Originally posted by milo v3
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Malkydel: "And the Machine dictated; let there be adequate illumination."
Yossarian: "And lo, it was optimal."
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Originally posted by Vent0 View Post
It also makes Hunters universally (not just specific individuals or groups), speciest. Humanity = good, not human = bad, regardless of individual merits or behavior.
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Originally posted by Robert D View PostMaybe I read it wrong, but I thought that chart was a general guideline for Code-based Integrity, and that as the Code is heavily individualized, there would be changes or differences among Hunters based on their personal Codes. Talbot Group folks would be definitely un-species, as could any hunter with a similar Code, at least as far as physical humanoid monsters go.
Also even though it says that the code is individualized, it seems like has no method of customization without getting the rest of hunter-kind to dislike you meaning the code isn't really individualized it's just "Every hunter begins to think this way given enough time".
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Originally posted by milo v3 View PostThe "Calling a Spade a Spade" section seems opposed to compacts which don't kill monsters like Talbot Group.
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Not true. They have around six werewolves under their care and they genuinely do work with them. Though Les Mysteries is a much clearer example of a group who this universal code does not fit, since their relationship to the Spirits is the opposite of hostile. The Malleus Maleficarum and the Long Night would naturally consider God and his angels to be very different from other monsters. So would the Knights of St Arden.
“There are no rules. Only Principles and natural laws.” - Promethius
My Homebrew no longer fits in a signature, you can find an index of it here.
Full length fan-books I contributed too: Princess: the Hopeful, Leviathan: the Tempest, Dream Catchers
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Originally posted by Leliel View PostThe problem is, while that is justified, buying Integrity still costs XP, and Addiction is still an entirely bad Condition-Obsession can help in some aspects, but Addiction is a sign things have gone wrong in someone's mind.Exceptional Success is supposed to represent not only soaking the mental blow, but doing it with style.
I'm fine with hunters having a way of reacting to stress positively that doesn't resemble normal ways, but developing a psychological reliance on being focused on by a target?
That doesn't sound like someone who is in the higher echelons of Integrity in the very scale of the playtest, which is generally who will be having an Exceptional Success in the first place.
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Currently Consuming: Demon: the Descent 1e
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Originally posted by nofather View Post
We don't know if they exist in second edition. But keep in mind the Talbot Group would love to kill werewolves. They believe they're possessed by demons. They just think that wolf-blooded can be 'saved' before becoming werewolves.
This isn't even getting into Yuri's Group (who has "monsters can be people" as part of its core philosophy), the Merrick Institute (who hunt Beasts incidentally, their real targets are other humans) the Promethean Brotherhood (who want to be mages), hell, most of the Lucifuge (their desire to show the ultimate rebellion via embracing mercy and forgiveness) and VASCU (who don't care about monsters, just murderers who may also be monsters).
It lacks nuance and cancels out more plot hooks than it sets, is what we are saying. I am not saying the Code being xenophobic is bad, I'm saying it should be more customizable, to show hunters with different definitions of human or monster (see: Buffy, where "has a soul"=person, and it torments people when facing a souled antagonist, such as in Angel with Jasmine).
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I agree with everything Leliel said. "I hate and fear what I don't understand" is a very valid form of Hunter. But it absolutely should not be the only one. A Hunter who's actively trying to become a Mage was a valid concept in the first edition and it should be in the second edition (whether or not it involves killing Mages like the Promethean Brotherhood).
On an unrelated note. I have a question. What exactly does Conspiracy status 5 represent. Would it be, for example, Lady Lucifuge herself or someone on Lady Lucifuge's inner circle?
Or would it represent a rank and file soldier who's a legend among their peers and held in high esteem by the brass? I ask because now a lot of Endowments require status it wouldn't make sense for them to be limited to people who're getting close to or have become too important to go on risky field operations.Last edited by The Kings Raven; 10-25-2017, 01:05 PM.
“There are no rules. Only Principles and natural laws.” - Promethius
My Homebrew no longer fits in a signature, you can find an index of it here.
Full length fan-books I contributed too: Princess: the Hopeful, Leviathan: the Tempest, Dream Catchers
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Originally posted by The Kings Raven View PostNot true. They have around six werewolves under their care and they genuinely do work with them.
