In my last ‘London’ game session, PCs started conflict with witch hunters over site of Iris to Anima Mundi. Hunters made call for the backup, but on site was taken out by players later. As in something like 15 minutes I suppose will be two helicopters of military hunters - If PCs start Astral travel over Anima Mundi, how much time will it take them? How much should players ASSUME journey should take ( they PCs are rather experienced Pentacle mages )?
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[2E] Astral – How long take journey?
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[2E] Astral – How long take journey?
Last edited by wyrdhamster; 03-26-2017, 06:54 AM.
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Originally posted by Mrmdubois View PostIf you have Mind then just use One Mind Two Thoughts and get your physical bodies out of there while still hanging out in the Astral.Originally posted by p.160+2 Reach: When in the Astral Realms, one of the actions
may be purely “Physical.”
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They have Mind 4 Mastigos with them - would character be possible to sustain their Astral travel WHEN they also prepare to physical combat with witch hunters?
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Originally posted by wyrdhamster View PostThey have Mind 4 Mastigos with them - would character be possible to sustain their Astral travel WHEN they also prepare to physical combat with witch hunters?
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Originally posted by Mrmdubois View PostIf they're not in the Astral yet then meditation in will take too long. Inside the Astral travel time varies, but usually lines up roughly with real world travel time.
Whoa, journey looks like it will takes at least 'day' of Astral time!So I suspect they need to prepare resistance first - or they will be both attacked in Material and Astral world.
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Originally posted by Moinen View PostQuote marks on "Physical" indicate that it's not normal physical action but one that takes place in Astral. It would be too much for a first dot spell, but nothing stops you from doing some Weaving with this function.Last edited by Mrmdubois; 03-26-2017, 09:08 AM.
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wyrdhamster if they're split between the Astral and Fallen then each turn they can take action in only one or the other.
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About time passing in the Astral: I believe the Astral Realms book said that the time spent in the Astral lines up roughly with IRL time regardless of how long time the characters perceive in the Astral.
Whatever you do in the Astral will seem to take an appropriate amount of time while in the Astral. However, the time that passes in the material is equal to the amount of IRL time it takes for the players and ST to narrate what happens in the Astral.
So if the characters walk for hours in the Astral but it only takes five minutes to narrate it, it only takes five minutes in the material. And if the characters has an intense fight that takes ten rounds (basically half a minute) but an hour passes IRL because there's a lot of discussion and dice rolling and descriptions and whatnot, the entire half-minute fight will take place over an hour in the material.
Edit: I like it a lot, but unfortunately it's fucking ass to try to run it that way if you allow players to take action in both the Astral and material during the same time.Last edited by Tessie; 03-26-2017, 10:13 AM.
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Originally posted by Mrmdubois View Post
That spell is the entire foundation for the DreamSpeaker legacy, so I don't buy that. Actually, let me clarify further, in the Astral -all- of your actions are technically mental actions including the "Physical" ones, that's what the Reach option does, allows you to take an Instant Mental and Instant Physical action at the same time in the Astral. The base version of the spell allows you to split your attention between the Fallen and the Astral and you only get to act in one or the other each turn.
This legacy is from 1E.
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And its based on different mechanics. As it is written now it doesn't allow for astral travel.
I'll show you.
I love going to theater and "watch" movies with my girlfriend. - means that I don't in fact watch any movies there
When in the Astral Realms, one of the actions may be purely “Physical.” - means that action is not entirelly Physical which indicates that it must be undertaken in Astral
Edit: Or maybe I just copy quirks from my native language and interpret it wrong. Compelling seems to be not enough to be in two dimensions at once, though.Last edited by Moinen; 03-26-2017, 04:13 PM.
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