Hi,
We've been playing for about 16 sessions (reaching Gnosis 3 more or less across the party so 1 Arcana 4 each) so far and the few times we've had Paradox it's been contained through Wisdom for a handful of bashing bashing damage. Unleashed once as the spell was cast through an Artifact (which can't be contained) and it did some minor tweaks with only 1 success. Just now we had an attempt to Contain that failed leaving 1 Paradox success.
First: the section says the number of successes increases the severity of a contained paradox failure but we don't really see anything that indicates what severities there are.
Second: the player gained a paradox condition so they scoured their pattern for 1 (resistant) lethal pretty much immediately, basically bypassing the conditions effects.
Outside of combat (which we're not really engaging in because Fate, Time and Space make it very much a last resort that only occurs when all other contingencies have been overcome) these bits of damage really aren't that much of a concern in the more narrative time of investigations, politicking and gathering resources, to the point where we players are getting pretty comfortable with reaching beyond to rolling a few paradox dice because a handful of bashing or a lethal damage isn't feeling like much of a disincentive to get silly.
What are we doing wrong?
I know Paradox isn't meant to be a stick to beat players over the head to stop them casting spells but it doesn't do that anyway as you can choose to cast safely by carefully controlling your Reach. I\'m not really sure what it's meant to be doing now now how the rules are encouraging that?
We've been playing for about 16 sessions (reaching Gnosis 3 more or less across the party so 1 Arcana 4 each) so far and the few times we've had Paradox it's been contained through Wisdom for a handful of bashing bashing damage. Unleashed once as the spell was cast through an Artifact (which can't be contained) and it did some minor tweaks with only 1 success. Just now we had an attempt to Contain that failed leaving 1 Paradox success.
First: the section says the number of successes increases the severity of a contained paradox failure but we don't really see anything that indicates what severities there are.
Second: the player gained a paradox condition so they scoured their pattern for 1 (resistant) lethal pretty much immediately, basically bypassing the conditions effects.
Outside of combat (which we're not really engaging in because Fate, Time and Space make it very much a last resort that only occurs when all other contingencies have been overcome) these bits of damage really aren't that much of a concern in the more narrative time of investigations, politicking and gathering resources, to the point where we players are getting pretty comfortable with reaching beyond to rolling a few paradox dice because a handful of bashing or a lethal damage isn't feeling like much of a disincentive to get silly.
What are we doing wrong?
I know Paradox isn't meant to be a stick to beat players over the head to stop them casting spells but it doesn't do that anyway as you can choose to cast safely by carefully controlling your Reach. I\'m not really sure what it's meant to be doing now now how the rules are encouraging that?
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