Though Les Mysteries is a much clearer example of a group who this universal code does not fit, since their relationship to the Spirits is the opposite of hostile. The Malleus Maleficarum and the Long Night would naturally consider God and his angels to be very different from other monsters. So would the Knights of St Arden.
Originally posted by Leliel View PostYeah, no. There's an entire and growing faction that is increasingly asking itself if spirits are really demons and wondering if they're doing the right thing, and their explicit goal is based in "exorcising the spirits that we think cause lycanthropy without death." Their whole thing is trying to find a way to stop death of their prey (a doomed effort, because lycanthropy is genetic, but their real enemy-their monsters-are malevolent spirits, who can and do cause symptoms similar to shapeshifting). To the Talbot Group, the werewolf is explicitly a person, just a victim of a malign spirit, until shown otherwise. King's Raven has specific examples.
Also Lycanthropy isn't just genetic, it's entirely possible to just be picked at random by Luna or some vestige of Father Wolf, just like you can contract it through Lunacy.
This isn't even getting into Yuri's Group (who has "monsters can be people" as part of its core philosophy), the Merrick Institute (who hunt Beasts incidentally, their real targets are other humans) the Promethean Brotherhood (who want to be mages), hell, most of the Lucifuge (their desire to show the ultimate rebellion via embracing mercy and forgiveness) and VASCU (who don't care about monsters, just murderers who may also be monsters).
It lacks nuance and cancels out more plot hooks than it sets, is what we are saying. I am not saying the Code being xenophobic is bad, I'm saying it should be more customizable, to show hunters with different definitions of human or monster (see: Buffy, where "has a soul"=person, and it torments people when facing a souled antagonist, such as in Angel with Jasmine).
The Code (through its Breaking Points) allows for you to befriend or be nice to monsters. The big emphasis is on keeping humans safe from said monsters. Gaining power from them is a Breaking Point, as is 'letting' them kill a person or putting their well-being over that of people. These allow for things like the Promethean Brotherhood or the mummy monster-eater folks, they would just be more likely to end up lower Integrity Hunters (which seems to fit, given their depictions).
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Originally posted by Elfive View PostPlus I think a lot of the other conspiracies would consider what the promethean brotherhood gets up to a bit dodgy, so they fit the "replace code tenet with covenant specific one and get -3 dealing with any others" thing perfectly.
'A vampire...took my daughter. Made her into a monster.'
'Great beasts destroyed my village. I was the lone survivor when I found the Ascending Ones.'
'I have the blood of demons in my veins, but I won't become one. I can't.'
'Jeez, you guys are so sad. I want to sacrifice them to the Goddess of Witchcraft and be granted their magic so I can become all-powerful.'
Their sidebar reminded them, 'human sacrifice for the purposes of gaining occult power is a Morality 2 sin, akin to serial murder.' I think Elfive's got it right.Last edited by nofather; 10-25-2017, 01:59 PM.
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Originally posted by Elfive View PostI could see an argument for altering the penalty to only affecting covenants/conspiracies that couldn't have made a similar replacement for similar reasons.
Like, some of them will get it, y'know?
I could see it standing based on 'you're not doing it the right way,' though. Like the Mysteres and bounty hunter angel guys get their powers from different sources but might not approve of the others source.
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I gotta agree with Milo, Leliel and Raven here. And it's especially bad for factions like the Lucifuge or Yuri's Group, who actually do try to reason with supernaturals. Personally, my hunter players were absolutely pissed by this new version of the Code, because they overall prefer to make sure the monsters they fight are evil rather than shooting them on sight. To quote them: "Sooo basically we gotta go full for Humanity and treat all supernaturals as monsters to shoot on sight. What's this, Warhammer 40000?"
I think I get the point here, you probably were trying to make the Code more relevant, kinda like Blood and Smoke made Humanity more important with vampires. Problem is, hunters are way more diverse than most supernaturals when it comes to morality; they all have very different approach when it comes to handling supernaturals. I don't really think an unifying moral system works for them.
Not that this system cannot work, I just feel it's too restrictive; by definition, humans cannot have a unifying morality system. I'd suggest giving more liberty to alter the Code. At the very least, you should allow players to alter it more than once, with more social penalties against other groups if truly necessary.Last edited by Darinas; 10-25-2017, 03:36 PM.
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