Hi folks, I and a player are trying to develop a legacy for his Seer Mastigos, it uses some inspiration on the blue book Inferno, so it may have some themes that not everyone would like to read or discuss. But for those who feel confortable, I would like to hear some suggestions about this.
At the moment, we didn't develop past the 3rd attainment, cause he does not have Gnosis 6 ye
This legacy works on some Truths of the scenario:
1 - Demons from the Inferno are beings that aways have existed. Thus, they have real knowledge of the Time Before. But being masters at deception and utterly immune to most powers, they
are mischiveous lil' bastards.
2 - Demons can't break their word. But they can use loopholes as they see fit. In this particular case, the demon said that he would help the mage to see events of the Time Before.
Infernal Ones
Origins
Parentage: Mastigos, Seers of the Throne
Background: The history of Demons and Unholy creatures aways echoed throughout human history. While the study of Sleepers stops on phylosofy, teology and sometimes fiction, the Awakened have tools far more adequate to satisfy their curiosity. The Infernal Ones are the individuals that, using strange and long-forgotten rituals, made contact with beings of the Lower Depths know as Inferno.
Appearances: Knowing the past and the future is an important step before succeding in the present, and thus Sinners often have a broad wardrobe to fit the occasion.
Doctrine
Prerequisites: Spirit 2, Persuasion 2, Occult 2 and two dots in one of the following Skills; Subterfuge, Expression, Empathy, Politics, Socialize
Initiation: The Initiate must develop of discover a way to contact some Infernal entity, after that, he must gather with his mentor and summon the Infernal demon, if he succeed, his mentor will bargain with the demon to warp his soul, starting his way into the Legacy.
Organization: At the momment, the only Sinner is Gabriel, a Seer Mastigos.
Theory: There are beings who existed in the Time Before and still maintain the knowledge of everything who once was. By expading the influence of these beings it is possible to recreate the perfection of the Supernal Truth once again.
Magic
Ruling Arcanum: Spirit
Yantras: Act accondingly of one of the Seven Deadly Sins (+2); Speak on old Aramaic (+1); casting a spell against someone that is indulging a Vice (+1, +2 if the target is indulcing it's Vice because the mage influenced him)
Oblations: Lose yourself into the pleasures of the flesh; strike a captious deal; convincing someone of indulging your Vice; removing someones virginity
Attainments
First: Demon Eyes
Prerequisites: Initiation
The mage can use "Exorcist Eyes", but this will function with spirits and infernal entitys. It takes a scene to activate. The Reach is assigned to advanced duration and seeing the Shadows.
Optional: Space 2
The mage is now capable of detecting Irises with his P. Mage Sight.
Second: Feed with Sin
Prerequisites: Spirit 2, Persuasion 3
This emulates "Channel Essence". This essence will always be tainted with one of the 7 deadly sins. The Reach is assigned for immediate activation.
Optional: Space 2
The mage can use "Borrow Threads" to steal connections for himself in order to commit a Sin. He must interact with the target for one scene. The Reach is assigned for Advanced Duration.
Third: Infernal Lords
Prerequisites: Spirit 3, Occult 3 and two dots in a second Skill among the initiation Skill list
This act like a special "Spirit Summon". You can choose to summon one Avatar(rank 5 spirit) of these 9 beings every time you use this:
Carnala, Lady of Lust
Mammon, Creator of Greed
Maastrac, Master of Envy
Baalphebor, King of Gluttuny
Lamashtu, Khalifa of Pride
Beliar, Slave of Sloth
Asmodai, Queen of Wrath
Pseulak, Ministry of Betrayal
Thurifurge, Arquitect da Violence
The ritual takes one scene to be completed and the mage can negotiate infernal pacts with the entity. Feel free to use the rules from Inferno or Summoners. If using the Inferno rules, the mage is not affected by the page 94 flaw.
Optional: Space 3
This acts like a "Ban" spell. It affects an area of a rune specially designed for this, with a max area of 2m³. It does not permit the escape of Spiritual and Infernal Beings. The Duration is one Scene.
Fourth: Hell Relics
Prerequisites: Spirit 4
This act like "Craft Fetish". He needs to inscribe an Infernal Rune of the object he wants to be the Fetish. He can create Potency 3 Fetish with one month Duration or Enchant a object or place to hold corrupted Essence(as the 2nd attainment) with Indefinite Duration.
Optional: Space 4
Works like "Teleportation", only on himself and only to places where he can see. He can teleport between the Shadows and the Fallen Word if he is seeing them with some power(Like the 1st Attainment).
Fifth: Hell Mansion
Prerequisites: Spirit 5, Occult 5
This act like "Spirit Manse", with Potency of 5 and Indefinite Duration. The Manse has a Bane, any holy item placed in it's center collapses the place. The mage needs a week to prepare his Spirit Manse(at least 6 hours of work per day), but it's duration is Indefinite. Suffice to say that, after having warped your soul this far, your manse will be completely Hellish in nature, but you feel really confortable there.
