IMO, the problem with the Code as it is presented in the system is that it falls to the same pit as the former Morality system in the old one- it tried to establish an objective "right" vs "wrong". It says that, objectively, the lives of a monster means less than that of a human in the eyes of every hunter in the face of earth. It says that there is, essential, only one right way to uphold the Vigil, and that any hunter who disagree with it is, objectively, hunts "wrong"- and that while, in the same breath, saying that hunters argue about the right interpretation of the Code. Instead of treating it as a way to measure the mental health of the hunter, it becomes a way to measure if the hunter is a "real hunter". What that makes it even weirder is the fact that the original, 1e Code was all about adjusting a uniformed "karma state" into a personal way of life, which showed how the hunter's mentality evolve under the pressure of the Vigil. The way that the Code is presented instead takes away that personal view and replace it with a uniform change which all hunters go through no matter the details of their hunt. From one side, the Code is described as something the hunter swears to herself following her meeting with the monsters in the dark- but it feels like something which someone, or something, force upon her.
Now, I'm not saying that the Breaking Points themselves are out of place- putting the lives of a monster above a person is a sign that the boundaries between a human and a monster becomes blurry, and the hunter can't anymore understand the difference. After all, if a monster becomes a person, people can become monsters- and from there the way for Slasherhood is open. However, the original Code was flexible- that was what made it special. It meant that the hunters controlled their own minds to that extant that they could shrug off things which would have made others go mad. The new Code, however, seems to be described as flexible, while in fact turning the hunter's Integrity into even more rigid and objective. The way I see it, the Code needs either to change to truly become as flexible as it claims to be, putting emphasis around personal interpretations and experiences of the hunter, or it needs to be refluffed into actually measuring the sanity of the hunter under the pressure of the Vigil- but then, it won't be the Code anymore.
Just my two cents about the subject.
Now, I'm not saying that the Breaking Points themselves are out of place- putting the lives of a monster above a person is a sign that the boundaries between a human and a monster becomes blurry, and the hunter can't anymore understand the difference. After all, if a monster becomes a person, people can become monsters- and from there the way for Slasherhood is open. However, the original Code was flexible- that was what made it special. It meant that the hunters controlled their own minds to that extant that they could shrug off things which would have made others go mad. The new Code, however, seems to be described as flexible, while in fact turning the hunter's Integrity into even more rigid and objective. The way I see it, the Code needs either to change to truly become as flexible as it claims to be, putting emphasis around personal interpretations and experiences of the hunter, or it needs to be refluffed into actually measuring the sanity of the hunter under the pressure of the Vigil- but then, it won't be the Code anymore.
Just my two cents about the subject.
They're stewing in it.
Baseline Integrity dissolves over time with prolonged exposure to the supernatural. A substantial chunk of the basis of Beast being crossover-friendly is that monsters have needs that are incompatible with universal human autonomy to the point that the best you can hope for is a widespread network of unquestioning assistants two degrees removed from traumatizing magical accidents. Feral states are endemic to monsters, as are pretensions of consciousness from hungers made flesh — to say nothing of incurable pathogens and implacable curses.
Hunters become hunters from encounters with the supernatural and have the easiest time keeping their Integrity high and stable when the monsters are thin on the ground and their circle of vulnerabilities has gone unthreatened long enough to reconnect with the mortal sphere. They're not made for hunting monsters, but they are made from people who inhabit a world where monstrosity is willfully ignored and supernatural predation is a fact of life. You don't start hunting bears with live shot because you want to help bears, particularly when nobody wants to acknowledge the bears and the bears regularly twist your town toward their own agenda.
The supernatural is contagious and taboo. "I want to keep me and mine safe from them and theirs" is not a moral basis unique to hunters.
Baseline Integrity dissolves over time with prolonged exposure to the supernatural. A substantial chunk of the basis of Beast being crossover-friendly is that monsters have needs that are incompatible with universal human autonomy to the point that the best you can hope for is a widespread network of unquestioning assistants two degrees removed from traumatizing magical accidents. Feral states are endemic to monsters, as are pretensions of consciousness from hungers made flesh — to say nothing of incurable pathogens and implacable curses.
Hunters become hunters from encounters with the supernatural and have the easiest time keeping their Integrity high and stable when the monsters are thin on the ground and their circle of vulnerabilities has gone unthreatened long enough to reconnect with the mortal sphere. They're not made for hunting monsters, but they are made from people who inhabit a world where monstrosity is willfully ignored and supernatural predation is a fact of life. You don't start hunting bears with live shot because you want to help bears, particularly when nobody wants to acknowledge the bears and the bears regularly twist your town toward their own agenda.
The supernatural is contagious and taboo. "I want to keep me and mine safe from them and theirs" is not a moral basis unique to hunters.
I should have made myself clearer, and not say "supernatural influence". I meant that for, say, Vampires, Mages Werewolves, as I mentioned in a previous post, they have a supernatural force transform them and completely shift their sense, their mind, the way they perceive the world. Which justifies the complete change of Karma Meter. Hunters have no such metamorphosis; true, discovering the supernatural and deciding to fight it DOES warp their morality, but they still perceive the world like a human would. Unless you intend to make it so that ALL humans who find out about the supernatural become hunters, there is no reason for their Integrity to work differently than for mundane mortals after this.
It does give them -3 to breaking points, though you have to actually have a breaking point for that to take effect. I guess I misunderstood you there (Your wording was "Inflict a breaking point", which it does not do), it looks like you have to take the action with the monster rather than "If you are helping a monster at all then you get the penalty." For example, a Yuri's group cell who is currently providing therapy to a Vampire would not get the penalty if they kill an unrelated vampire without the first vampire's input.

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