so while I'm thinking about an appropriate group for the Bowery Dogs Era, I've decided in the meanwhile to write down an old idea of mine- which is simply called as the Civil Wars. The main point of that thought experiment is exploring the different plot hooks which were offered to certain conspiracies at Compact & Conspiracies which are meant to end up with a violent, internal strife. According to that thread, the Conspiracies break down and lose much of their power (although they still don't fall down the Tiers) with each of the different factions surviving the fall- and because of that the way the "fallen" parts of the conspiracy have to modify the way they use their Endowments (that is, their powers are the same- but their way to do so is a bit, or more than a bit, different)
Anyway, because some of the conspiracies are harder to break down than the others, I've decided to start with the one who is already fractured into 3 different pieces..
The Ascending Ones
As presented in C&C, the Ascending Ones are actually more of three different conspiracies bound by a common past- the mystical Order of the Southern Temple, the militant Knife of Paradise and the drug dealing Jagged Crescent. Each group serves a purpose in the grander organization called the Ascending Ones, but maybe something happens which fracture that delicate balance- maybe the Temple succeed with their experiments with the Divine Fire, which turns the Knife against them and makes the Crescent to decide to pull back and cut its loses, especially since they have to deal with the sudden rise of the Undying Ones.. Eventually, the groups drift apart, each is wounded without its former allies- but it is considered to be a mostly none violent Civil War. At least, when compared to the other conspiracies.
After the Civil War, each of the factions still name itself as the Ascending Ones, seeing itself as the "true" heir of the ancient tradition- yet only the Jagged Crescent keeps the Cult of the Phoenix title, changing its name in order to "return to its roots". With the Crescent breaking up, the other two factions are left without much resources (denying their access to the regular 3rd Status dot bonus), which forces them to search after other sources of funding- the Southern Temple, while losing its infrastructure, still have merchandise to sell, and by keeping its Contacts in the higher circles of society (represented as 2 dots of Contacts in an organization for the character's choosing) while the Knife turns toward its darker side and gains resources and turns into a form of a mercenary organization funding by weapon company and zealot organizations (represented as 2 dots in the Armory merit).
While finding new source of funding may be hard, maintaining access to their Endowments may be even harder- after all, most of process of making new Elixirs is made by the alchemists Temple, and many hunters outside the faction may not know the exact process for the creation of the powerful potions. For that reason, only the Order of the Southern Temple use the Elixir merit as is. The former Jagged Crescent, being the ones to buy the ingredients and sell their products, had more than enough experiment and knowledge in how to create Elixirs that competes with the Temple- yet, without knowing the exact, complicate formulas, they couldn't have made the poison. Instead, they chose a different strategy in keeping their secrets safe- instead of killing the unworthy, it would bind them closely to the Cult. Instead of poisons, they would use drugs.
When a member of the Cult of the Phoenix use an Elixir, he must roll the regular Stamina+Elixir, but the outcome of the roll is a bit different, and it is defined by "steps toward addiction". Each "step" lasts for [used Elixir's rating] days, which afterwards the character reverts one "step" backwards. The character may not be in a less "step" than 0. Once a character hits 3 "step" toward addiction, it suffers immediately from the Addict Condition toward Elixirs.
Exceptional Success has the regular effect of the Elixir in question. Success allows the member to gain the effect of the Elixir in question, yet bring her one step out of 3 toward addiction. Failure would move the character 2 steps toward Addiction. Dramatic Failure would mean that the character is not under the influence of the Addict (Elixirs) Condition.
The Knife of Paradise, however, always were more of warriors than occultists- and the lose of both their resources and elixirs was an harsh blow for them. For that reason, when the Crescent offered their services as Elixir suppliers, many of them obliged happily. Finally, they discovered about the new "side effects" of the Elixirs, but not before losing many of their members to the hands of the Cult. Those who escaped the attempt to take over the organization where so few that for some time, they have fallen down into a Compact. Things changed when they met a burning angel of God, who guided them toward the hideouts of an ancient cult serving one of the Undying. The angel guided them to use the knowledge in the name of God's glory, yet considering the heretic source of their knowledge they would have to suffer from God's anger. The members of the Knife took the sacrifice upon themselves, and started using the Elixirs in their fight against the night.
Members of the Knife of Paradise use the same Elixirs as regular, yet instead of being in danger of a poison they are hunted by the cursed source of their power- an Exceptional or regular Success is the same as the canon effect of the Elixir in question, yet Failure would suffer from a Ban* for one day per dot of the Elixir for the ST's choice (make sure to match each Elixir its own Ban). Dramatic Failure would either double the Ban's duration OR add a Bane in addition, for the ST's choice.
