Sphinxes
Origins
Parentage: Mastigos, Mysterium, Seers of the Throne
Background: Ironically enough, the Sphinxes are not jealous guardians who would die rather than see their secrets spilled, as their namesake is. However, the Pathfinders do deal in symbols and abstractions, in riddles and problem-solving. The Legacy teaches understanding without meaning, and learning truth without learning fact.
Appearances: Pathfinders themselves rarely dress in anything that would convey significant meaning. Most Sphinx mages can be found either frantically trying to interpret the pattens around them, or quietly contemplating at the one puzzle they haven't figured out yet. As language is one of the Legacy's concerns, Pathfinders are unexpectedly good speakers and listeners.
Doctrine
Prerequisites: Prime 2, Investigation 2, two dots in one of the following Skills; Computer, Academics, Medicine, Persuasion, Occult
Initiation: The Sphinxes look for those who are persistent in chasing the Mysteries, and who can read between the lines and look at the whole picture, so to speak. Elder Pathfinders tend to leave cryptic riddles and coded messages in their wake, and if a mage can perceive them and intuit his way back to the Pathfinder, it is then the elder mage has found a prospective pupil. However, a good number of even those talented mages fail, thanks to the Sphinx philosophy emphasizing intuitive leaps of thought over trained expertise.
Organization: Obsessed with messages as they are, Pathfinders communicate with hidden messages in just about every form of media accessible. White noise in radio broadcasts, the midnight channel in television, and innocuous random posts in internet forums - all those things are a useless for most, but the Sphinxes display an uncanny ability in using them to communicate with each other and host gatherings.
Theory: The true magic of humanity is language, and the capacity for symbolic recognition. Meanings are hidden everywhere for those who can see them. Follow the riddles, solve the puzzles and decipher the messages to reach the ultimate truth.
Magic
Ruling Arcanum: Prime
Yantras: Random noise (+1); giving a cryptic answer to an inquiry (+2); a pattern related to the spell (+2); preventing immediate disclosure of an answer (+1, +2 if the other party is willing to resort to violence)
Presence of winds strong enough to flutter flags (+1); acting in pursuit of mundane knowledge (+2); meteorologic equipment (+2); a journal containing several notes (+1, +2 if the information is relevant to the spell)
Oblations: Creating a puzzle; transcribing a speech; translating a document; facilitating communication between parties
Attainments
First: Hidden Meanings
Prerequisites: Initiation
The easiest pattern a mage can recognize is that of the Supernal, and Pathfinders are no exception. This Attainment replicates the "Supernal Vision" on the Pathfinder's person, with Reach assigned to instant use. If the target's nature is supernaturally concealed, the Pathfinder scores automatic successes equal to her Prime dots in the resulting Clash of Wills. In order for the mage to continue studying her target for the Attainment's Duration, she must consult the seemingly random patterns around her target to decipher meanings from them.
Optional: Mind 1
When the hidden meanings of the world are bare to see, reading people becomes trivially easy. After reading the patterns around his subject for a moment, the Pathfinder duplicates the "Mental Scan" spell. Reach is assigned to sensory use. If the Pathfinder has successfully used this effect on a target at least once, he may bypass that target's Withstand ratings on future uses.
Second: Hiding the Tracks
Prerequisites: Prime 2, Investigation 3
After learning how to decipher meanings from patterns, the Pathfinder learns to do the reverse and encode meanings into patterns. This Attainment is a variant of the "Invisible Runes" spell, where instead of just leaving the message on a surface, the Pathfinder physically creates the medium she wishes to encrypt the message into. Reach is assigned to Advanced Duration, and the mage scores automatic successes equal to her Prime dots against when someone else attempts to alter the message.
Optional: Mind 2
The Pathfinder can encode behavioral patterns into his movement, posture, figure of speech and the like to present himself as favorable. This effect mimicks the "First Impressions" spell, used to improve the Pathfinder's impression against his mark in the next Social Maneuvering attempt. The Pathfinder may bypass his mark's Withstand ratings if he has ever succeded at Social Maneuvering against that mark before.
Third: Truth Without Knowledge
Prerequisites: Prime 3, two dots in a second Skill among the initiation Skill list
Communication is ultimately made with signs, and to the Sphinxes who directly read the truth behind the signs, there is little that can be hidden. This Attainment replicates the "Pierce Deception" spell on the Pathfinder's person. Reach is assigned to instant use, Advanced Duration, and gaining a sense of what the actual truth is. The Pathfinder scores automatic successes equal to her Prime dots in the Clash of Wills against magical deceptions.
