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  • #31
    Originally posted by LostLight View Post
    so what does people think about the Council of Bones? While we only have a basic concept for them, but people who summon the ghosts of the dead to track down their killers is an awesome concept, especially since it is going to work out so well for the Slasher chronicles. Also- for a change, summoning a spirit using an Ouija board is a good idea!

    Another thing I hope to see is at least few new example Cabals in the Slasher section (please not the Abbey), as I've always found their concept as both fascinating and creepy as hell. Talking about Slashers- I'm not really sure how I feel about "something" making them. We still have to see what it actually means, but I hope it won't turn out as making Slashers as having excuse for being monsters. Slashers becoming what they are out of their own actions and choices is what makes Slashers scary for me, using the "devil made me do it" as an excuse for what they do. If the devil really made them do it, than they are not responsible for what they are, and it makes them a lot less scary, to me at least. But once again, we'll have to wait and see what the Outline actually meant.

    Sounds like the "Slasher Creators" will be figures like Y from Slashers; the Fausts of the serial killer world, that pave a path that others choose to walk down. Which is all fine and dandy, as Y is one of my favorites (zhe's a psychic gestalt turned Lex Luthor-esque crime lord who wants to save humanity by creating the ultimate warriors from it, that's awesome in and of itself).


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    • #32
      Well, now I'm totally stoked!
      Chapter 5: Monsters Around The World – Every hunter needs a monster to fight, right? This is where we’ll have your monster-hunting needs covered! Our approach to the monsters is to focus on urban legends around the globe, while remaining true to core monster archetypes (e.g. the vampire, poltergeist, etc.). We will offer NPCs, a section on how to create your own monsters, and a heap of Dread Powers
      If I may ask, will Hunter 2e work with the assumption that the monsters hunters will fight are as described in the other lines (even if statted with Dread Powers), or will we have "generic baddies" (as in, vampires are not necessarily Kindred, werewolves Uratha, and so on)?




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      • #33
        Originally posted by SNESferatu View Post
        Well, now I'm totally stoked!

        If I may ask, will Hunter 2e work with the assumption that the monsters hunters will fight are as described in the other lines (even if statted with Dread Powers), or will we have "generic baddies" (as in, vampires are not necessarily Kindred, werewolves Uratha, and so on)?

        I would assume so. 1e was pretty adamant that vampires didn't have to be Kindred and encouraged you to get weird with it.


        Remi. she/her. game designer.

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        • #34
          I'm expecting the "something or someone" creating more Slashers and making them a bigger problem to be closer to a poorly understood creepy phenomenon or a consequence of how hunters have changed over the years. Truth be told I'm somewhat ambivalent because I really don't think they need a face or group spreading their numbers to be an unavoidable out-of-the-box problem disconcertingly close to the player splat, but we'll see.

          I'm pumped to find out how the Code will look, and a book full of monsters and unsettling locales to investigate sounds great.
          Last edited by YeOfLittleFaith; 01-21-2017, 06:22 PM.

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          • #35
            I'm a little sad we aren't going to see the same city structure that other 2e corebooks had. Those writeups are so fun, and would be a great chance for some regional organizations to pop up.


            Remi. she/her. game designer.

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            • #36
              Originally posted by Charlaquin View Post

              By the same token, it would make a lot of sense for Ashwood to be the Compact that gets cut if it's featuring in the Slasher Chronicle chapter. Which I would certainly hope it does, what with the Hunt Club being part of them and all. I would have assumed Ashwood would be the Compact to VASCU's Conspiracy in that chapter, if it hadn't been specified that the Compact was new and as of yet unnamed. So I'm guessing they've gone full black hat. But it's possible the new Compact could be an Abbey offshoot, the rest having been corrupted by the Hunt Club.
              When was it said the Hunt Club was a part of Ashwood Abbey? As far as I was aware they were both distinct hellfire clubs.

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              • #37
                Originally posted by Ever Professional View Post

                When was it said the Hunt Club was a part of Ashwood Abbey? As far as I was aware they were both distinct hellfire clubs.
                Probably just me misremembering things.


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                • #38
                  Originally posted by Ever Professional View Post

                  When was it said the Hunt Club was a part of Ashwood Abbey? As far as I was aware they were both distinct hellfire clubs.

                  It was brought up by the developer in an earlier post about reconsidering the topic. Combining the two was on the table.

                  Last edited by glamourweaver; 01-22-2017, 01:55 AM.


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                  • #39
                    Originally posted by YeOfLittleFaith View Post
                    I'm expecting the "something or someone" creating more Slashers and making them a bigger problem to be closer to a poorly understood creepy phenomenon or a consequence of how hunters have changed over the years. Truth be told I'm somewhat ambivalent because I really don't think they need a face or group spreading their numbers to be an unavoidable out-of-the-box problem disconcertingly close to the player splat, but we'll see.
                    I think it's because each 'XYZ Chronicles' parts of 2E corebook need to be easy structure for creating... well, chronicle, with recognized antagonists. Strix are there to rise stacks ( ) in Vampire, Idigam are to make disconcerting, hardened 'master hunters' of Werewolf something to rumble and be terrified about - and to stir Shadow to make more possible to see all this collections of enemies on PCs pack territory in the first place - and Fallen World is constant Obsession of mages ( this one, in POV is worst at fulfilling this ' XYZ Chronicle' purpose ). Firestorms in Promethean are made to 'move your asses' for characters that stop their Pilgrimage or just to make more story hooks when chronicle goes on semi-hiatus - there is nothing more energizing like magical storm that rise dead. Huntsmans in Changeling are constant threat that is much more plausible than True Fae coming from Arcadia always working to recapture their ex-slaves.

