Originally posted by nofather
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The way it is set up means that those with a better reason to do what they do have a good chance to do worse. Like lets say you have a character rolling 8 dice. They have a ~6% chance to fail a roll without any penalties and a ~12% to Exceptionally succeed. If they decide to torture a monster in the name of the Code, then they take a -2 dice penalty, and have an 11.7% chance to fail and only a ~4% chance to exceptionally succeed (the "negative effect" we were talking about.) If instead they are a new hunter protecting an innocent grandma with a baby carriage, they get a +2 dice bonus. Now they have a ~3% chance to fail, and 20% chance to exceptionally succeed.
So in the end, the guy doing the most moral thing has the best chance to walk out of it being obsessed with killing monsters.
Edit:
Also not saying that they should just have regular Joe integrity, and I do think they are trying for a theme here. It just doesn't really work well in this system to have negative effects for Exceptional Successes.
Originally posted by nofather
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