Optional: Mind 3
By directly delivering the intuitive truth instead of second-hand signs that is language, the Pathfinder may communicate with anyone. The Pathfinder emulates the "Universal Language" spell on his person. Reach is assigned to instant use.
Fourth: Deeper Meanings
Prerequisites: Prime 4, Investigation 4
All mages channel the Supernal through semiotics of Fallen Patterns, but the Sphinxes look beyond the obvious and see the more profound meanings within mundane patterns. This Attainment replicates the "As Above, So Below" spell with Reach assigned to instant use, sensory range, and making the Yantras affected grant 8-Again.
Optional: Mind 4
While some may call it mind-reading, all the Pathfinder is doing is analyzing cues given off by his subject that are painfully obvious to his eyes. Nevertheless the Pathfinder replicates "Read the Depths" spell, with Reach assigned to instant use and sensory range. As the Attainment is not actually invading the subjects' mind but reading their surroundings, it is Withstood by Composure instead of Resolve.
Fifth: Off the Tracks
Prerequisites: Prime 5, two dots in a third Skill among the initiation Skill list
After reading between so many lines of knowledge to grasp the truth within them the Pathfinder finally learns to step off the track of meanings she herself walks on, shrouding herself with false leads to throw off unwanted attention if needed. The mage may even share this obscuration with others. This Attainment is a modified version of the "Cloak Nimbus" spell, where the effects are not canceled upon casting spells and flaring the Immediate Nimbus. Instead, the Attainment's effects end when the Pathfinder uses any of her Legacy Attainments, as they require her to re-immerse herself back into the web of patterns she stepped off from. Reach is assigned to instant use, sensory range, Advanced Duration, and projecting a false values if the Pathfinder wishes.. If another mage attempts to Scrutinize the Pathfinder's Signature Nimbus, the Pathfinder scores automatic successes equal to her Prime dots.
Optional: Mind 5
Now stepping off the track of meanings becomes more than symbolic, and the Pathfinder may make himself or a subject imperceptible to the outside world. The Pathfinder mimicks the "Incognito Presence" spell with Reach assigned to instant use, sensory range, Advanced Duration, and switching the primary spell factor to Potency. He scores automatic successes equal to his Mind dots on the Clash of Wills against supernatural concentration to notice the Attainment's subjects.
Origins
Parentage: Mastigos, Mysterium, Seers of the Throne
Background: Ironically enough, the Sphinxes are not jealous guardians who would die rather than see their secrets spilled, as their namesake is. However, the Pathfinders do deal in symbols and abstractions, in riddles and problem-solving. The Legacy teaches understanding without meaning, and learning truth without learning fact.
Appearances: Pathfinders themselves rarely dress in anything that would convey significant meaning. Most Sphinx mages can be found either frantically trying to interpret the pattens around them, or quietly contemplating at the one puzzle they haven't figured out yet. As language is one of the Legacy's concerns, Pathfinders are unexpectedly good speakers and listeners.
Doctrine
Prerequisites: Prime 2, Investigation 2, two dots in one of the following Skills; Computer, Academics, Medicine, Persuasion, Occult
Initiation: The Sphinxes look for those who are persistent in chasing the Mysteries, and who can read between the lines and look at the whole picture, so to speak. Elder Pathfinders tend to leave cryptic riddles and coded messages in their wake, and if a mage can perceive them and intuit his way back to the Pathfinder, it is then the elder mage has found a prospective pupil. However, a good number of even those talented mages fail, thanks to the Sphinx philosophy emphasizing intuitive leaps of thought over trained expertise.
Organization: Obsessed with messages as they are, Pathfinders communicate with hidden messages in just about every form of media accessible. White noise in radio broadcasts, the midnight channel in television, and innocuous random posts in internet forums - all those things are a useless for most, but the Sphinxes display an uncanny ability in using them to communicate with each other and host gatherings.
Theory: The true magic of humanity is language, and the capacity for symbolic recognition. Meanings are hidden everywhere for those who can see them. Follow the riddles, solve the puzzles and decipher the messages to reach the ultimate truth.
