So my character is going to be an abiding necropolitan. He's a a former orphan, soldier and musician who took the deal because he wanted to make the world a better place by helping people, either through being the local town's militia or by by making sure they have a good time via his music. He originally died by drowning after jumping into a flooded river to save somebody's life. So his death key is the Key of Cold Water. But i'm stuck on designing his geist. I like the idea that the Geist chose him to him because it saw a deep a love for his community and a sort of "fire" inside of him that will work relentlessly to make people's lives better. I imagined the Geist was confused and intrigued by this and saw this as an opportunity it couldn't really refuse. But I'm stuck on what that might actually look like as a stated chartacter with a concept and a name and a key. Any help? I’m leaning towards vice and virtue being Loyalty and Curiosity respectively. Any help would be greatly appreciated
Announcement
Collapse
No announcement yet.
Help with creating a Geist for my character
Collapse
X
-
The first question I have is if you want the Geist's reaction, of resonating with that love of community and having that drive, to be the product of having their Remembrance be comparable to that character or having their Remembrance be contrasting to them. Is the Geist attracted because their Remembrance was an isolated, cold, and lonely affair, or because their Rembrance is similarly warm and connected to others?
Deciding that can set the stage for their key and the details of their Remembrance. Someone who was similar to the character might have died in service to their community, perhaps by Blood, Disease, Pyre Flame, and Grave Dirt, while someone who was more isolated might have been subject to Chance, Stillness, Beast, Deep Water, or Cold WInd.
From there, you can figure out the sort of person who dies that way and the more surface iconics of them, maybe supplemented by any Iconography Merits they might've had as a ghost.
Since your interests include Loyalty and Curiosity as Vice and Virtue, I feel like that inclines the Geist towards being more like the character in life than not, though the circumstances of their death could drastically change the outcome. I would hew towards Blood or Disease if you want to follow that initial train of thought. All five of the opposite set work if you really like the idea that this geist just royally got screwed over at the end of their life, with the particular of the setting maybe directing which one is the best (Well, maybe not chance).
Of course, if you want to lean into the confused and intrigued element idea of the character, you might just wanna change the anchors.
Like I said, probably best to start with the concept of if the Geist think they were more like the character or more the opposite of the character.*
*Obviously, the impression of the giest doesn't actually have to be true or the whole of the story, and it can be effective if it turns out the opposite was more true, but that's not important at this phase of the game. For now, the truth is second to how the Geist, in their scabbed over recollection of self, understands who they were.
Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
- Likes 1
-
Originally posted by ArcaneArts View PostThe first question I have is if you want the Geist's reaction, of resonating with that love of community and having that drive, to be the product of having their Remembrance be comparable to that character or having their Remembrance be contrasting to them. Is the Geist attracted because their Remembrance was an isolated, cold, and lonely affair, or because their Rembrance is similarly warm and connected to others?
Deciding that can set the stage for their key and the details of their Remembrance. Someone who was similar to the character might have died in service to their community, perhaps by Blood, Disease, Pyre Flame, and Grave Dirt, while someone who was more isolated might have been subject to Chance, Stillness, Beast, Deep Water, or Cold WInd.
From there, you can figure out the sort of person who dies that way and the more surface iconics of them, maybe supplemented by any Iconography Merits they might've had as a ghost.
Since your interests include Loyalty and Curiosity as Vice and Virtue, I feel like that inclines the Geist towards being more like the character in life than not, though the circumstances of their death could drastically change the outcome. I would hew towards Blood or Disease if you want to follow that initial train of thought. All five of the opposite set work if you really like the idea that this geist just royally got screwed over at the end of their life, with the particular of the setting maybe directing which one is the best (Well, maybe not chance).
Of course, if you want to lean into the confused and intrigued element idea of the character, you might just wanna change the anchors.
Like I said, probably best to start with the concept of if the Geist think they were more like the character or more the opposite of the character.*
*Obviously, the impression of the giest doesn't actually have to be true or the whole of the story, and it can be effective if it turns out the opposite was more true, but that's not important at this phase of the game. For now, the truth is second to how the Geist, in their scabbed over recollection of self, understands who they were.
This isn’t even really a concept at the moment. I’m now feeling a geist that admired the traits my character has because it how they wished they were, even though they were a more selfish and cowardly person.
Comment
Comment