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Edited the 5th attainment based on a Discord suggestion. Now based on Hone the Perfected Form instead of Nigredo and Albedo. Finally feels like a worthwhile capstone for the legacy, rather than just 'meh.'
Clash of Wills does not get automatic successes from being a Legacy attainment; it does get bonus dice based on its duration, though.
Otherwise I really like this legacy. The additional reach options are well justified, and the entire Legacy gives off a "homey" feeling appropriate to the theme, while also providing useful benefits.
Clash of Wills does not get automatic successes from being a Legacy attainment; it does get bonus dice based on its duration, though.
Otherwise I really like this legacy. The additional reach options are well justified, and the entire Legacy gives off a "homey" feeling appropriate to the theme, while also providing useful benefits.
Ah, looks like you're right - fixed in both versions for all the attainments. I was confused by the part about automatic activation in the Legacy rules.
Thanks for all your suggestions, guys and gals. Rhea initiated into (founded) the House of Fire and stone last session during a supernal summoning. Was a great session, looking forward to using all these cool powers.
At least the first two of them, that is, because she's only Gnosis 3 right now. Be a while yet until she gets to Guard against Shadows.
This is really cool. My only thoughts were back when it was inspired by Hestia. I was thinking it would be a cool story for the goddess Hestia herself to pass this Legacy on to the character, something that was once lost but now found by Rhea. Maybe it's a Supernal being once known as Hestia or something. Something like that would be a cool, mythic story to tell that blurs the lines between the Fallen and the Supernal world. The sort of things legends are made from.
I'm going to necro my own thread here to add some more legacy-related homebrew. By the end of the game I played Rhea in, she was Gnosis 6 and had a daughter - a daughter I'm now playing in a different game. Naturally, it would be remiss of a powerful mother to let her daughter go without protection, and thus the following artifact was born. How does a Mage make an artifact? Isn't that supposed to be impossible? I don't know, why don't you ask her.
The Knife of Fire and Stone - Artifact 4
Appearing to the eyes as simply a finely made pocket knife engraved with the words "With Love", the Knife of Fire and Stone is exactly that - an expression of love and protection written into the universe. Its most basic uses are as a +5 tool granting 8-again for the sorts of things a pocket-knife is useful for (it's not a weapon) and as a +2 yantra for spells that deflect, protect, redirect or counteract magic - despite the mundane appearance, it's primarily forged of Brontium. To most Mage Sight, it appears nothing more than a remarkably well made pocket knife. Time reveals that it has no history, and did not exist before the current moment. Space shows a Connected bond to Holo, and the knife is otherwise incapable of holding sympathy. It stores 8 mana, and recharges itself slowly (1 mana/week).
When Holo presses her thumb against the engraving and feels threatened, or when she falls incapacitated while the knife is in her possession, the knife reveals its true power - protection. The engraving glows softly, and she gains general armor 1, and Withstand 1 against all spells cast by anyone with less than a Strong positive sympathetic connection to her. The armor and withstand increase by 1 each round, draining 1 mana from the artifact (or Holo, if she chooses to spend it) with each increase, without apparent limit. The effect lasts as long as she remains incapacitated or feels threatened, after which point it begins draining away at 1 point per scene. While in this state, it's extremely hard to take the knife from her - attempts to even notice its existence require supernatural perception, against which it clashes with 8 dice.
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