Originally posted by Darinas
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"[E]xcessive violence and exposure to the dark supernatural underbelly of the world cause trauma [to] hunters when they start out, too, but at some point [âŠt]hey draw a line in the sand." "No mystical force makes these tenets true; it's just that the mindset necessary to take up this torch â whether to light the darkness or burn it down â affects the human psyche in these ways. Anyone who lasts more than a few weeks in this gig learns to follow these instincts."
All of the universal Code tenets and innate breaking points are derived from regular Integrity with a side of "you're hunting monsters and other monster-hunters help you do that." I'd be a fool to claim that was the same impact as shifting your measure of psychic stability to be based on how well you can still relate to living humans as an undead blood-drinking predator, but it does have an impact that resembles that type of change in some ways and it engages with 2e's generally more flexible approach to Integrity ratings as a whole.
1e's Trait costs and dice pools presented a different paradigm for losing and gaining Morality than 2e does for losing and gaining Integrity, which means shifting the breaking point list from a flat set divided up by roll modifier to a loose ladder with attached Persistent Conditions and a potential exception at the more organized and abnormal end of the splat's constituency does some of the work of Tells and social penalties while still allowing for a degree of reversal in the process. 2e's base Hunter Template as presented establishes characters as slightly more experienced at what they do at character creation and enables them to deal with the fact that Integrity has faults in its maintenance that Morality didn't.
Just to make sure. Because if so, I strongly disagree, but I would like to make sure that really is what you mean, before going on a rant.
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