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Zarnitra-like Legacy Arcana

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  • Zarnitra-like Legacy Arcana

    If a mage had supernatural merits prior to Awakening and wanted to create a Legacy for reclaiming said power (like VtRs Coil of Zirnitra), what would be an appropriate ruling arcana? I'm thinking Life or Spirit, but maybe Prime?
    Last edited by Gallus; 10-11-2017, 12:51 PM.


    SWTOR Referal: http://www.swtor.com/r/JQ2nqy

  • #2
    Depends on the Merits I’d say. You’re probably better off making a legacy that mimics the Merits though since gaining a supernatural merit is a Making effect going by Forge Destiny.

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    • #3
      I'm picturing a relatively recent 20th century Libertine legacy focused on psychic powers and mind over matter as a Fallen power source. I'd do unique/strange attainments based on Mind, maybe Life.


      2E Legacy Updates
      Brotherhood of the Demon Wind
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      • #4
        Since it's based on the Coils of Zirnitra, the idea is allowing the mage to actually buy them, not just duplicate them. My thought went to Spirit for the Arcana since it's a change to the mage's soul the affects the loss of mortal power.

        Maybe just a "single" attainment that improves similar to the actual Coils of Zirnitra?
        Last edited by Gallus; 10-11-2017, 12:56 PM.


        SWTOR Referal: http://www.swtor.com/r/JQ2nqy

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        • #5
          In that case you'd want Death since Death is the Arcanum for manipulating souls.


          Writer for Bloodlines: The Ageless on STV
          Some other stuff I've done: Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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          • #6
            Originally posted by Tessie View Post
            In that case you'd want Death since Death is the Arcanum for manipulating souls.
            Given the source inspiration, I find this parallel appropriate.


            SWTOR Referal: http://www.swtor.com/r/JQ2nqy

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            • #7
              Originally posted by Gallus View Post

              Given the source inspiration, I find this parallel appropriate.

              You could keep that thought going and have it be a Legacy that works with/knows about/ studies the Ordo that know the Coil of Zirnitra specifically.


              (he/him/his)


              Backer #2010

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              • #8
                Originally posted by ElvesofZion View Post


                You could keep that thought going and have it be a Legacy that works with/knows about/ studies the Ordo that know the Coil of Zirnitra specifically.
                That is what I think I'll go with since it will being coming up in play and he is associated with vamps since before his awakening.


                SWTOR Referal: http://www.swtor.com/r/JQ2nqy

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                • #9
                  Theoretically, you could use Time to choose any path in life you want. For instance, Rewrite History wouldn't work as an Attainment (Unless you were willing to put up with Transitory Duration, Instant Activation on yourself only) for this goal, but as a spell it would allow you to shuffle out your Awakened status for a Sleepwalker with as many Supernatural Merit dots as you want that you can trade out as per the spell.

                  That's the thought top of mind for me, you might be able to finagle other levels of Time to do restorative work to allow you to buy back Merits you had at an earlier point in your life.

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                  • #10
                    Originally posted by Mrmdubois View Post
                    Theoretically, you could use Time to choose any path in life you want. For instance, Rewrite History wouldn't work as an Attainment (Unless you were willing to put up with Transitory Duration, Instant Activation on yourself only) for this goal, but as a spell it would allow you to shuffle out your Awakened status for a Sleepwalker with as many Supernatural Merit dots as you want that you can trade out as per the spell.
                    Since they Erratad temporal summoning to be unable to remove a template and this has traditionally been one of the things under the purview of Archmastery (level 7 to be exact) I sincerely doubt Time magic can remove templates before that threshold.


                    My Mage 2e Homebrew

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                    • #11
                      Originally posted by Flinty View Post

                      Since they Erratad temporal summoning to be unable to remove a template and this has traditionally been one of the things under the purview of Archmastery (level 7 to be exact) I sincerely doubt Time magic can remove templates before that threshold.
                      You’ll have to point me at that errata because the book has that +2 Reach clause that clearly states it can remove templates you’re not born to.

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                      • #12
                        Originally posted by Flinty View Post
                        Since they Erratad temporal summoning to be unable to remove a template and this has traditionally been one of the things under the purview of Archmastery (level 7 to be exact) I sincerely doubt Time magic can remove templates before that threshold.
                        As a matter of permanence without concern for the butterfly effect, sure, but Rewrite History can only ever go to Indefinite and using Corridors of Time to push it to Lasting is a story in itself.


                        Resident Lore-Hound
                        Currently Consuming: Demon: the Descent 1e

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                        • #13
                          Ah, yeah Flinty was specifically referencing Temporal Summoning. I wasn’t though, so now I don’t see how his point is even relevant to what I was saying.

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                          • #14
                            Originally posted by Mrmdubois View Post

                            You’ll have to point me at that errata because the book has that +2 Reach clause that clearly states it can remove templates you’re not born to.
                            Can't look at my books atm, but I distinctly remember that being changed. It can be found in here.

                            Satchel

                            I don't think it's just an issue of permanence, but rather one of these few things awakened magic simply cannot easily mess with. You also can't awaken other people with Prime before you get to the practice of entities, no matter wether its supposed to be lasting or merely indefinite.


                            My Mage 2e Homebrew

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                            • #15
                              Originally posted by Flinty View Post

                              Can't look at my books atm, but I distinctly remember that being changed. It can be found https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view"]in here[/URL]
                              Yeah, that’s only an errata for Temporal Summoning though and I was talking about Rewrite History which hasn’t changed. So again, I don’t know how what you said was actually relevant to what I said.

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