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Ask a Simple Question, Get a Simple Answer: Hunter Edition

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  • 21C Hermit
    replied
    Originally posted by ShadowcatX View Post
    Can Hunters have the minor supernatural templates ala. Hurt Locker? Does that answer change with tier? Do Hunters target minor supernatural template characters? What about other minor supernatural templates like those with small amounts of magic or whatever?
    1. Sure, why not. They aren’t too different from Endowments.
    2. There’s no reason to, AFAIK
    3. Depends on the group and the case. Like, the Infected and Psychic Vampires are probably going to get a lot of hostile attention.
    4. Like ghouls and Wolf-Blooded? More likely to be hunted than the Merit-splats, I believe, but this still should vary case-by-case.

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  • ShadowcatX
    replied
    Can Hunters have the minor supernatural templates ala. Hurt Locker? Does that answer change with tier? Do Hunters target minor supernatural template characters? What about other minor supernatural templates like those with small amounts of magic or whatever?

    Leave a comment:


  • VAMPIRES SUCK!!!!!
    replied
    Originally posted by Satchel View Post
    Its chapters are specifically divided based on how hunters typically approach Disquiet-producing created beings, the fae, "ghostwalkers," mummies of the sort that have tombs and cults, and demons of the sort that truck with the God-Machine. One of Beast's stretch goals added a separate bonus chapter addressing the primary residents of the Primordial Dream.

    Vampires and witchcraft have a substantial basis from which to address their impact on society and how one does monster-hunting on them in that context, but there's a reason Spirit Slayers split its attention between werewolves and spiritual incursion, and the rest of the monsters that have gamelines about them don't require nearly as much verbiage that wouldn't be repeating generalizable advice from Witch Finders, Spirit Slayers, Night Stalkers, and Slasher.
    Fair enough. Also, I guess with the staggering number of homebrewed compacts and conspiracies dedicated to hunting monsters besides the 'Big three' on this site and a bunch of others, making any more sourcebooks may seem a little redundant...

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  • Satchel
    replied
    Originally posted by VAMPIRES SUCK!!!!! View Post
    Isn't that just the "and everyone else" book?
    Its chapters are specifically divided based on how hunters typically approach Disquiet-producing created beings, the fae, "ghostwalkers," mummies of the sort that have tombs and cults, and demons of the sort that truck with the God-Machine. One of Beast's stretch goals added a separate bonus chapter addressing the primary residents of the Primordial Dream.

    Vampires and witchcraft have a substantial basis from which to address their impact on society and how one does monster-hunting on them in that context, but there's a reason Spirit Slayers split its attention between werewolves and spiritual incursion, and the rest of the monsters that have gamelines about them don't require nearly as much verbiage that wouldn't be repeating generalizable advice from Witch Finders, Spirit Slayers, Night Stalkers, and Slasher.

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  • VAMPIRES SUCK!!!!!
    replied
    Originally posted by ArcaneArts View Post

    Mortal Remains is that book.
    Isn't that just the "and everyone else" book?

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  • ArcaneArts
    replied
    Originally posted by VAMPIRES SUCK!!!!! View Post
    Are there any plans for supplements on hunting say...Ghosts, Prometheans, or The Fair Folk, much like the supplements for the 'big 3' in 1E?
    Mortal Remains is that book.

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  • VAMPIRES SUCK!!!!!
    replied
    Are there any plans for supplements on hunting say...Ghosts, Prometheans, or The Fair Folk, much like the supplements for the 'big 3' in 1E?

    Leave a comment:


  • joewolz
    replied
    Originally posted by Satchel View Post
    Nope. There's no cost listed for them in the Experience Costs table on page 74, and Step Six of Character Creation has this to say:



    If you're part of an organization, pursuing Status can give your cell more favored Tactics that it's more effective at, but the cost of "buying" Tactics is mostly just having the stats to pull them off.
    Thanks! I can stare at the pages all day and still miss stuff like that.

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  • Satchel
    replied
    Originally posted by joewolz View Post
    Do groups/characters have to buy tactics? I cannot find reference to that, just a list and how to do them
    Nope. There's no cost listed for them in the Experience Costs table on page 74, and Step Six of Character Creation has this to say:

    Any hunter can perform any Tactic, provided they’re willing to risk Willpower (p. 135). However, the cells that learn how to play to their strengths will favor certain Tactics above others.
    If you're part of an organization, pursuing Status can give your cell more favored Tactics that it's more effective at, but the cost of "buying" Tactics is mostly just having the stats to pull them off.

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  • joewolz
    replied
    Do groups/characters have to buy tactics? I cannot find reference to that, just a list and how to do them

    Leave a comment:


  • Professor Phobos
    replied
    Originally posted by Satchel View Post
    Per the preceding one-cross annotation, circumstances that benefit the player should be read as a positive; accordingly, since more uses is better for the character, "cost" should probably be "value" in the terms on the chart, such that a consumable has a net modifier on the value of the Endowment equal to [number of uses - 2], i.e. a one-use consumable subtracts subtracts 1 from the calculation, a three-use consumable adds 1, etc.
    Gotcha. Thanks. So it should read "read the number of uses as an effect instead of a cost, and then subtract the -2 cost for being consumable."

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  • Satchel
    replied
    Originally posted by Professor Phobos View Post
    On the "Endowment Creation" chart, there's a two-cross annotation that reads: "If an endowment has an expendable component, such as ammunition, read the number of uses as a cost instead of a refund, and then subtract the -2 refund for being consumable."

    I do not understand this sentence.
    Per the preceding one-cross annotation, circumstances that benefit the player should be read as a positive; accordingly, since more uses is better for the character, "cost" should probably be "value" in the terms on the chart, such that a consumable has a net modifier on the value of the Endowment equal to [number of uses - 2], i.e. a one-use consumable subtracts subtracts 1 from the calculation, a three-use consumable adds 1, etc.

    Leave a comment:


  • Professor Phobos
    replied
    On the "Endowment Creation" chart, there's a two-cross annotation that reads: "If an endowment has an expendable component, such as ammunition, read the number of uses as a cost instead of a refund, and then subtract the -2 refund for being consumable."

    I do not understand this sentence.
    Last edited by Professor Phobos; 07-04-2022, 05:51 PM.

    Leave a comment:


  • Primordial newcomer
    replied
    As a homerule to the Rite of Hecate, would it be fine to allow for it to take blood Sorcery, werewolf rites, and even things like Changeling Oaths (basically anything that's more about manipulating what isn't necessarily innate, in keeping with the Rite being used to take powers that manipulate the otherworldly)

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  • Prince of the Night
    replied
    Am watching the movie "The stepfather" The original wondered is the titular charachter more a Charmer a psycho or what.

    Leave a comment:

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