Next update of 1E Legacy - this time, one really ancient, that I felt needed a bit more remodeling in 2E terms. On request of Hardwire99. Hope's you like it. Any changes from 1E version I can argument. 
Skalds
Skalds are musicians and poets using their performance as conduit of their Art to sustain lore and giving hope for their people. More information are in Legacies: the Ancient, page 82.
Origins
Parent Path or Order: Acanthus, Free Council or Silver Ladder
Nickname: Lore-singers
Background: See Legacies: the Ancient, page 83.
Appearance: See Legacies: the Ancient, page 82.
Doctrine
Prerequisites: Gnosis 2, Mind 2, Expression 2 and one of the following at 2 or higher Empathy, Occult or Persuasion.
Initiation: Initiate needs to spend a month observing local events ( both Awakened and Sleeper ) and prepare composition about them. Different ‘schools’ adds motives connected to their dedication ( see Organization, below ). When initiate perform it before his tutor in the way that literally moves his soul, First Attainment is then self activating on new Skald.
Organization: Skalds is one of oldest modern surviving Legacies, told to be as far reaching as Indo-European cultures they hail from. And like with those cultures, each and every had their own variant of what now is called commonly as Skalds. Modern Legacy is divided over two Parent Orders mostly highly reasoning with their statement and over 3 general ‘schools’ of Attainments members choose to learn from. For centuries, Skalds were associated with Silver Ladder, cultivating stories, magic and law of their homeland in their craft, highlighting ups and downs of whole cultures, rulers and heroes of those groups. But there were also many Legacy members still staying Nameless to greater Awakened society, dedicated solely to their Art and culture traditions. With rise of Free Council as global Order, many of those Nameless Skalds become Messengers for Assemblies rising around the world, becoming constant part of Libertine society. Their dedication to culture and Sleepers traditions also did work with new Orders goals. Some of Libertine Skalds become even modern rock stars or avant-garde poets.
Second level of divide inside Legacy is over ‘schools’ of Optional Arcanum in Attainments, centering on secondary usage of their Art. Gealdor (from Old English, in Norse Galdr ) are ones dedicating their magic to appeasing old and new gods od Shadow Realm, concentrating on Spirits Arcanum. On the other hand, Orpheans are those of Skalds that apply their Art to help ghost of dead move to their final resting place by telling and solving their stories. And there are Homerists that want their people to remember past of their glory, by showing them parts of it with Time Attainments.
Theory: Music and words reveals the Truth. As such, music touches the Supernal. To the Skalds, their music and their magic are the same. The Tapestry expresses itself through rhythm and words, and Skalds manipulate it with the same medium.
Magic
Ruling Arcanum: Mind
Yantras: Playing appropriate song/saying poem (+1 ). Skalds are masters of the word and song – they can seamlessly blend in High Speech their music or poetry, often casting spells while doing their performance. Legacy members can use High Speech Yantra in any music or poetry they make without making it sound weird, but any Awakened will instantly sense usage of High Speech in performance.
Oblations: Spending an hour memorizing an ancient epic, saga or song, or acquainting oneself with a variant telling or translation of one already known. Performing, generally either a recitation or musical performance, for one or two hours in public. Composing a new work, whether it be poetic or musical.
Attainments
Three ‘schools’ in Legacy teaches their versions of Attainments. All of them agree on Mind Arcanum parts of their Art – they only change on secondary goal of their magic. Once Skald has mastered Attainment with particular Optional Arcanum, all his next Attainments must use the same Optional Arcanum – even if he can change particular powers, as self-created. Each new Attainment is learned by making next great masterpiece with entwined magic in the life of Skald. If Attainment has casting time of scene, Skald can use it as part of his performance and anybody listening is target of the power.
First Attainment: Preconcert
Prerequisites: Initiation
There takes only one short song or poem to understand moods of your audience. With using Concentration while performing before his listeners, he can use Mental Scan to get general mood of his audience. Skald can ask up to Mind dots of questions from Mental Scan spell.
