Originally posted by Second Chances
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Originally posted by Second Chances View PostAwesome to hear! This has me excited already, much like the Mage and Werewolf 2e previews did. If Hunter 2e can do half of what those two books did to me for their gamelines, it will be very successful indeed. And really, there is every possibility it will do more. It is awesome to see that history will continue to be included.
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Originally posted by Dataweaver View PostI'm expecting that every Compact and Conspiracy will be mentioned, with perhaps as much as a paragraph each to give a sense of what they're about; but only a few will get several pages worth of material to themselves.
Originally posted by glamourweaver View PostMost of the ones from supplements (many of which I love) have more inherently restrictive focuses than the core 6/6 that are important to their themes. The core were intentionally a set with broader uses, even if they had favored prey (vampires for MM, mages for AKD, etc)
If I had to guess which one was being relegated, it would be Aegis kai Doru (relics are the easiest Endowment to decouple from a parent conspiracy and make a generic thing hunters can have - and relatedly, the Endowment most logical to have turn up in the hands of other groups like the Malleus Maleficarum, Ascending Ones, or Council of Bones - or for that matter, relics of the dead are a logical Endowment for the Council to have) or Malleus Maleficarum (the other logical option for the Council's Endowment is some sort of ritual necromancy, which would fill the same magical rite niche of Benedictions). If it is one of those, I hope it would be Aegis kai Doru.
Originally posted by Charlaquin View PostBy the same token, it would make a lot of sense for Ashwood to be the Compact that gets cut if it's featuring in the Slasher Chronicle chapter. Which I would certainly hope it does, what with the Hunt Club being part of them and all. I would have assumed Ashwood would be the Compact to VASCU's Conspiracy in that chapter, if it hadn't been specified that the Compact was new and as of yet unnamed. So I'm guessing they've gone full black hat. But it's possible the new Compact could be an Abbey offshoot, the rest having been corrupted by the Hunt Club.
I do agree that it seems Ashwood Abbey would be a logical compact to go. The other one I could see is the Union, since it seems like the easiest to replicate its themes without a specific splat for it.
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Originally posted by SunlessNick View PostOne of Monica's replies confirms this.
If I had to guess which one was being relegated, it would be Aegis kai Doru (relics are the easiest Endowment to decouple from a parent conspiracy and make a generic thing hunters can have - and relatedly, the Endowment most logical to have turn up in the hands of other groups like the Malleus Maleficarum, Ascending Ones, or Council of Bones - or for that matter, relics of the dead are a logical Endowment for the Council to have) or Malleus Maleficarum (the other logical option for the Council's Endowment is some sort of ritual necromancy, which would fill the same magical rite niche of Benedictions). If it is one of those, I hope it would be Aegis kai Doru.Last edited by mlvalentine; 01-20-2017, 12:26 PM.
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Originally posted by mlvalentine View PostAs I mentioned upthread, every conspiracy that was in the HTV1E corebook will also be included in 2nd Edition. No conspiracy is on the "chopping block." There were five conspiracies in the first edition corebook, and there will be seven in this one. Thanks!
Edited to add: or should I take this to mean that one of them isn't being removed, but altered into a compact?Last edited by SunlessNick; 01-20-2017, 12:11 PM.
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Finally! I'm waiting for this for such a long time!Although I really fear for the fate of the Abbey now- but again, I have already made them into a conspiracy in my game, meaning I'm way out of canon as far as they are concerned, so such change would hardly effect my games, I think. Other than that, I'm excited to see that Monica did managed to add more splats to the book, and is going to represent all groups in it.
(also- am I missing something? there were 6 conspiracies on the corebook- the Aegis Kai Doru, the MM, Lucifuge, Cherion. Ascending Ones and Task Force VALKYRIE. Unless one of them is suddenly no longer considered a "conspiracy"- what's going on?)
Another question on the subject- are the groups from the future Beast's Mortal Remains are also going to be mentioned?
EDIT- as for the new setting examples, I always wondered if such settings would truly be "new". Malta, Berlin, Vietnam and other settings have all hinted about potential Hunter crossover (not to mention Tokyo. Hototogisu- come at me!). Maybe instead of brand new settings, we'll get to see how hunters operate in places already ruled by monsters?Last edited by LostLight; 01-20-2017, 11:47 AM.
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Originally posted by LostLight View PostEDIT- as for the new setting examples, I always wondered if such settings would truly be "new". Malta, Berlin, Vietnam and other settings have all hinted about potential Hunter crossover (not to mention Tokyo. Hototogisu- come at me!). Maybe instead of brand new settings, we'll get to see how hunters operate in places already ruled by monsters?See above: we are taking an integrated approach to the worldbuilding. HTV2E will be a little different, and this is very exciting for us! Loads of setting to explore!