Optional: Space 5
This replicate "Co-location". With Reach assigned to immediate activation, visible overlapping and to set a Key for the use of the overlap.
At the moment, we didn't develop past the 3rd attainment, cause he does not have Gnosis 6 ye
This legacy works on some Truths of the scenario:
1 - Demons from the Inferno are beings that aways have existed. Thus, they have real knowledge of the Time Before. But being masters at deception and utterly immune to most powers, they
are mischiveous lil' bastards.
2 - Demons can't break their word. But they can use loopholes as they see fit. In this particular case, the demon said that he would help the mage to see events of the Time Before.
Infernal Ones
Origins
Parentage: Mastigos, Seers of the Throne
Background: The history of Demons and Unholy creatures aways echoed throughout human history. While the study of Sleepers stops on phylosofy, teology and sometimes fiction, the Awakened have tools far more adequate to satisfy their curiosity. The Infernal Ones are the individuals that, using strange and long-forgotten rituals, made contact with beings of the Lower Depths know as Inferno.
Appearances: Knowing the past and the future is an important step before succeding in the present, and thus Sinners often have a broad wardrobe to fit the occasion.
Doctrine
Prerequisites: Spirit 2, Persuasion 2, Occult 2 and two dots in one of the following Skills; Subterfuge, Expression, Empathy, Politics, Socialize
Initiation: The Initiate must develop of discover a way to contact some Infernal entity, after that, he must gather with his mentor and summon the Infernal demon, if he succeed, his mentor will bargain with the demon to warp his soul, starting his way into the Legacy.
Organization: At the momment, the only Sinner is Gabriel, a Seer Mastigos.
Theory: There are beings who existed in the Time Before and still maintain the knowledge of everything who once was. By expading the influence of these beings it is possible to recreate the perfection of the Supernal Truth once again.
Magic
Ruling Arcanum: Spirit
Yantras: Act accondingly of one of the Seven Deadly Sins (+2); Speak on old Aramaic (+1); casting a spell against someone that is indulging a Vice (+1, +2 if the target is indulcing it's Vice because the mage influenced him)
Oblations: Lose yourself into the pleasures of the flesh; strike a captious deal; convincing someone of indulging your Vice; removing someones virginity
Attainments
First: Demon Eyes
Prerequisites: Initiation
The mage can use "Exorcist Eyes", but this will function with spirits and infernal entitys. It takes a scene to activate. The Reach is assigned to advanced duration and seeing the Shadows.
Optional: Space 2
The mage is now capable of detecting Irises with his P. Mage Sight.
Second: Feed with Sin
Prerequisites: Spirit 2, Persuasion 3
This emulates "Channel Essence". This essence will always be tainted with one of the 7 deadly sins. The Reach is assigned for immediate activation.
Optional: Space 2
The mage can use "Borrow Threads" to steal connections for himself in order to commit a Sin. He must interact with the target for one scene. The Reach is assigned for Advanced Duration.
Third: Infernal Lords
Prerequisites: Spirit 3, Occult 3 and two dots in a second Skill among the initiation Skill list
This act like a special "Spirit Summon". You can choose to summon one Avatar(rank 5 spirit) of these 9 beings every time you use this:
Carnala, Lady of Lust
Mammon, Creator of Greed
Maastrac, Master of Envy
Baalphebor, King of Gluttuny
Lamashtu, Khalifa of Pride
Beliar, Slave of Sloth
Asmodai, Queen of Wrath
Pseulak, Ministry of Betrayal
Thurifurge, Arquitect da Violence
The ritual takes one scene to be completed and the mage can negotiate infernal pacts with the entity. Feel free to use the rules from Inferno or Summoners. If using the Inferno rules, the mage is not affected by the page 94 flaw.
Optional: Space 3
This acts like a "Ban" spell. It affects an area of a rune specially designed for this, with a max area of 2m³. It does not permit the escape of Spiritual and Infernal Beings. The Duration is one Scene.
Fourth: Hell Relics
Prerequisites: Spirit 4
This act like "Craft Fetish". He needs to inscribe an Infernal Rune of the object he wants to be the Fetish. He can create Potency 3 Fetish with one month Duration or Enchant a object or place to hold corrupted Essence(as the 2nd attainment) with Indefinite Duration.
Optional: Space 4
Works like "Teleportation", only on himself and only to places where he can see. He can teleport between the Shadows and the Fallen Word if he is seeing them with some power(Like the 1st Attainment).
Fifth: Hell Mansion
Prerequisites: Spirit 5, Occult 5
This act like "Spirit Manse", with Potency of 5 and Indefinite Duration. The Manse has a Bane, any holy item placed in it's center collapses the place. The mage needs a week to prepare his Spirit Manse(at least 6 hours of work per day), but it's duration is Indefinite. Suffice to say that, after having warped your soul this far, your manse will be completely Hellish in nature, but you feel really confortable there.
Optional: Space 5
This replicate "Co-location". With Reach assigned to immediate activation, visible overlapping and to set a Key for the use of the overlap.
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