Yeah, I'm at it again. It's been a long day and this is how I unwind.
Having a conversation with a friend earlier while scribbling some experiment notes, we got to discussing Legacies. They're something of a point of consternation with us both: Legacies are so central to Mages, and yet have so many flaws. For example, they're so personal - something as pure as how one sees magic itself - and yet the expectation is that the Awakened join an existing school of thought. This seems difficult to pair up with there being outright dozens of Legacies listed in the books alone, yet alone however many might actually exist in the world of the Awakened.
Given that we have Legacies coming up as a big topic in one of our games, it became a point of discussion. We got talking and came to the same conclusion pretty much at the exact same time. I went on to ponder this through my lunch break and ended up outlining what I consider to be a fun way to view Legacies in Mage.
This view and approach doesn't actually change Legacies much. Mechanically, they're identical. The only difference is how difficult it is to join one and, through that, a number of consequences emerge.
---
Legacies: The Legendary
What is a Legacy? In the most mundane sense, it is something that will live on after the Mage is gone. In this sense, the word choice is apt, for no matter what is said about those who attain this exalted status, their words and deeds will live on through those who witness their passing.
In this alternate approach, Legacies are rare things. It is expected that most Mages may not join one; indeed, most do not. To found a Legacy is no small thing; it requires a flash of true Supernal (or Abyssal) insight, deep enough to change one's very Gnosis; to bend the shape of one's soul. This act is rarely gentle or pleasant; it comes, like Awakening, seeming as a bolt from the blue, transforming those it touches. Once the Mage in question is properly transformed, they may return to their fellows, to show them that they have found a new way.
Legacies are not things that may be taught, or at least they may not be taught with any degree of ease or high rate of success. Legacies are personal things; transmutations of the very soul itself. They cannot happen unless mind, soul, and Gnosis are aligned; reshaping the identity of a person. To found a Legacy requires some profound symbolic act that bends the Mage's soul to better resemble the Supernal symbol they emulate and embody. This may be the result of a lifetime of effort, or it may happen after a single traumatic experience, but anyone who founds a Legacy is often already identifiable as symbolic for the ideals with which they will soon become synonymous.
After founding a Legacy, a Mage may return to their fellows and show off their incredible new blessings and, in doing so, demonstrate their enlightenment. Inevitably, the Mage's life is forever altered.
Being a Legend
Every Mage who founds a Legacy is a living legend. They are people who went out into the wilderness, braved the frontiers of magic, and came back transformed. Though they are not so exalted as to attain the same legendary status as an Archmaster, every Mage who has founded a Legacy is a noteworthy figure; not attaining the demigod-like status of those who sought the Threshold, but certainly holding sufficient awe and respect as to be considered akin to a holy person and great sage; a living saint.
To found a Legacy represents an arduous task. No two are ever the same; each is the culmination of complete immersion in one's magic. Few come out of it with their Wisdom entirely intact or their perspectives completely human any longer; a Mage whose Legacy sees them in tune with the natural world may find they spend more time talking to plants and animals than people. The power of Oblations sees them engage in ritualized behaviours far more often than other Awakened, and their expansive new yantras increase the complexity of their magic. In addition, few can remain pure enough to avoid the temptation of openly using their Legacies before Sleepers. It is this capacity alone that sees many Legacy members develop cults which see them as outright divinities.
Those who join a Legacy are rewarded with similar status, though some would say that there is slightly less awe, even if there is no less respect. This doesn't keep other Awakened from fawning over the living saint, but it does feel like there is less of a gulf between them. The apostle is never quite as famous as the messiah.
[Takeaway: Every Mage with a Legacy is important. In a Consilia of a hundred, maybe five or six will have a Legacy and, of them, many will be students to one of the others. This dearth of Legacies makes them significantly more impressive and, as such, word of their impressive powers spreads far and wide. They are essentially Mysteries unto themselves, and other Mages will chase tales of them.]
[This also means that Legacy membership has a line of transmission. When Legacies are common, access to knowledge about a given Legacy is hard to come by, and not in the "I have to hunt rare antiquities" way. Just plain knowing a Legacy exists is difficult, because there isn't much reason for this information to spread. Those interested in cataloguing obscure Legacies aren't the most popular writers. On the other hand, Awakened who can do things other Awakened can't are going to be spoken about far and wide.]
