Last night I played my first session of Mage: The Awakening. I'm apparently to be the "common sense" of the group - everyone else is off-the-walls (in a good way), while my character is subtle, quiet, and has a good head on her shoulders. Fun!
Now had a chance to examine the rulebook a bit more (I read parts in a hurry before the session), I have some questions. Since I'm playing a Prime/Matter focused mage (and I've joined a 50-xp group), seems important to understand my options.
Let's say I want to make a bulky sweater that's permanently armored. I see several options for this.
I expect some of these are "ask your Storyteller" sorts of questions, but wanted to get a sense from other people (and see if I've missed anything in the book) before asking him. Thanks for your thoughts!
Now had a chance to examine the rulebook a bit more (I read parts in a hurry before the session), I have some questions. Since I'm playing a Prime/Matter focused mage (and I've joined a 50-xp group), seems important to understand my options.
Let's say I want to make a bulky sweater that's permanently armored. I see several options for this.
- Artifact merit. I couldn't make one of these myself, only find them. Said item is a Big Deal (TM), and has its own story. Great for some things, but not ideal for something as mundane as 'clothing that acts like armor.'
- The Enhanced Item merit.
- It'd be a three dot item because of Aegis (costing 3xp), yes?
- What potency would Aegis have, and how much reach? The amount I can muster when I cast the spell? For Aegis only one reach matters, but other spells care about more.
- Mechanically or story wise, how do I make an Enhanced item, and how is it different (if it is different) than...
- Casting Aegis with Indefinite duration, then relinquishing the spell with a dot of willpower, which I spend 1xp to get back.
- Am I essentially getting a 2xp discount on said item (vs. the Enhanced Item merit) because I can cast the necessary spells myself, and because it lacks narrative protection? That would make sense.
- Imbue an item with Aegis then relinquish it (again using a dot of willpower / 1xp).
- As I understand it, Imbued items only hold activated spells, never indefinite / permanent enhancements? So I could make a sweater that casts Aegis, using its own stored mana, but not one with Aegis active indefinitely.
- When the Imbued item casts Aegis, it uses 3 (Aegis' arcanum rating) + users Gnosis dice. I assume the Imbued item can't use yantras. This means it's going to be really hard to get more than 2-3 factors out of the spell, making Imbued items not all that impressive for spells that rely on spell factors. Is this working as intended, or are there ways to give it more dice?
- How much Reach does this spell get? Hopefully at least 2, so it can move up to the advanced Duration chart and down to instant casting.
- If I relinquish the spell in the imbued item, do I 'hard code' the spell factors (and reach use) at this point? The rules sort of imply this, but I'd like to be sure I'm reading them right.
- I think that all of the "release this spell" variations (eg, everything except Artifact) are vulnerable to another Prime mage tearing the spell apart. Is there some other option that would have a Lasting effect, rather than making the spell indefinite (and thus dispellable)?
I expect some of these are "ask your Storyteller" sorts of questions, but wanted to get a sense from other people (and see if I've missed anything in the book) before asking him. Thanks for your thoughts!
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