So i was doing some thinking and tinkering about the Fate arcanum (while being gameless), so I threw together a mechanic intended for spells that come to pass at some time in the future; such as "Quantum flux", "Shifting the Odds" and "Strings of Fate"
Instead of using the normal duration chart; flip the chart upside down; and the effect of the spell happens at the end of the new duration. It is a lot easier for things to fall in your favor if there is a lot of time for the events to actually align. With reach spent on advanced duration, it happens improbably quickly.
One year | Basic success
One month | -2
One week | -4
One day | -6
One scene | -8
One minute | -10
Advanced
10 turns | Basic success
5 turns | -2
3 turns | -4
2 turns | -6
1 turn | -8
Another mechanic idea i had is a chart similar to Temporal sympathy, but corresponding to probability, and used to Withstand fate spells. This one i'm still quite vague about (didn't develop it much...)
I'm leaning towards something like this; the advantage this brings is that you can put a clause such as what is present in the sympathy charts, making the highest level untouchable except to Level 5 spells. It probably needs more details and granularity though.
0 - Random events
3 - biased towards success or failure
4 - slight chance of happening (guessing passwords maybe?)
5 - Nearly Impossible or Nearly certain events (Miracle level shenanigans).
I also have some vague ideas about Using a persistent condition that changes based on the target's action for Divine intervention and using a description similar to prophecy for Chaos mastery, but that's just up in the air...
Instead of using the normal duration chart; flip the chart upside down; and the effect of the spell happens at the end of the new duration. It is a lot easier for things to fall in your favor if there is a lot of time for the events to actually align. With reach spent on advanced duration, it happens improbably quickly.
One year | Basic success
One month | -2
One week | -4
One day | -6
One scene | -8
One minute | -10
Advanced
10 turns | Basic success
5 turns | -2
3 turns | -4
2 turns | -6
1 turn | -8
Another mechanic idea i had is a chart similar to Temporal sympathy, but corresponding to probability, and used to Withstand fate spells. This one i'm still quite vague about (didn't develop it much...)
I'm leaning towards something like this; the advantage this brings is that you can put a clause such as what is present in the sympathy charts, making the highest level untouchable except to Level 5 spells. It probably needs more details and granularity though.
0 - Random events
3 - biased towards success or failure
4 - slight chance of happening (guessing passwords maybe?)
5 - Nearly Impossible or Nearly certain events (Miracle level shenanigans).
I also have some vague ideas about Using a persistent condition that changes based on the target's action for Divine intervention and using a description similar to prophecy for Chaos mastery, but that's just up in the air...
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