                    In that light, Slashers in Hunter need to be more than some random killer or two, coming from something that is main mystery of particular game. Other way around, Hunter chronicles would have no 'main plot' and be just series of Monsters of the Week, not connected to main arc that characters should really care. I'm more the guy for having each Slashers being unique phenomena, but I'm understanding why they need some source that is connecting them in to larger narrative.
                    Last edited by wyrdhamster; 01-22-2017, 02:01 AM.


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                    • #40
                      Originally posted by glamourweaver View Post
                      It was brought up by the developer in an earlier post about reconsidering the topic. Combining the two was on the table.

                      http://theonyxpath.com/hunter-2e-ope...ashwood-abbey/
                      I would miss dearly Ashwood Abbey if they would be cut out - I'm concerned with their over-sexualization in 1E sources, but they, as group, adding something vital to Hunter game - group that is there just for thrill, not some great scheme or 'noble purpose'. If they would be cut out, some other group should fill the niche.

                      I would see Abbey as 2E example of Slashers infiltration of Compacts and that many Hunt Club members are ex-Abbey - but just so with many from others Conspiracies and Compacts. Ashwood Abbey is not 'evil' on itself, they just want to have some fun with hunting monsters. Problem was that their were made too much about sexual violence in 1E, that was really unnecessary.


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                      • #41
                        Originally posted by glamourweaver View Post


                        It was brought up by the developer in an earlier post about reconsidering the topic. Combining the two was on the table.

                        http://theonyxpath.com/hunter-2e-ope...ashwood-abbey/
                        That would really disappoint me to be honest; I always felt that Ashwood Abbey held an important philosophy when it came to the vigil; like how the Loyalists of Thule sought redemption and how the Null Mysteriis sought knowledge, each of the compacts had their own philosophical reason for the vigil. The Abbey's philosophy was that it was all too much fun, and I felt like that'd be a philosophy more than a few hunters would share. Of course I didn't like how they were depicted as absolute freaking monsters at times, but I was hoping that would change in 2e.

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                        • #42
                          Originally posted by Ever Professional View Post

                          That would really disappoint me to be honest; I always felt that Ashwood Abbey held an important philosophy when it came to the vigil; like how the Loyalists of Thule sought redemption and how the Null Mysteriis sought knowledge, each of the compacts had their own philosophical reason for the vigil. The Abbey's philosophy was that it was all too much fun, and I felt like that'd be a philosophy more than a few hunters would share. Of course I didn't like how they were depicted as absolute freaking monsters at times, but I was hoping that would change in 2e.
                          don't worry. Rose has just clarified it would not be the case.


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                          • #43
                            Originally posted by LostLight View Post
                            don't worry. Rose has just clarified it would not be the case.
                            Oh, where she wrote that?


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                            • #44
                              Originally posted by LostLight View Post
                              so what does people think about the Council of Bones? While we only have a basic concept for them, but people who summon the ghosts of the dead to track down their killers is an awesome concept, especially since it is going to work out so well for the Slasher chronicles. Also- for a change, summoning a spirit using an Ouija board is a good idea!
                              On a meta level, I think Monica and Rose wanted the broader range of lines that have come out since the first edition to be represented in the core splats. (I woudn't be surprised if the new compact has focus in common with Mummy or Deviant - or to find Habibi Ma promoted to the core).

                              On an in-setting level, it sounds like a group that might have begun as a Sineater krewe. Interviewing the ghosts of victims to go after their killers sounds like something Advocates or Mourners might do - and the name sounds like something Sineaters would come up with. Maybe there was a such a krewe in the past; mortal hunters learned of it, decided it was a worthwhile endeavour, and set out to revive it.

                              On an aesthetic level, I'm glad there is a group focussed on ghosts - even if they avenge ghosts rather than bust them. They also sound like a conspiracy that would work well with other hunters - perhaps even making themselves available as consultants of a sort.

                              My biggest question is which comes first: do they come across monsters and investigate via looking for victims, come across victims and go looking for the monster, or both? If it's the second, I could easily see them not confining themselves to supernatural killers, but going after slashers or even mortal murderers. (I would like that).

                              Originally posted by wyrdhamster View Post
                              Oh, where she wrote that?
                              Previous page. Ashwood Abbey will be one of the briefly described compacts rather than a full splat, but still there and still hunters rather than slashers.

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                              • #45
                                Originally posted by atamajakki View Post

                                I would assume so. 1e was pretty adamant that vampires didn't have to be Kindred and encouraged you to get weird with it.
                                I always thought Requiem 1e itself was pretty good about Vampires not having to be Kindred and getting weird about it.

                                Hoping that the new core book is going to use the Horror rules from CoD 2e.

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