Magic
Ruling Arcanum: Prime
Yantras: Random noise (+1); giving a cryptic answer to an inquiry (+2); a pattern related to the spell (+2); preventing immediate disclosure of an answer (+1, +2 if the other party is willing to resort to violence)
Presence of winds strong enough to flutter flags (+1); acting in pursuit of mundane knowledge (+2); meteorologic equipment (+2); a journal containing several notes (+1, +2 if the information is relevant to the spell)
Oblations: Creating a puzzle; transcribing a speech; translating a document; facilitating communication between parties
Attainments
First: Hidden Meanings
Prerequisites: Initiation
The easiest pattern a mage can recognize is that of the Supernal, and Pathfinders are no exception. This Attainment replicates the "Supernal Vision" on the Pathfinder's person, with Reach assigned to instant use. If the target's nature is supernaturally concealed, the Pathfinder scores automatic successes equal to her Prime dots in the resulting Clash of Wills. In order for the mage to continue studying her target for the Attainment's Duration, she must consult the seemingly random patterns around her target to decipher meanings from them.
Optional: Mind 1
When the hidden meanings of the world are bare to see, reading people becomes trivially easy. After reading the patterns around his subject for a moment, the Pathfinder duplicates the "Mental Scan" spell. Reach is assigned to sensory use. If the Pathfinder has successfully used this effect on a target at least once, he may bypass that target's Withstand ratings on future uses.
Second: Hiding the Tracks
Prerequisites: Prime 2, Investigation 3
After learning how to decipher meanings from patterns, the Pathfinder learns to do the reverse and encode meanings into patterns. This Attainment is a variant of the "Invisible Runes" spell, where instead of just leaving the message on a surface, the Pathfinder physically creates the medium she wishes to encrypt the message into. Reach is assigned to Advanced Duration, and the mage scores automatic successes equal to her Prime dots against when someone else attempts to alter the message.
Optional: Mind 2
The Pathfinder can encode behavioral patterns into his movement, posture, figure of speech and the like to present himself as favorable. This effect mimicks the "First Impressions" spell, used to improve the Pathfinder's impression against his mark in the next Social Maneuvering attempt. The Pathfinder may bypass his mark's Withstand ratings if he has ever succeded at Social Maneuvering against that mark before.
Third: Truth Without Knowledge
Prerequisites: Prime 3, two dots in a second Skill among the initiation Skill list
Communication is ultimately made with signs, and to the Sphinxes who directly read the truth behind the signs, there is little that can be hidden. This Attainment replicates the "Pierce Deception" spell on the Pathfinder's person. Reach is assigned to instant use, Advanced Duration, and gaining a sense of what the actual truth is. The Pathfinder scores automatic successes equal to her Prime dots in the Clash of Wills against magical deceptions.
Optional: Mind 3
By directly delivering the intuitive truth instead of second-hand signs that is language, the Pathfinder may communicate with anyone. The Pathfinder emulates the "Universal Language" spell on his person. Reach is assigned to instant use.
Fourth: Deeper Meanings
Prerequisites: Prime 4, Investigation 4
All mages channel the Supernal through semiotics of Fallen Patterns, but the Sphinxes look beyond the obvious and see the more profound meanings within mundane patterns. This Attainment replicates the "As Above, So Below" spell with Reach assigned to instant use, sensory range, and making the Yantras affected grant 8-Again.
Optional: Mind 4
While some may call it mind-reading, all the Pathfinder is doing is analyzing cues given off by his subject that are painfully obvious to his eyes. Nevertheless the Pathfinder replicates "Read the Depths" spell, with Reach assigned to instant use and sensory range. As the Attainment is not actually invading the subjects' mind but reading their surroundings, it is Withstood by Composure instead of Resolve.
Fifth: Off the Tracks
Prerequisites: Prime 5, two dots in a third Skill among the initiation Skill list
After reading between so many lines of knowledge to grasp the truth within them the Pathfinder finally learns to step off the track of meanings she herself walks on, shrouding herself with false leads to throw off unwanted attention if needed. The mage may even share this obscuration with others. This Attainment is a modified version of the "Cloak Nimbus" spell, where the effects are not canceled upon casting spells and flaring the Immediate Nimbus. Instead, the Attainment's effects end when the Pathfinder uses any of her Legacy Attainments, as they require her to re-immerse herself back into the web of patterns she stepped off from. Reach is assigned to instant use, sensory range, Advanced Duration, and projecting a false values if the Pathfinder wishes.. If another mage attempts to Scrutinize the Pathfinder's Signature Nimbus, the Pathfinder scores automatic successes equal to her Prime dots.
Optional: Mind 5
Now stepping off the track of meanings becomes more than symbolic, and the Pathfinder may make himself or a subject imperceptible to the outside world. The Pathfinder mimicks the "Incognito Presence" spell with Reach assigned to instant use, sensory range, Advanced Duration, and switching the primary spell factor to Potency. He scores automatic successes equal to his Mind dots on the Clash of Wills against supernatural concentration to notice the Attainment's subjects.
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