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  • Are there any plans for supplements on hunting say...Ghosts, Prometheans, or The Fair Folk, much like the supplements for the 'big 3' in 1E?

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    • Originally posted by VAMPIRES SUCK!!!!! View Post
      Are there any plans for supplements on hunting say...Ghosts, Prometheans, or The Fair Folk, much like the supplements for the 'big 3' in 1E?
      Mortal Remains is that book.


      Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
      The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
      Feminine pronouns, please.

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      • Originally posted by ArcaneArts View Post

        Mortal Remains is that book.
        Isn't that just the "and everyone else" book?

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        • Originally posted by VAMPIRES SUCK!!!!! View Post
          Isn't that just the "and everyone else" book?
          Its chapters are specifically divided based on how hunters typically approach Disquiet-producing created beings, the fae, "ghostwalkers," mummies of the sort that have tombs and cults, and demons of the sort that truck with the God-Machine. One of Beast's stretch goals added a separate bonus chapter addressing the primary residents of the Primordial Dream.

          Vampires and witchcraft have a substantial basis from which to address their impact on society and how one does monster-hunting on them in that context, but there's a reason Spirit Slayers split its attention between werewolves and spiritual incursion, and the rest of the monsters that have gamelines about them don't require nearly as much verbiage that wouldn't be repeating generalizable advice from Witch Finders, Spirit Slayers, Night Stalkers, and Slasher.


          Resident Lore-Hound
          Currently Consuming: Demon: the Descent 1e

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          • Originally posted by Satchel View Post
            Its chapters are specifically divided based on how hunters typically approach Disquiet-producing created beings, the fae, "ghostwalkers," mummies of the sort that have tombs and cults, and demons of the sort that truck with the God-Machine. One of Beast's stretch goals added a separate bonus chapter addressing the primary residents of the Primordial Dream.

            Vampires and witchcraft have a substantial basis from which to address their impact on society and how one does monster-hunting on them in that context, but there's a reason Spirit Slayers split its attention between werewolves and spiritual incursion, and the rest of the monsters that have gamelines about them don't require nearly as much verbiage that wouldn't be repeating generalizable advice from Witch Finders, Spirit Slayers, Night Stalkers, and Slasher.
            Fair enough. Also, I guess with the staggering number of homebrewed compacts and conspiracies dedicated to hunting monsters besides the 'Big three' on this site and a bunch of others, making any more sourcebooks may seem a little redundant...

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            • Can Hunters have the minor supernatural templates ala. Hurt Locker? Does that answer change with tier? Do Hunters target minor supernatural template characters? What about other minor supernatural templates like those with small amounts of magic or whatever?

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              • Originally posted by ShadowcatX View Post
                Can Hunters have the minor supernatural templates ala. Hurt Locker? Does that answer change with tier? Do Hunters target minor supernatural template characters? What about other minor supernatural templates like those with small amounts of magic or whatever?
                1. Sure, why not. They aren’t too different from Endowments.
                2. There’s no reason to, AFAIK
                3. Depends on the group and the case. Like, the Infected and Psychic Vampires are probably going to get a lot of hostile attention.
                4. Like ghouls and Wolf-Blooded? More likely to be hunted than the Merit-splats, I believe, but this still should vary case-by-case.


                MtAw Homebrew:
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                • Originally posted by ShadowcatX View Post
                  Can Hunters have the minor supernatural templates ala. Hurt Locker? Does that answer change with tier? Do Hunters target minor supernatural template characters? What about other minor supernatural templates like those with small amounts of magic or whatever?
                  Hunters can explicitly have Supernatural Merits the same as any other mortal, and the Lucifuge are specifically highlighted as being no different in this regard in the 2e corebook's Supernatural Merits section. Apart from that, individual microtemplates are going to need individual decisions per table.