Becoming a Legend
To found a Legacy and to join it are not entirely dissimilar experiences; the only difference is that the latter knows there is a path, while the former had to stumble upon it.
No-one knows precisely what causes the transformation of the soul. As with the Awakening, the master is as clueless as the apprentice to the real cause, and one cannot force the hand of epiphany. Legacy members can try and guide their uninitiated brethren into enlightenment, but they largely do so by trying to make the proverbial lightning strike twice; repeating the same actions that led to their own soul-bending transformation. A Wiser master knows that there is no shortcut to enlightenment; that it must come from within the student and not without. These mentors prefer simply to train their student so that, when epiphany does come for them, they will be ready.
What, precisely, causes the epiphanic transformation of a Mage's soul will vary from Mage to Mage, but many Legacies with long histories swear that certain commonalities appear for their Legacy. The Tamers of the Rivers come close to drowning; Dreamspeakers endure an ecstatic dream; Orphans of Proteus endure life as a plant or animal, with all its pains and misfortunes; Bene Elohim successfully forge their own angelic spirit into being, and so forth. Many mentors try and replicate these experiences, with mixed results.
[There is no way to initiate into a Legacy that is guaranteed. PCs are exceptional, so if the ST says it'll happen, it'll happen, and this shouldn't feel strange. However, for most Mages, joining a Legacy is a process that can take a lifetime, if they ever manage it at all. Some will succeed, but many will not.]
Outside of taking extreme measures to test oneself, of course, the saying "There is no shortcut to enlightenment" is not, strictly speaking, true. It would be with the caveat of there being no shortcut that does not cost one's soul or sanity, but here we are.
Awakened desperate for the power of a Legacy may seek it in other ways. While the "legitimate" methods of seeking may never turn fruit, there are more guaranteed ways. All they cost is one's immortal soul.
Left-Handed Legacies often promise their members power but, in truth, they are rarely materially any more or less powerful than other Legacies. Their true power is the ease with which they initiate. Scelesti Legacies frequently require nothing for initiation beyond an agreement and a willingness to suffer agonizing pain; a compact made with an acamoth before it burrows like a gnawing maggot through the Mage's soul; greedily chewing holes and vomiting its noxious anti-reality into the wounds. The Scelestus who made the bargain experiences nightmarish and unfathomable torment in the form of violent visions of the Abyss that soften their mind and soul and Gnosis into a fractured and broken state, allowing the nightmare within it to reconstruct the pieces into a more pleasing mandala.
Likewise, the Tremere offer similar short roads to power; an exchange of one's soul into eternal damnation, in exchange for an easy road to the power to seek the deepest mysteries of all; those of the soul itself.
Many Left-Handed Legacies make such promises; a guaranteed initiation at a terrible price. For those Awakened for whom ethics are a secondary matter to speeding their enlightenment, these Legacies offer quick and easy paths to power.
[Left-Handed Legacies suddenly make sense. After all, why join a Scelesti Legacy that makes you marginally better at handling spirits when it so horribly pollutes your soul? The answer is speed. Legacies offer power but it's power that is difficult to attain through "legitimate" channels. Left-Handed Legacies are a shortcut. The Abyss invites you in with gently smiling jaws.]
The Politics of Legacies
To be a member of a Legacy is to never be ignored. This can be as much a curse as a blessing. A politically savvy sorcerer can transform their Legacy into a kind of divine mandate; drawing other Awakened around them with the promise of insights no others can offer. Many Atlantean Awakened fall into the trap of assuming insight and knowledge in one area comes with insight and knowledge in all areas, or a similar level of development in areas of ethics and virtue. This makes them formidable political figures, especially since they must already have some requisite measure of enlightenment to join their Legacy in the first place.
