Are there any plans for supplements on hunting say...Ghosts, Prometheans, or The Fair Folk, much like the supplements for the 'big 3' in 1E?
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Originally posted by VAMPIRES SUCK!!!!! View PostAre there any plans for supplements on hunting say...Ghosts, Prometheans, or The Fair Folk, much like the supplements for the 'big 3' in 1E?
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Originally posted by VAMPIRES SUCK!!!!! View PostIsn't that just the "and everyone else" book?
Vampires and witchcraft have a substantial basis from which to address their impact on society and how one does monster-hunting on them in that context, but there's a reason Spirit Slayers split its attention between werewolves and spiritual incursion, and the rest of the monsters that have gamelines about them don't require nearly as much verbiage that wouldn't be repeating generalizable advice from Witch Finders, Spirit Slayers, Night Stalkers, and Slasher.
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Originally posted by Satchel View PostIts chapters are specifically divided based on how hunters typically approach Disquiet-producing created beings, the fae, "ghostwalkers," mummies of the sort that have tombs and cults, and demons of the sort that truck with the God-Machine. One of Beast's stretch goals added a separate bonus chapter addressing the primary residents of the Primordial Dream.
Vampires and witchcraft have a substantial basis from which to address their impact on society and how one does monster-hunting on them in that context, but there's a reason Spirit Slayers split its attention between werewolves and spiritual incursion, and the rest of the monsters that have gamelines about them don't require nearly as much verbiage that wouldn't be repeating generalizable advice from Witch Finders, Spirit Slayers, Night Stalkers, and Slasher.
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Originally posted by ShadowcatX View PostCan Hunters have the minor supernatural templates ala. Hurt Locker? Does that answer change with tier? Do Hunters target minor supernatural template characters? What about other minor supernatural templates like those with small amounts of magic or whatever?
2. There’s no reason to, AFAIK
3. Depends on the group and the case. Like, the Infected and Psychic Vampires are probably going to get a lot of hostile attention.
4. Like ghouls and Wolf-Blooded? More likely to be hunted than the Merit-splats, I believe, but this still should vary case-by-case.
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Originally posted by ShadowcatX View PostCan Hunters have the minor supernatural templates ala. Hurt Locker? Does that answer change with tier? Do Hunters target minor supernatural template characters? What about other minor supernatural templates like those with small amounts of magic or whatever?
It's likewise going to be down to your group's discretion whether characters with Merit-based templates are deserving of the cell's attention or if they're even on their radar. Characters who are simply Vigilant won't have a mechanical incentive to do more than keep an eye open for characters with supernatural powers if they don't find evidence those characters pose a danger to a human being, but Merciless characters lose Willpower if they don't follow up on the presence or activity of a monster, where "monster" means "unnatural things hunters investigate."
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Originally posted by Cross-a-way View PostCan a Safe house be a Van?
Depending on your table, you might adapt the rule from Promethean (where the characters are assumed to often need to stay mobile and Safe Place is a prerequisite for the Hovel Merit that lets you prevent your Wasteland from spreading) that a mobile Safe Place costs one additional dot that doesn't break the five-dot limit and doesn't provide the benefit of another regular dot (i.e. being mobile caps its other benefits at four dots, tops).
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Am I misreading something in the Endowment creation rules? The example Aegis Talisman build doesn't seem to add up properly with what the table says the costs are dice pool modification. Specifically:
"If the Endowment modifies a dice pool, the number of dice added or removed is equal to the value -1."
The Aegis Talisman adds +3 to contested rolls, for 2 points of value. So shouldn't that be value 4? To get a +3/-3 you need 4-1...?
Oh wait, maybe I've figured out how I misread it. It's saying the value cost of something is dice pool -1, not that the dice pool is equal to value -1.
I have a law degree and I don't think I've ever been more confused by anything than this fucking Endowment creation table, I swear to god.Last edited by Professor Phobos; 04-18-2023, 08:48 AM.
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This feels like a stupid question, but is there supposed to be any benefit to buying just an Elixir recipe or Benediction rite instead of getting a new dot in the Endowment? As far as I can tell they both cost three Experiences, so the only reason to buy a recipe/rite is if you have the endowment at five dots.
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If I suggestion I make contradicts in-setting metaphysics please ignore me, I probably brought in scientific ideas.
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Originally posted by TwoDSix View PostThis feels like a stupid question, but is there supposed to be any benefit to buying just an Elixir recipe or Benediction rite instead of getting a new dot in the Endowment? As far as I can tell they both cost three Experiences, so the only reason to buy a recipe/rite is if you have the endowment at five dots.
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Originally posted by Satchel View PostThey're the same price, so no, barring some circumstance where a higher rating in the Endowment would be worse or more difficult for you, there is no particular benefit to buying a new rite or recipe without increasing your rating as well if you are able to increase your rating.
Blue is sarcasm.
If I suggestion I make contradicts in-setting metaphysics please ignore me, I probably brought in scientific ideas.
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