Optional 1: Spirit 1
Concentration based Exorcist’s Eye.
Optional 2: Death 1
Instant cast Speak with the Dead with Duration equal to Death dots of Skald.
Optional 3: Time 1
Instant cast Perfect Timing, preparing Skald for best starting performance.
Second Attainment: Soothe the Beast
Prerequisites: Gnosis 2, Mind 2, Expression 3
Skald can move people by his Art. Simply letting them to listen to his performance, he can use Emotional Urging on any listener of him, changing their minds to only one target state. It takes scene to use, but targeted listeners are under it’s with Advanced Duration equal to his Mind dots.
Optional 1: Spirit 2
Instant cast Command Spirit with Spirit dots as Potency.
Optional 2: Death 2
Instant cast Touch of the Grave for Duration equal to Death dots of Skald.
Optional 3: Time 2
Scene cast Postcognition on audience, with Potency as Time dots of Skald. Listeners are thinking they are imaging visions they see themselves by moving art of Skald.
Third Attainment: Pride Goeth Before
Prerequisites: Gnosis 4, Mind 3, Expression 3, Secondary Skill at 3
Many times, it is not enough to make a person feel shame at their actions. The Hierarch may know the feelings to be false, or she may discard the emotion as a mere twinge of the conscience. When a person cannot be made to repent, it is the Skald’s duty to force that person to admit fault and accept punishment, or leave for the better of the Consilium. Using this Attainment requires the Skald to perform a critical song or poem, or to plan and put on a satirical mummery or a play. In some way, he must communicate to the intended target and to those around her the failings and flaws they should see. Target has changed one of his Aspirations to ‘Repent for mistakes’ for the Advanced Duration equal to Mind dots of Skald.
Optional 1: Spirit 3
Instant cast Place of Power with Potency as Spirit dots of Skald.
Optional 2: Death 3
Instant cast destroying Anchor connection of ghost, freeing him. Each Anchor is one Potency and all number is equal to Death dots of Skald.
Optional 3: Time 3
Instant cast Constant Presence with Advanced Duration as Time dots of Skald.
Fourth Attainment: Hearing the Kind Piper
Prerequisites: Gnosis 6, Mind 4, Expression 4
Finally, some societies are too sick with corruption to do their own healing, or too weak-willed to correct the ill tendencies of neglectful superiors. When that is the case, the Skalds must drive people to cure themselves, to do what they are otherwise unwilling to do and begin the process of recovery. This Attainment requires an instant action to perform, and its power carries through an appropriate recitation or song. Woven through the art is a deeply concealed, strong mental suggestion.
It works as instant cast Psychic Domination with +2 Reach option of total control on target for fulfilling command up to Advanced Duration in Mind dots of Skald. Commanding people in this way is not obvious. Observers perceive the singing or the poetry, and then the target of the Attainment acts. Even Mage Sight does not reveal the influence of Hearing the Kind Piper.
Optional 1: Spirit 4
Instant cast Spirit Summons with +1 Reach simple command option and Duration equal to Spirit dots of Skald.
Optional 2: Death 4
Instant cast Exorcism with Potency equal to Death dots of Skald.
Optional 3: Time 4
Instant cast Chronos Curse with Potency equal to Time dots of Skald.
Fifth Attainment: Catharsis
Prerequisites: Gnosis 8, Mind 5, Expression 4, Secondary Skill at 4
Skalds Art move listeners so much, it literally change who they are. It works as Psychic Reprogramming cast on his audience, with Potency equal to his Mind dots. Changes are the same for each listener.
Optional 1: Spirit 5
Scene cast Shape Spirit, by changing story of the being. It has Potency equal to Spirit dots of Skald.
Optional 2: Death 5
Instant cast Destroy Ghost, reverse of Create Ghost. Duration is equal to Death dots, and Skalds believe they freeing damned souls by this.
Optional 3: Time 5
Instant cast Temporal Summoning with Advanced Duration and Potency equal to Time dots of Skald.