Furthermore, Legacy members have a reputation for independence that is uncanny even among the Awakened. Access to a third primary arcanum, as is the case for many of them, grants a great deal more freedom to experiment and act in ways others often end up envying. Likewise, the power of Legacy Oblations to produce Mana irrespective of surroundings means that even relatively weak members of Legacies sit outside the Mana economy, or even turn themselves into living Hallows; selling the Mana from their own eternal wellspring for favours. Not many choose to do the latter - it has too many uncomfortable intimations of not owning one's own body and soul - but the possibility remains.
Every Order also has its own views of Legacies, both within and without its members.
The Silver Ladder - The Best Within Us
Thearchs who join a Legacy are a triumph for their Order; the natural prestige that comes with having a thearch emerge as a Legacy Awakened sees the Caucus's political clout blossom, and their word lends weight to the political ideals of the Order. Such Awakened often become evangelists; though they rarely deny tutelage on the basis of Order alone, they are unlikely to offer their noblesse to any who violate the Order's precepts. In addition, the power of attainments tends to allow such thearchs to more readily gather cults around them, swaying Sleepers with obvious displays of their divinity. That more than one such character has fallen to Guardian knives is a point of contention between the Ladder and Guardians that may never be healed.
On the other hand, thearchs are frequently rather chilly towards Legacy members from other Orders, unless said Mages are willing to offer a very open ear to the advice of thearchs. The political power such Awakened often wield invites envy from those climbing the Ladder, and a proud thearch will rarely be willing to humble himself to gain access to the wisdom of anyone who does not follow at least the spirit of the elemental precepts. More than one Legacy has been branded Left-Handed in a region from thearchs finding its membership to be distasteful rather than any actual crimes.
The Mysterium - Keepers of Hidden Truths
A mystagogue who joins a Legacy can expect to become an object of study. It is... Not entirely a comfortable position to be in. While the Mysterium will inevitably tend to offer greater latitude and favour on those who prove to have clear and unique enlightenment, the Order has trouble avoiding the curiosity it is so renowned for. Mages who are known to be members of a Legacy often end up poked and prodded, sometimes literally, by their fellow mystagogues for a chance to study them like a relic or dusty old tome. For this reason, it is not unheard of for mystagogues to conceal their transformation from most of their fellows, but such concealments rarely last.
Outside the Order, mystagogues tend to be little different; the only difference is that they are a bit more obtuse and likely a bit less forthcoming on the gifts (read: bribes) to be paid for becoming an object of fascination. Mystagogues, especially egregorists, are rivaled only by members of the Adamantine Arrow for pursuing sacred insights and being willing to bow before almost any master. Somewhat worryingly, the Mysterium frequently gives shelter to Left-Handed Legacies as well; preferring the terrible wickedness they inflict with their existence over the possibility of the loss of the knowledge they represent.
The Adamantine Arrow - Legends In Their Own Lifetime
The talons of Atlantis's great dragons believe in the endless and eternal struggle. More than any Order, they see Legacies as proof of the rightness of their philosophy. After all, is every Legacy not forged through arduous struggle? For this reason, to the Adamantine Arrow, Legacies are badges of distinction not for the powers or insights they may grant, but by what their mere existence represents: A demonstration that struggle truly does bring transformation, growth, and evolution. For this reason, the Arrow frequently holds a special status in reserve for their members who can this grand achievement. Likewise, the Arrow's membership tends to look distinctly down on those who took the short path. Many talons hold a special disgust for Scelesti and Reapers not merely for their cruelty, but for their capitulation in the face of the grand struggle of the self.
Being so used to service to others, the Arrow is, strangely, no different in its treatment of those who carry Legacies outside the Order to those within; according fame based on the amount of endurance and self-control the sorcerer demonstrated to attain their great position. Arrows tend to listen when a Legacy bearer speaks; not because they necessarily see the speaker as somehow better than most, but because the mere possession of a Legacy is a sign of successful struggle. Every warrior knows when to pay respects.
The Guardians of the Veil - Uncertain Illumination
For the Guardians of the Veil, be they friend or foreigner, Legacies represent a theological crisis. Whether within or without the Order, Legacies are a troublesome spot for the Guardians. After all, on the one hand, is not here proof of the possibility of their messiah? Awakened whose magic may be used before the Sleeping masses without incurring the Abyss; it feels too good to be true. Are not these Awakened clearly holy saints whose magic demonstrates their Wisdom?