                  It's likewise going to be down to your group's discretion whether characters with Merit-based templates are deserving of the cell's attention or if they're even on their radar. Characters who are simply Vigilant won't have a mechanical incentive to do more than keep an eye open for characters with supernatural powers if they don't find evidence those characters pose a danger to a human being, but Merciless characters lose Willpower if they don't follow up on the presence or activity of a monster, where "monster" means "unnatural things hunters investigate."


                  Resident Lore-Hound
                  Currently Consuming: Demon: the Descent 1e

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                  • Can a Safe house be a Van?

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                    • Originally posted by Cross-a-way View Post
                      Can a Safe house be a Van?
                      Hunter's version of Safe Place is pretty definitely built to be a stronghold; some Features won't make a lot of sense for a mobile Safe Place — Concealed and Escape Hatch, most notably — and any such location small enough to be modeled as an object by itself is probably not going to benefit very strongly from Home Security.

                      Depending on your table, you might adapt the rule from Promethean (where the characters are assumed to often need to stay mobile and Safe Place is a prerequisite for the Hovel Merit that lets you prevent your Wasteland from spreading) that a mobile Safe Place costs one additional dot that doesn't break the five-dot limit and doesn't provide the benefit of another regular dot (i.e. being mobile caps its other benefits at four dots, tops).


                      Resident Lore-Hound
                      Currently Consuming: Demon: the Descent 1e

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                      • Am I misreading something in the Endowment creation rules? The example Aegis Talisman build doesn't seem to add up properly with what the table says the costs are dice pool modification. Specifically:

                        "If the Endowment modifies a dice pool, the number of dice added or removed is equal to the value -1."

                        The Aegis Talisman adds +3 to contested rolls, for 2 points of value. So shouldn't that be value 4? To get a +3/-3 you need 4-1...?

                        Oh wait, maybe I've figured out how I misread it. It's saying the value cost of something is dice pool -1, not that the dice pool is equal to value -1.

                        I have a law degree and I don't think I've ever been more confused by anything than this fucking Endowment creation table, I swear to god.
                        Last edited by Professor Phobos; 04-18-2023, 08:48 AM.

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                        • This feels like a stupid question, but is there supposed to be any benefit to buying just an Elixir recipe or Benediction rite instead of getting a new dot in the Endowment? As far as I can tell they both cost three Experiences, so the only reason to buy a recipe/rite is if you have the endowment at five dots.


                          Blue is sarcasm.

                          If I suggestion I make contradicts in-setting metaphysics please ignore me, I probably brought in scientific ideas.

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                          • Originally posted by TwoDSix View Post
                            This feels like a stupid question, but is there supposed to be any benefit to buying just an Elixir recipe or Benediction rite instead of getting a new dot in the Endowment? As far as I can tell they both cost three Experiences, so the only reason to buy a recipe/rite is if you have the endowment at five dots.
                            They're the same price, so no, barring some circumstance where a higher rating in the Endowment would be worse or more difficult for you, there is no particular benefit to buying a new rite or recipe without increasing your rating as well if you are able to increase your rating.


                            Resident Lore-Hound
                            Currently Consuming: Demon: the Descent 1e

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                            • Originally posted by Satchel View Post
                              They're the same price, so no, barring some circumstance where a higher rating in the Endowment would be worse or more difficult for you, there is no particular benefit to buying a new rite or recipe without increasing your rating as well if you are able to increase your rating.
                              I thought as much, it just seemed weird when I compared them to Requiem's ritual disciplines. I suppose it might mostly be a 'no dingus, you aren't limited to give rites/recipes, just the trait is capoed' kind of idiot proofing.


                              Blue is sarcasm.

                              If I suggestion I make contradicts in-setting metaphysics please ignore me, I probably brought in scientific ideas.

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                              • I know that according to the fluff, the Lucifuge is descended from Christian demons; would people descended from non-Christian demons (i.e. Jinns, Asuras, Pretas, etc.) be part of the Lucifuge or something else entirely?

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