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Originally posted by SunlessNick View PostThere were six: Aegis kai Doru, Ascending Ones, Cheiron Group, Lucifuge, Malleus Maleficarum, and TFV.
Edited to add: or should I take this to mean that one of them isn't being removed, but altered into a compact?
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so what does people think about the Council of Bones? While we only have a basic concept for them, but people who summon the ghosts of the dead to track down their killers is an awesome concept, especially since it is going to work out so well for the Slasher chronicles. Also- for a change, summoning a spirit using an Ouija board is a good idea!
Another thing I hope to see is at least few new example Cabals in the Slasher section (please not the Abbey), as I've always found their concept as both fascinating and creepy as hell. Talking about Slashers- I'm not really sure how I feel about "something" making them. We still have to see what it actually means, but I hope it won't turn out as making Slashers as having excuse for being monsters. Slashers becoming what they are out of their own actions and choices is what makes Slashers scary for me, using the "devil made me do it" as an excuse for what they do. If the devil really made them do it, than they are not responsible for what they are, and it makes them a lot less scary, to me at least. But once again, we'll have to wait and see what the Outline actually meant.
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"And all our knowledge is, Ourselves to know"- An Essay on Man
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Ashwood Abbey will be one of the short Compact writeups, not a slasher group.
Slashers will remain morally culpable for their actions, but, at the same time, there are more of them than there used to be, and finding out why will be a legit campaign focus. Monica and I specifically intend that there won't be a "Slasher Force" or some other kind of metaphysical phenomenon that just spawns slashers willy-nilly.
(One thing that's a bit challenging about slashers is that, in 1e, they straddled a line between being procedural-inspired serial killers and horror-movie-inspired spree murderers. When that worked, they were a monster spin with a particular CofD flavor. When it didn't, they just kinda failed to make sense. We're conscious of that tension, and Monica's pitch was to include a variety of examples.)
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Originally posted by Rose Bailey View PostAshwood Abbey will be one of the short Compact writeups, not a slasher group.
Slashers will remain morally culpable for their actions, but, at the same time, there are more of them than there used to be, and finding out why will be a legit campaign focus. Monica and I specifically intend that there won't be a "Slasher Force" or some other kind of metaphysical phenomenon that just spawns slashers willy-nilly.
(One thing that's a bit challenging about slashers is that, in 1e, they straddled a line between being procedural-inspired serial killers and horror-movie-inspired spree murderers. When that worked, they were a monster spin with a particular CofD flavor. When it didn't, they just kinda failed to make sense. We're conscious of that tension, and Monica's pitch was to include a variety of examples.)
Check my STV content, Or My Homebrew
"And all our knowledge is, Ourselves to know"- An Essay on Man
I now blog in here
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Originally posted by Rose Bailey View PostAshwood Abbey will be one of the short Compact writeups, not a slasher group.
Slashers will remain morally culpable for their actions, but, at the same time, there are more of them than there used to be, and finding out why will be a legit campaign focus. Monica and I specifically intend that there won't be a "Slasher Force" or some other kind of metaphysical phenomenon that just spawns slashers willy-nilly.
(One thing that's a bit challenging about slashers is that, in 1e, they straddled a line between being procedural-inspired serial killers and horror-movie-inspired spree murderers. When that worked, they were a monster spin with a particular CofD flavor. When it didn't, they just kinda failed to make sense. We're conscious of that tension, and Monica's pitch was to include a variety of examples.)
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Originally posted by Corebook Outline & Kick-offFiction: We’re presenting the fiction as stand-alone pieces called “case files.” They’ll be highlighting different aspects of the setting, and they’ll precede several chapters in the book. Lots of fresh monsters and locations here!Originally posted by Corebook Outline & Kick-offChapter 5: Monsters Around The World – Every hunter needs a monster to fight, right? This is where we’ll have your monster-hunting needs covered! Our approach to the monsters is to focus on urban legends around the globe, while remaining true to core monster archetypes (e.g. the vampire, poltergeist, etc.). We will offer NPCs, a section on how to create your own monsters, and a heap of Dread Powers.
Originally posted by Corebook Outline & Kick-offChapter 6: Mysterious Places – Have you ever wondered what would happen if hunters encountered a sentient haunted house? How would they cleanse a supernaturally-charged site? We’re attaching rules to places where hunters fight in exciting and (hopefully) scary ways! More on this as the systems and setting development comes together.
Originally posted by Corebook Outline & Kick-offChapter 8: Storytelling – In addition to helping Storytellers best run your games, we’re also including a “Creating a Compact” and “Creating a Conspiracy” section to help you create new setting material that’s in line with our rules.
~♫
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