Alas not. If Legacies were the answer to the question of the Hieromagus, the Eschaton would be long since immanentized. Yet the Guardians of the Veil face a dilemma just the same. The attainments of Legacies allow the performance of magic before Sleepers; a violation of the Veil and yet one with no clear direct harm. The question of whether it is morally acceptable for Mages who belong to Legacies to use their attainments before Sleepers may seem like a settled question - rare is the Guardian who answers yes at first blush - but when the time comes to actually deal with those who have violated this protocol, the cowl-wearing assassins often stumble. The idea of killing those able to perform magic without Paradox, however little of it, is ghastly to all but the most hardened Epopt. For this reason, Guardians often feel anxiety in the presence of Legacy members. They are everything and nothing of what they want all at once.
The Council of Free Assemblies - Humanity is Magical
The Free Council believes that humanity as a whole is magical. It is, then, not surprising that many libertines end up joining Legacies that can draw clear parallels to Sleeper beliefs, be they followers of ancient shamanic traditions or something considerably more modern. Libertines see those of their own who draw upon such symbolism to attain transformation to be exemplars of their kind; proof that humanity can truly glimpse divinity. They often become lauded and defended pillars of the community, as their attainments frequently let them take up positions of known supernatural importance in Sleeper communities; something that offends the Guardians to no end. For libertines, however, this smashing of the Lie so blatantly can be a heroic act.
Outside the Free Council, Mages who attain Legacies are treated with the same curiosity they receive from all others, but libertines tend not to quite have the same level of reverence. They tend to end up treating other Awakened with respect but ultimately it remains their actions that prove their worth. There is, at the end of the day, little difference in a libertine's eyes if a Magister is a member of a Legacy or not; she's still a pompous windbag sitting atop of a throne, and all thrones deserve to crumble.
---
Phew. So, that was a lot.
In summary:
-Reduce the number of Mages with Legacies.
-Make joining Legacies harder and require more time investment.
-Mages who join thus became more politically notable.
-Legacies begin to feel more natural.
Having a conversation with a friend earlier while scribbling some experiment notes, we got to discussing Legacies. They're something of a point of consternation with us both: Legacies are so central to Mages, and yet have so many flaws. For example, they're so personal - something as pure as how one sees magic itself - and yet the expectation is that the Awakened join an existing school of thought. This seems difficult to pair up with there being outright dozens of Legacies listed in the books alone, yet alone however many might actually exist in the world of the Awakened.
Given that we have Legacies coming up as a big topic in one of our games, it became a point of discussion. We got talking and came to the same conclusion pretty much at the exact same time. I went on to ponder this through my lunch break and ended up outlining what I consider to be a fun way to view Legacies in Mage.
This view and approach doesn't actually change Legacies much. Mechanically, they're identical. The only difference is how difficult it is to join one and, through that, a number of consequences emerge.
---
Legacies: The Legendary
What is a Legacy? In the most mundane sense, it is something that will live on after the Mage is gone. In this sense, the word choice is apt, for no matter what is said about those who attain this exalted status, their words and deeds will live on through those who witness their passing.
In this alternate approach, Legacies are rare things. It is expected that most Mages may not join one; indeed, most do not. To found a Legacy is no small thing; it requires a flash of true Supernal (or Abyssal) insight, deep enough to change one's very Gnosis; to bend the shape of one's soul. This act is rarely gentle or pleasant; it comes, like Awakening, seeming as a bolt from the blue, transforming those it touches. Once the Mage in question is properly transformed, they may return to their fellows, to show them that they have found a new way.
Legacies are not things that may be taught, or at least they may not be taught with any degree of ease or high rate of success. Legacies are personal things; transmutations of the very soul itself. They cannot happen unless mind, soul, and Gnosis are aligned; reshaping the identity of a person. To found a Legacy requires some profound symbolic act that bends the Mage's soul to better resemble the Supernal symbol they emulate and embody. This may be the result of a lifetime of effort, or it may happen after a single traumatic experience, but anyone who founds a Legacy is often already identifiable as symbolic for the ideals with which they will soon become synonymous.
