The knockdown tilt is caused by either targeting the legs and overcoming stamina or by a sufficient melee/ranged attack. Under the Causing the Tilt section it says, "The attacker declares that he wants to knock his opponent down, and halves the total damage done (rounding down). On a successful attack, the target is knocked down." This means you do not have to overcome stamina, you just have to hit, correct?
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Originally posted by adonus View PostThe knockdown tilt is caused by either targeting the legs and overcoming stamina or by a sufficient melee/ranged attack. Under the Causing the Tilt section it says, "The attacker declares that he wants to knock his opponent down, and halves the total damage done (rounding down). On a successful attack, the target is knocked down." This means you do not have to overcome stamina, you just have to hit, correct?
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a question regarding the libertine faction of the ashwood abbey. what would be a good way to show the advantages (story wise, like how competitors have their competition and prizes while pursuers have secrets and deep cover info) the libertines bring to the table that the other factions dont? so far all I have is that they have knowledge of niche things about the supernatural, due to their odd hobbies that involve them(and even then Kim afraid if that falls into pursuer territory)
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Originally posted by Primordial newcomer View Posta question regarding the libertine faction of the ashwood abbey. what would be a good way to show the advantages (story wise, like how competitors have their competition and prizes while pursuers have secrets and deep cover info) the libertines bring to the table that the other factions dont? so far all I have is that they have knowledge of niche things about the supernatural, due to their odd hobbies that involve them(and even then Kim afraid if that falls into pursuer territory)
I think above niche knowledge, they have niche contacts. Think about it, how many hunters can actually brag about having a living werewolf friend, or a vampire lover, or changeling slave, etc? It's not something many hunters can pull of, but if there's anyone who can pull it off, it's certainly a Libertine from the Ashwood Abbey, not the Competitors, not the Pursuers either.
While these connections are likely to be fragile and fleeting, they do give the Libertines a stark advantage over the... lets say... "less open-minded"... hunter factions. It gives them the ability to gain information directly from the source, and might allow them to actually influence the communities of the supernaturals they interact with.
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Originally posted by Primordial newcomer View Posta question regarding the libertine faction of the ashwood abbey. what would be a good way to show the advantages (story wise, like how competitors have their competition and prizes while pursuers have secrets and deep cover info) the libertines bring to the table that the other factions dont? so far all I have is that they have knowledge of niche things about the supernatural, due to their odd hobbies that involve them(and even then Kim afraid if that falls into pursuer territory)
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so basically libertines, due to their excess and interest and doing things even other abbey wouldn't do, would likely have greater knowledge in influencing monsters along with actually knowing some magic of their own.
Thanks Ventrue Life and proindrakenzol! this was a big help
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I have a question about the Marksmanship merit. Through the Crosshairs says, ​Usually, the maximum bonus from aiming is three dice. With Through the Crosshairs, it’s equal to her Composure + Firearms. Does this mean you still must aim for three turns or does it apply after the one turn of aiming required by the merit?
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Originally posted by Corbie View PostI have a question about the Marksmanship merit. Through the Crosshairs says, ​Usually, the maximum bonus from aiming is three dice. With Through the Crosshairs, it’s equal to her Composure + Firearms. Does this mean you still must aim for three turns or does it apply after the one turn of aiming required by the merit?
It's for marksmen (hence the name), not run-and-gun types.
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So I've got a player who would like to turn the merit Peacemaker (Hurt Locker page 42) into a Cheiron Endowment. Anyone have some suggestions on how to do this? It seems like it would shake out to be similar to Hand of Glory, but with less raw power as well as less downsides. I was thinking about having it a 3-cost Endowment, work like the 3 dot version of Peacemaker, be made from a specific type of Changeling's vocal chords, and replace the merit's drawback with the character's voice being perfectly recognizable to anyone that's heard it before. I was tempted to make it a penalty to directly lying (playing off of the whole Faerie thing), but it's for a character that's very social-focused, so might as well have it be something that doesn't directly interfere with what they're trying to do.
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Originally posted by Enokh View PostSo I've got a player who would like to turn the merit Peacemaker (Hurt Locker page 42) into a Cheiron Endowment. Anyone have some suggestions on how to do this? It seems like it would shake out to be similar to Hand of Glory, but with less raw power as well as less downsides. I was thinking about having it a 3-cost Endowment, work like the 3 dot version of Peacemaker, be made from a specific type of Changeling's vocal chords, and replace the merit's drawback with the character's voice being perfectly recognizable to anyone that's heard it before. I was tempted to make it a penalty to directly lying (playing off of the whole Faerie thing), but it's for a character that's very social-focused, so might as well have it be something that doesn't directly interfere with what they're trying to do.
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