* The ST may use Regia Curses from Mummy: the Curse instead of Bans/Banes if he thinks it to be more appropriate.
Anyway, because some of the conspiracies are harder to break down than the others, I've decided to start with the one who is already fractured into 3 different pieces..
The Ascending Ones
As presented in C&C, the Ascending Ones are actually more of three different conspiracies bound by a common past- the mystical Order of the Southern Temple, the militant Knife of Paradise and the drug dealing Jagged Crescent. Each group serves a purpose in the grander organization called the Ascending Ones, but maybe something happens which fracture that delicate balance- maybe the Temple succeed with their experiments with the Divine Fire, which turns the Knife against them and makes the Crescent to decide to pull back and cut its loses, especially since they have to deal with the sudden rise of the Undying Ones.. Eventually, the groups drift apart, each is wounded without its former allies- but it is considered to be a mostly none violent Civil War. At least, when compared to the other conspiracies.
After the Civil War, each of the factions still name itself as the Ascending Ones, seeing itself as the "true" heir of the ancient tradition- yet only the Jagged Crescent keeps the Cult of the Phoenix title, changing its name in order to "return to its roots". With the Crescent breaking up, the other two factions are left without much resources (denying their access to the regular 3rd Status dot bonus), which forces them to search after other sources of funding- the Southern Temple, while losing its infrastructure, still have merchandise to sell, and by keeping its Contacts in the higher circles of society (represented as 2 dots of Contacts in an organization for the character's choosing) while the Knife turns toward its darker side and gains resources and turns into a form of a mercenary organization funding by weapon company and zealot organizations (represented as 2 dots in the Armory merit).
While finding new source of funding may be hard, maintaining access to their Endowments may be even harder- after all, most of process of making new Elixirs is made by the alchemists Temple, and many hunters outside the faction may not know the exact process for the creation of the powerful potions. For that reason, only the Order of the Southern Temple use the Elixir merit as is. The former Jagged Crescent, being the ones to buy the ingredients and sell their products, had more than enough experiment and knowledge in how to create Elixirs that competes with the Temple- yet, without knowing the exact, complicate formulas, they couldn't have made the poison. Instead, they chose a different strategy in keeping their secrets safe- instead of killing the unworthy, it would bind them closely to the Cult. Instead of poisons, they would use drugs.
When a member of the Cult of the Phoenix use an Elixir, he must roll the regular Stamina+Elixir, but the outcome of the roll is a bit different, and it is defined by "steps toward addiction". Each "step" lasts for [used Elixir's rating] days, which afterwards the character reverts one "step" backwards. The character may not be in a less "step" than 0. Once a character hits 3 "step" toward addiction, it suffers immediately from the Addict Condition toward Elixirs.
Exceptional Success has the regular effect of the Elixir in question. Success allows the member to gain the effect of the Elixir in question, yet bring her one step out of 3 toward addiction. Failure would move the character 2 steps toward Addiction. Dramatic Failure would mean that the character is not under the influence of the Addict (Elixirs) Condition.
The Knife of Paradise, however, always were more of warriors than occultists- and the lose of both their resources and elixirs was an harsh blow for them. For that reason, when the Crescent offered their services as Elixir suppliers, many of them obliged happily. Finally, they discovered about the new "side effects" of the Elixirs, but not before losing many of their members to the hands of the Cult. Those who escaped the attempt to take over the organization where so few that for some time, they have fallen down into a Compact. Things changed when they met a burning angel of God, who guided them toward the hideouts of an ancient cult serving one of the Undying. The angel guided them to use the knowledge in the name of God's glory, yet considering the heretic source of their knowledge they would have to suffer from God's anger. The members of the Knife took the sacrifice upon themselves, and started using the Elixirs in their fight against the night.
Members of the Knife of Paradise use the same Elixirs as regular, yet instead of being in danger of a poison they are hunted by the cursed source of their power- an Exceptional or regular Success is the same as the canon effect of the Elixir in question, yet Failure would suffer from a Ban* for one day per dot of the Elixir for the ST's choice (make sure to match each Elixir its own Ban). Dramatic Failure would either double the Ban's duration OR add a Bane in addition, for the ST's choice.
* The ST may use Regia Curses from Mummy: the Curse instead of Bans/Banes if he thinks it to be more appropriate.
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