After founding a Legacy, a Mage may return to their fellows and show off their incredible new blessings and, in doing so, demonstrate their enlightenment. Inevitably, the Mage's life is forever altered.
Being a Legend
Every Mage who founds a Legacy is a living legend. They are people who went out into the wilderness, braved the frontiers of magic, and came back transformed. Though they are not so exalted as to attain the same legendary status as an Archmaster, every Mage who has founded a Legacy is a noteworthy figure; not attaining the demigod-like status of those who sought the Threshold, but certainly holding sufficient awe and respect as to be considered akin to a holy person and great sage; a living saint.
To found a Legacy represents an arduous task. No two are ever the same; each is the culmination of complete immersion in one's magic. Few come out of it with their Wisdom entirely intact or their perspectives completely human any longer; a Mage whose Legacy sees them in tune with the natural world may find they spend more time talking to plants and animals than people. The power of Oblations sees them engage in ritualized behaviours far more often than other Awakened, and their expansive new yantras increase the complexity of their magic. In addition, few can remain pure enough to avoid the temptation of openly using their Legacies before Sleepers. It is this capacity alone that sees many Legacy members develop cults which see them as outright divinities.
Those who join a Legacy are rewarded with similar status, though some would say that there is slightly less awe, even if there is no less respect. This doesn't keep other Awakened from fawning over the living saint, but it does feel like there is less of a gulf between them. The apostle is never quite as famous as the messiah.
[Takeaway: Every Mage with a Legacy is important. In a Consilia of a hundred, maybe five or six will have a Legacy and, of them, many will be students to one of the others. This dearth of Legacies makes them significantly more impressive and, as such, word of their impressive powers spreads far and wide. They are essentially Mysteries unto themselves, and other Mages will chase tales of them.]
[This also means that Legacy membership has a line of transmission. When Legacies are common, access to knowledge about a given Legacy is hard to come by, and not in the "I have to hunt rare antiquities" way. Just plain knowing a Legacy exists is difficult, because there isn't much reason for this information to spread. Those interested in cataloguing obscure Legacies aren't the most popular writers. On the other hand, Awakened who can do things other Awakened can't are going to be spoken about far and wide.]
Becoming a Legend
To found a Legacy and to join it are not entirely dissimilar experiences; the only difference is that the latter knows there is a path, while the former had to stumble upon it.
No-one knows precisely what causes the transformation of the soul. As with the Awakening, the master is as clueless as the apprentice to the real cause, and one cannot force the hand of epiphany. Legacy members can try and guide their uninitiated brethren into enlightenment, but they largely do so by trying to make the proverbial lightning strike twice; repeating the same actions that led to their own soul-bending transformation. A Wiser master knows that there is no shortcut to enlightenment; that it must come from within the student and not without. These mentors prefer simply to train their student so that, when epiphany does come for them, they will be ready.
What, precisely, causes the epiphanic transformation of a Mage's soul will vary from Mage to Mage, but many Legacies with long histories swear that certain commonalities appear for their Legacy. The Tamers of the Rivers come close to drowning; Dreamspeakers endure an ecstatic dream; Orphans of Proteus endure life as a plant or animal, with all its pains and misfortunes; Bene Elohim successfully forge their own angelic spirit into being, and so forth. Many mentors try and replicate these experiences, with mixed results.
[There is no way to initiate into a Legacy that is guaranteed. PCs are exceptional, so if the ST says it'll happen, it'll happen, and this shouldn't feel strange. However, for most Mages, joining a Legacy is a process that can take a lifetime, if they ever manage it at all. Some will succeed, but many will not.]
Outside of taking extreme measures to test oneself, of course, the saying "There is no shortcut to enlightenment" is not, strictly speaking, true. It would be with the caveat of there being no shortcut that does not cost one's soul or sanity, but here we are.
Awakened desperate for the power of a Legacy may seek it in other ways. While the "legitimate" methods of seeking may never turn fruit, there are more guaranteed ways. All they cost is one's immortal soul.
