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I'm really exited about mysterious places since I have been planning on doing a living haunted house for awhile now. The Slasher phenomenon kind of ties in with my Homebrew world's plot hook for my monsters that Hunters are becoming more numerous than ever and humanity as a whole seemed to be catching on to more of the truth about monsters(I.E they'll be quicker to use silver on the big wolf creature, they'll know fire is good against vampires etc.) and that can be easily tied in to an influx of slashers. I hope that the "creating a monster" rules will have more standardized suggestions and powers for the classic archetypes.
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Question, for Monica, or anyone else who's read something I missed or remembers something I've forgotten. Are the slashers in 2nd edition going to have the same Undertakings, different Undertakings, or be built individually? What about the Ripper/Scourge divide?
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Originally posted by LostLight View PostIn sort, all of the Hunter fans should take a moment to say a huge "thank you" to Monica.
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I'm really curious as to the extent of the "tailored gameplay" mentioned in Chapter 4 of the outline. Will we see more Hunter-specific mechanics to differentiate them from corebook mortals?
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you know, talking about the Heritage House has just made me understand how much Monica took upon herself and her team- the core book only gives us 12 splats. Each of the 4 specialist books gives us another 4- so another 12. Then we have 2 more from Slasher, 4 more from Mortal Remains to which 3 more are going to be added with the upcoming Beast chapter, Dark Eras adds 4 from Doubting Souls and 5 from Fallen Blossom. If we also include groups published from outside the regular Hunter line, we have another 3 to the mix. To this we add one new conspiracy and two new compacts- which is about 48 different groups. I don't know how "sort" would the sort writeups be, but even as only small paragraphs and removing some historic groups or other orgs it is still a considerable amount of wordcount and a lot of hard work.
In sort, all of the Hunter fans should take a moment to say a huge "thank you" to Monica.
talking about the sort writeups- I wonder if they would be expanded later. Having a full supplement just to update old groups or something feels a bit like a waste to me, since we already have their old versions and with the sort writeups (which may detail how to fit the new edition) and the "organization building" tools, I assume it is a bit redundant, and there may be better ways to spend word count. Perhaps a few would be published as blog posts, like the Gimu (which didn't got the Dark Eras) or certain Bloodlines from Vampire?
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Originally posted by Teatime View Post
Yes! You're doing more than just providing gaming tools. You're making a statement about the world, that published groups don't have a monopoly on the Vigil.
Still, I agree that having a section about it in 2E is an important thing, especially since most of my homebrew is Hunter groups of all kinds.
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Originally posted by atamajakki View Post
Abbey, if I had to guess.
EDIT: I'm an idiot. Cheiron, maybe? Especially if they're baddies in Deviant.
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They haven't confirmed yet which way they plan to go.
In response to my question in the comments thread, Monica Valentinelli said "We are exploring this, since many urban legends are essentially poltergeists. Nothing has been confirmed yet, though."
So, it might happen.
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Originally posted by The Sword Emperor View PostI'm really curious about the mention of poltergeists as monsters. I wonder if that means we're going to see ghosts using the standard monster rules, instead of ephemeral entities.
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I'm really curious about the mention of poltergeists as monsters. I wonder if that means we're going to see ghosts using the standard monster rules, instead of ephemeral entities.
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Originally posted by atamajakki View Post
I would assume so. 1e was pretty adamant that vampires didn't have to be Kindred and encouraged you to get weird with it.
Hoping that the new core book is going to use the Horror rules from CoD 2e.
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Originally posted by LostLight View Postso what does people think about the Council of Bones? While we only have a basic concept for them, but people who summon the ghosts of the dead to track down their killers is an awesome concept, especially since it is going to work out so well for the Slasher chronicles. Also- for a change, summoning a spirit using an Ouija board is a good idea!(I woudn't be surprised if the new compact has focus in common with Mummy or Deviant - or to find Habibi Ma promoted to the core).
On an in-setting level, it sounds like a group that might have begun as a Sineater krewe. Interviewing the ghosts of victims to go after their killers sounds like something Advocates or Mourners might do - and the name sounds like something Sineaters would come up with. Maybe there was a such a krewe in the past; mortal hunters learned of it, decided it was a worthwhile endeavour, and set out to revive it.
On an aesthetic level, I'm glad there is a group focussed on ghosts - even if they avenge ghosts rather than bust them. They also sound like a conspiracy that would work well with other hunters - perhaps even making themselves available as consultants of a sort.
My biggest question is which comes first: do they come across monsters and investigate via looking for victims, come across victims and go looking for the monster, or both? If it's the second, I could easily see them not confining themselves to supernatural killers, but going after slashers or even mortal murderers. (I would like that).
Originally posted by wyrdhamster View PostOh, where she wrote that?
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Originally posted by LostLight View Postdon't worry. Rose has just clarified it would not be the case.
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Originally posted by Ever Professional View Post
That would really disappoint me to be honest; I always felt that Ashwood Abbey held an important philosophy when it came to the vigil; like how the Loyalists of Thule sought redemption and how the Null Mysteriis sought knowledge, each of the compacts had their own philosophical reason for the vigil. The Abbey's philosophy was that it was all too much fun, and I felt like that'd be a philosophy more than a few hunters would share. Of course I didn't like how they were depicted as absolute freaking monsters at times, but I was hoping that would change in 2e.
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Originally posted by glamourweaver View Post
It was brought up by the developer in an earlier post about reconsidering the topic. Combining the two was on the table.
http://theonyxpath.com/hunter-2e-ope...ashwood-abbey/
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