EDIT: Reason why I added Silver Ladder and Free Council as Orders to this 2E update -

Skalds
Skalds are musicians and poets using their performance as conduit of their Art to sustain lore and giving hope for their people. More information are in Legacies: the Ancient, page 82.
Origins
Parent Path or Order: Acanthus, Free Council or Silver Ladder
Nickname: Lore-singers
Background: See Legacies: the Ancient, page 83.
Appearance: See Legacies: the Ancient, page 82.
Doctrine
Prerequisites: Gnosis 2, Mind 2, Expression 2 and one of the following at 2 or higher Empathy, Occult or Persuasion.
Initiation: Initiate needs to spend a month observing local events ( both Awakened and Sleeper ) and prepare composition about them. Different ‘schools’ adds motives connected to their dedication ( see Organization, below ). When initiate perform it before his tutor in the way that literally moves his soul, First Attainment is then self activating on new Skald.
Organization: Skalds is one of oldest modern surviving Legacies, told to be as far reaching as Indo-European cultures they hail from. And like with those cultures, each and every had their own variant of what now is called commonly as Skalds. Modern Legacy is divided over two Parent Orders mostly highly reasoning with their statement and over 3 general ‘schools’ of Attainments members choose to learn from. For centuries, Skalds were associated with Silver Ladder, cultivating stories, magic and law of their homeland in their craft, highlighting ups and downs of whole cultures, rulers and heroes of those groups. But there were also many Legacy members still staying Nameless to greater Awakened society, dedicated solely to their Art and culture traditions. With rise of Free Council as global Order, many of those Nameless Skalds become Messengers for Assemblies rising around the world, becoming constant part of Libertine society. Their dedication to culture and Sleepers traditions also did work with new Orders goals. Some of Libertine Skalds become even modern rock stars or avant-garde poets.
Second level of divide inside Legacy is over ‘schools’ of Optional Arcanum in Attainments, centering on secondary usage of their Art. Gealdor (from Old English, in Norse Galdr ) are ones dedicating their magic to appeasing old and new gods od Shadow Realm, concentrating on Spirits Arcanum. On the other hand, Orpheans are those of Skalds that apply their Art to help ghost of dead move to their final resting place by telling and solving their stories. And there are Homerists that want their people to remember past of their glory, by showing them parts of it with Time Attainments.
Theory: Music and words reveals the Truth. As such, music touches the Supernal. To the Skalds, their music and their magic are the same. The Tapestry expresses itself through rhythm and words, and Skalds manipulate it with the same medium.
Magic
Ruling Arcanum: Mind
Yantras: Playing appropriate song/saying poem (+1 ). Skalds are masters of the word and song – they can seamlessly blend in High Speech their music or poetry, often casting spells while doing their performance. Legacy members can use High Speech Yantra in any music or poetry they make without making it sound weird, but any Awakened will instantly sense usage of High Speech in performance.
Oblations: Spending an hour memorizing an ancient epic, saga or song, or acquainting oneself with a variant telling or translation of one already known. Performing, generally either a recitation or musical performance, for one or two hours in public. Composing a new work, whether it be poetic or musical.
Attainments
Three ‘schools’ in Legacy teaches their versions of Attainments. All of them agree on Mind Arcanum parts of their Art – they only change on secondary goal of their magic. Once Skald has mastered Attainment with particular Optional Arcanum, all his next Attainments must use the same Optional Arcanum – even if he can change particular powers, as self-created. Each new Attainment is learned by making next great masterpiece with entwined magic in the life of Skald. If Attainment has casting time of scene, Skald can use it as part of his performance and anybody listening is target of the power.
First Attainment: Preconcert
Prerequisites: Initiation
There takes only one short song or poem to understand moods of your audience. With using Concentration while performing before his listeners, he can use Mental Scan to get general mood of his audience. Skald can ask up to Mind dots of questions from Mental Scan spell.
Optional 1: Spirit 1
Concentration based Exorcist’s Eye.