Left-Handed Legacies often promise their members power but, in truth, they are rarely materially any more or less powerful than other Legacies. Their true power is the ease with which they initiate. Scelesti Legacies frequently require nothing for initiation beyond an agreement and a willingness to suffer agonizing pain; a compact made with an acamoth before it burrows like a gnawing maggot through the Mage's soul; greedily chewing holes and vomiting its noxious anti-reality into the wounds. The Scelestus who made the bargain experiences nightmarish and unfathomable torment in the form of violent visions of the Abyss that soften their mind and soul and Gnosis into a fractured and broken state, allowing the nightmare within it to reconstruct the pieces into a more pleasing mandala.
Likewise, the Tremere offer similar short roads to power; an exchange of one's soul into eternal damnation, in exchange for an easy road to the power to seek the deepest mysteries of all; those of the soul itself.
Many Left-Handed Legacies make such promises; a guaranteed initiation at a terrible price. For those Awakened for whom ethics are a secondary matter to speeding their enlightenment, these Legacies offer quick and easy paths to power.
[Left-Handed Legacies suddenly make sense. After all, why join a Scelesti Legacy that makes you marginally better at handling spirits when it so horribly pollutes your soul? The answer is speed. Legacies offer power but it's power that is difficult to attain through "legitimate" channels. Left-Handed Legacies are a shortcut. The Abyss invites you in with gently smiling jaws.]
The Politics of Legacies
To be a member of a Legacy is to never be ignored. This can be as much a curse as a blessing. A politically savvy sorcerer can transform their Legacy into a kind of divine mandate; drawing other Awakened around them with the promise of insights no others can offer. Many Atlantean Awakened fall into the trap of assuming insight and knowledge in one area comes with insight and knowledge in all areas, or a similar level of development in areas of ethics and virtue. This makes them formidable political figures, especially since they must already have some requisite measure of enlightenment to join their Legacy in the first place.
Furthermore, Legacy members have a reputation for independence that is uncanny even among the Awakened. Access to a third primary arcanum, as is the case for many of them, grants a great deal more freedom to experiment and act in ways others often end up envying. Likewise, the power of Legacy Oblations to produce Mana irrespective of surroundings means that even relatively weak members of Legacies sit outside the Mana economy, or even turn themselves into living Hallows; selling the Mana from their own eternal wellspring for favours. Not many choose to do the latter - it has too many uncomfortable intimations of not owning one's own body and soul - but the possibility remains.
Every Order also has its own views of Legacies, both within and without its members.
The Silver Ladder - The Best Within Us
Thearchs who join a Legacy are a triumph for their Order; the natural prestige that comes with having a thearch emerge as a Legacy Awakened sees the Caucus's political clout blossom, and their word lends weight to the political ideals of the Order. Such Awakened often become evangelists; though they rarely deny tutelage on the basis of Order alone, they are unlikely to offer their noblesse to any who violate the Order's precepts. In addition, the power of attainments tends to allow such thearchs to more readily gather cults around them, swaying Sleepers with obvious displays of their divinity. That more than one such character has fallen to Guardian knives is a point of contention between the Ladder and Guardians that may never be healed.
On the other hand, thearchs are frequently rather chilly towards Legacy members from other Orders, unless said Mages are willing to offer a very open ear to the advice of thearchs. The political power such Awakened often wield invites envy from those climbing the Ladder, and a proud thearch will rarely be willing to humble himself to gain access to the wisdom of anyone who does not follow at least the spirit of the elemental precepts. More than one Legacy has been branded Left-Handed in a region from thearchs finding its membership to be distasteful rather than any actual crimes.
The Mysterium - Keepers of Hidden Truths
A mystagogue who joins a Legacy can expect to become an object of study. It is... Not entirely a comfortable position to be in. While the Mysterium will inevitably tend to offer greater latitude and favour on those who prove to have clear and unique enlightenment, the Order has trouble avoiding the curiosity it is so renowned for. Mages who are known to be members of a Legacy often end up poked and prodded, sometimes literally, by their fellow mystagogues for a chance to study them like a relic or dusty old tome. For this reason, it is not unheard of for mystagogues to conceal their transformation from most of their fellows, but such concealments rarely last.
