or died. Another option for higher Rank Banes is to bless lower Rank Banes or inscribe resonant words or symbols on them. Here are multiple resonance mix examples for Ghost Bans/Banes:
· Blood Key (Roses/Thorns) & Chance Key (Iron) Banes: Roses drawn on iron, a piece of iron with the word "Rose" inscribed, an iron rod smelling of roses, an iron barbed wire, etc.
· Deep-Waters Key (Life & Death/Thresholds/Twilight) & Pyre Key (Daylight/Light/Transformation) Bans: Cannot interact with the living during the day, must change to Twilight when exposed to the light of Twilight, burning the dead forces it to materialize, cannot pass a brightly lit threshold, etc.
Rank 3+ ghosts possess very unique and specific Ban/Banes or some obscure relation, byproduct or process added to their previous ones which is why they're so difficult to identify or find a direct link to their Keys.
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