Optional 2: Death 1
Instant cast Speak with the Dead with Duration equal to Death dots of Skald.
Optional 3: Time 1
Instant cast Perfect Timing, preparing Skald for best starting performance.
Second Attainment: Soothe the Beast
Prerequisites: Gnosis 2, Mind 2, Expression 3
Skald can move people by his Art. Simply letting them to listen to his performance, he can use Emotional Urging on any listener of him, changing their minds to only one target state. It takes scene to use, but targeted listeners are under it’s with Advanced Duration equal to his Mind dots.
Optional 1: Spirit 2
Instant cast Command Spirit with Spirit dots as Potency.
Optional 2: Death 2
Instant cast Touch of the Grave for Duration equal to Death dots of Skald.
Optional 3: Time 2
Scene cast Postcognition on audience, with Potency as Time dots of Skald. Listeners are thinking they are imaging visions they see themselves by moving art of Skald.
Third Attainment: Pride Goeth Before
Prerequisites: Gnosis 4, Mind 3, Expression 3, Secondary Skill at 3
Many times, it is not enough to make a person feel shame at their actions. The Hierarch may know the feelings to be false, or she may discard the emotion as a mere twinge of the conscience. When a person cannot be made to repent, it is the Skald’s duty to force that person to admit fault and accept punishment, or leave for the better of the Consilium. Using this Attainment requires the Skald to perform a critical song or poem, or to plan and put on a satirical mummery or a play. In some way, he must communicate to the intended target and to those around her the failings and flaws they should see. Target has changed one of his Aspirations to ‘Repent for mistakes’ for the Advanced Duration equal to Mind dots of Skald.
Optional 1: Spirit 3
Instant cast Place of Power with Potency as Spirit dots of Skald.
Optional 2: Death 3
Instant cast destroying Anchor connection of ghost, freeing him. Each Anchor is one Potency and all number is equal to Death dots of Skald.
Optional 3: Time 3
Instant cast Constant Presence with Advanced Duration as Time dots of Skald.
Fourth Attainment: Hearing the Kind Piper
Prerequisites: Gnosis 6, Mind 4, Expression 4
Finally, some societies are too sick with corruption to do their own healing, or too weak-willed to correct the ill tendencies of neglectful superiors. When that is the case, the Skalds must drive people to cure themselves, to do what they are otherwise unwilling to do and begin the process of recovery. This Attainment requires an instant action to perform, and its power carries through an appropriate recitation or song. Woven through the art is a deeply concealed, strong mental suggestion.
It works as instant cast Psychic Domination with +2 Reach option of total control on target for fulfilling command up to Advanced Duration in Mind dots of Skald. Commanding people in this way is not obvious. Observers perceive the singing or the poetry, and then the target of the Attainment acts. Even Mage Sight does not reveal the influence of Hearing the Kind Piper.
Optional 1: Spirit 4
Instant cast Spirit Summons with +1 Reach simple command option and Duration equal to Spirit dots of Skald.
Optional 2: Death 4
Instant cast Exorcism with Potency equal to Death dots of Skald.
Optional 3: Time 4
Instant cast Chronos Curse with Potency equal to Time dots of Skald.
Fifth Attainment: Catharsis
Prerequisites: Gnosis 8, Mind 5, Expression 4, Secondary Skill at 4
Skalds Art move listeners so much, it literally change who they are. It works as Psychic Reprogramming cast on his audience, with Potency equal to his Mind dots. Changes are the same for each listener.
Optional 1: Spirit 5
Scene cast Shape Spirit, by changing story of the being. It has Potency equal to Spirit dots of Skald.
Optional 2: Death 5
Instant cast Destroy Ghost, reverse of Create Ghost. Duration is equal to Death dots, and Skalds believe they freeing damned souls by this.
Optional 3: Time 5
Instant cast Temporal Summoning with Advanced Duration and Potency equal to Time dots of Skald.
EDIT: Reason why I added Silver Ladder and Free Council as Orders to this 2E update -
Originally posted by wyrdhamster
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