Outside the Order, mystagogues tend to be little different; the only difference is that they are a bit more obtuse and likely a bit less forthcoming on the gifts (read: bribes) to be paid for becoming an object of fascination. Mystagogues, especially egregorists, are rivaled only by members of the Adamantine Arrow for pursuing sacred insights and being willing to bow before almost any master. Somewhat worryingly, the Mysterium frequently gives shelter to Left-Handed Legacies as well; preferring the terrible wickedness they inflict with their existence over the possibility of the loss of the knowledge they represent.
The Adamantine Arrow - Legends In Their Own Lifetime
The talons of Atlantis's great dragons believe in the endless and eternal struggle. More than any Order, they see Legacies as proof of the rightness of their philosophy. After all, is every Legacy not forged through arduous struggle? For this reason, to the Adamantine Arrow, Legacies are badges of distinction not for the powers or insights they may grant, but by what their mere existence represents: A demonstration that struggle truly does bring transformation, growth, and evolution. For this reason, the Arrow frequently holds a special status in reserve for their members who can this grand achievement. Likewise, the Arrow's membership tends to look distinctly down on those who took the short path. Many talons hold a special disgust for Scelesti and Reapers not merely for their cruelty, but for their capitulation in the face of the grand struggle of the self.
Being so used to service to others, the Arrow is, strangely, no different in its treatment of those who carry Legacies outside the Order to those within; according fame based on the amount of endurance and self-control the sorcerer demonstrated to attain their great position. Arrows tend to listen when a Legacy bearer speaks; not because they necessarily see the speaker as somehow better than most, but because the mere possession of a Legacy is a sign of successful struggle. Every warrior knows when to pay respects.
The Guardians of the Veil - Uncertain Illumination
For the Guardians of the Veil, be they friend or foreigner, Legacies represent a theological crisis. Whether within or without the Order, Legacies are a troublesome spot for the Guardians. After all, on the one hand, is not here proof of the possibility of their messiah? Awakened whose magic may be used before the Sleeping masses without incurring the Abyss; it feels too good to be true. Are not these Awakened clearly holy saints whose magic demonstrates their Wisdom?
Alas not. If Legacies were the answer to the question of the Hieromagus, the Eschaton would be long since immanentized. Yet the Guardians of the Veil face a dilemma just the same. The attainments of Legacies allow the performance of magic before Sleepers; a violation of the Veil and yet one with no clear direct harm. The question of whether it is morally acceptable for Mages who belong to Legacies to use their attainments before Sleepers may seem like a settled question - rare is the Guardian who answers yes at first blush - but when the time comes to actually deal with those who have violated this protocol, the cowl-wearing assassins often stumble. The idea of killing those able to perform magic without Paradox, however little of it, is ghastly to all but the most hardened Epopt. For this reason, Guardians often feel anxiety in the presence of Legacy members. They are everything and nothing of what they want all at once.
The Council of Free Assemblies - Humanity is Magical
The Free Council believes that humanity as a whole is magical. It is, then, not surprising that many libertines end up joining Legacies that can draw clear parallels to Sleeper beliefs, be they followers of ancient shamanic traditions or something considerably more modern. Libertines see those of their own who draw upon such symbolism to attain transformation to be exemplars of their kind; proof that humanity can truly glimpse divinity. They often become lauded and defended pillars of the community, as their attainments frequently let them take up positions of known supernatural importance in Sleeper communities; something that offends the Guardians to no end. For libertines, however, this smashing of the Lie so blatantly can be a heroic act.
Outside the Free Council, Mages who attain Legacies are treated with the same curiosity they receive from all others, but libertines tend not to quite have the same level of reverence. They tend to end up treating other Awakened with respect but ultimately it remains their actions that prove their worth. There is, at the end of the day, little difference in a libertine's eyes if a Magister is a member of a Legacy or not; she's still a pompous windbag sitting atop of a throne, and all thrones deserve to crumble.
---
Phew. So, that was a lot.
In summary:
-Reduce the number of Mages with Legacies.
-Make joining Legacies harder and require more time investment.
-Mages who join thus became more politically notable.
-Legacies begin to feel more natural.
Comment