Originally posted by Sakii
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The Fallen Realms
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Originally posted by Seidmadr View PostMages who study it would most certainly put it in the Depths. It's a convenient label for strange, hungry realms, after all.
Resident Lore-Hound
Currently Consuming: Demon: the Descent 1e
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Much as mages are aware of the Gauntlet as having an interior they can summon things out of, my fanon (which may, once Meghan lets me read Changeling, turn into canon) is that mages aware of it assume the Hedge is what mages call the Astral Barrier - the thing between dreams and the Oneiros that hurts (and costs Mana) to push through. The Gentry are off on a cosmological right-angle to everything mages are used to, and that's cool.More Arcane Beats for everyone!
Dave Brookshaw
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Originally posted by ahather View Posta friend of mine mentioned something (from imperial mysteries) about changeling Arcadia being the supernal Arcadia, just not the current supernal Arcadia, possibly being pre-Exarch Arcadia or maybe being post Exarch Archadia
Imperial Mysteries is a first edition book. Note also that that's the book that introduced Emanation Realms, before they moved to the other side of the Abyss in second ed so everyone could play.
Dave Brookshaw
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Originally posted by Dave Brookshaw View PostEmanation Realms moved from being on the far side of the Abyss to being on this side, changing them from archmaster-only things to places player characters can visit.
Duat is outright stated to be a Lower Depth
The Arcadia question was answered with "No, the Gentry's Realm is not the Supernal Realm of Time and Fate;" in 1e it was ambiguous
There's structural changes to the Underworld, but you'll have to wait for Geist 2e for them.
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Originally posted by Dave Brookshaw View PostMuch as mages are aware of the Gauntlet as having an interior they can summon things out of, my fanon (which may, once Meghan lets me read Changeling, turn into canon) is that mages aware of it assume the Hedge is what mages call the Astral Barrier - the thing between dreams and the Oneiros that hurts (and costs Mana) to push through. The Gentry are off on a cosmological right-angle to everything mages are used to, and that's cool.More Arcane Beats for everyone!
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now that everyone has said those images are inaccurate, I'd love to say that they at least look really gorgeous, and that npc characters in a game wouldn't necessarily have to know the maps are inaccurate. What a great red-herring those maps could be for an intrepid mystagogue about to get in way over their head!
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Fate 3 to open Hedge Gates and Fate 5 to create new ones.
Writer for Bloodlines: The Ageless on STV
Some other stuff I've done: Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)
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Originally posted by Rosencroft View PostOne thing I remembered recently... we also have that alternate Salamanca world were magic is different
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