Since I often enjoy reading other people's stories of their games, I thought I might share some of my experiences with Awakening 2e. This is the story of a face-to-face game, run at our local gamestore over the past year or so, weekly or biweekly as schedules change. Face-to-face tends to be paced a bit differently than play-by-post, and since there are no written records, all of this runs off my memories of events. I hope you'll enjoy.
I'll add more posts here following her adventures as time allows - some people here will be familiar with Rhea's story from one of the Mage servers I previously shared it on, but now that I've left there, I wanted a more permanent location to chronicle her adventures.
Our protagonist is a small hispanic woman, 5' 3", 23 years old, in her second year of graduate school in Boston. She's a mathematician, with a focus on certain obscure areas of set theory and vector fields. Her hobbies include physics, machinery, and staying at home lonely while everyone else is hanging out with friends. Her drivers license and student ID cards don't have names on them. No matter how many times they enter one at the DMV, it still prints out blank. This causes no end of trouble when she has to interact with law enforcement, but she's gotten good at explaining it away with an innocent shrug, and the documents are genuine, so she deals with it as best she can.
The trouble, you see, is that she doesn't have a True Name. Rhea, as she thinks of herself, lost her name two years ago, shortly after Awakening. She was at home for Christmas, exploring her magic when she accidentally summoned an Abyssal entity of some sort. It killed her father, and Rhea threw her name at it for a distraction. Since then... well, three dots in Occultation, weirdness with her student ID card, and she doesn't remember what her parents called her while she was growing up. Or her mother's name. Rhea is what she uses, but it doesn't really "fit" - she's not sure why she chose it, but it was the only way she could think of to refer to herself. It's like an ill-fitting coat - not usually a problem, but now and then bothersome. It's not her.
Also, there's something weird going on at home. Exactly what, she doesn't know, but it's uncomfortable. She hasn't returned since her father's death, not even for the funeral or to visit his grave. Instead she's stayed at school in Boston. Not MIT - she chose something lower-key, a university that hasn't been named in-game.
Unless the situation is life-threatening, she never casts a spell without combining it with Supernal Veil. She has Cloak Nimbus up 24/7, making her look like a sleeper. Rhea is in hiding, you see, from the Abyssal entity she summoned, as well as hiding from everything else on general principle.
Rhea is about to join an existing game, which has been running for some time.
One day, she starts receiving notes - dropped on the sidewalk, folded up in her mailbox, scrawled on the side of fast-food containers. They all say that someone would like to meet her, inviting her to a certain coffee shop on a certain day. She's freaked out by this - apparently her hiding skills are not nearly as good as she'd hoped. She decides to go and meet this mysterious person who's apparently tracked her down somehow.
Of course it's a Fate mage. He didn't know her, didn't know who or what she was, but he wanted someone to keep an eye on the cabal of existing characters. They've caused a ruckus all over the world, and Vagabond, as he's known, wanted someone who could temper their hotheadedness. They come to an agreement - he'll help her defend herself from Fate magic, and in return she'll keep an eye on the other PCs for a while, see if she can keep them out of trouble.
The other PCs include:
Rhea greets these strangers warily. They greet the strange Hispanic woman who's apparently going to be joining them equally warily. None of them beat her Clash - she just looks like a sleeper, with no magic at all. "Whatever, we're about to go to Japan. You want to come with?"
Rhea gives Vagabond with helpless a 'what have you dragged me into' stare and says sure.
And that's how Rhea, Prime + Forces + Matter Obrimos, ended up wandering around having adventures with a group of misfit mages! Anything dark tends to happen off-screen, with an understanding nod between player and ST - It's in public at a game store, which makes it hard to maintain mood sometimes. Kids running around playing Magic and all that, but there are some poignant moments coming up none the less.
I'll add more posts here following her adventures as time allows - some people here will be familiar with Rhea's story from one of the Mage servers I previously shared it on, but now that I've left there, I wanted a more permanent location to chronicle her adventures.
Our protagonist is a small hispanic woman, 5' 3", 23 years old, in her second year of graduate school in Boston. She's a mathematician, with a focus on certain obscure areas of set theory and vector fields. Her hobbies include physics, machinery, and staying at home lonely while everyone else is hanging out with friends. Her drivers license and student ID cards don't have names on them. No matter how many times they enter one at the DMV, it still prints out blank. This causes no end of trouble when she has to interact with law enforcement, but she's gotten good at explaining it away with an innocent shrug, and the documents are genuine, so she deals with it as best she can.
The trouble, you see, is that she doesn't have a True Name. Rhea, as she thinks of herself, lost her name two years ago, shortly after Awakening. She was at home for Christmas, exploring her magic when she accidentally summoned an Abyssal entity of some sort. It killed her father, and Rhea threw her name at it for a distraction. Since then... well, three dots in Occultation, weirdness with her student ID card, and she doesn't remember what her parents called her while she was growing up. Or her mother's name. Rhea is what she uses, but it doesn't really "fit" - she's not sure why she chose it, but it was the only way she could think of to refer to herself. It's like an ill-fitting coat - not usually a problem, but now and then bothersome. It's not her.
Also, there's something weird going on at home. Exactly what, she doesn't know, but it's uncomfortable. She hasn't returned since her father's death, not even for the funeral or to visit his grave. Instead she's stayed at school in Boston. Not MIT - she chose something lower-key, a university that hasn't been named in-game.
Unless the situation is life-threatening, she never casts a spell without combining it with Supernal Veil. She has Cloak Nimbus up 24/7, making her look like a sleeper. Rhea is in hiding, you see, from the Abyssal entity she summoned, as well as hiding from everything else on general principle.
Rhea is about to join an existing game, which has been running for some time.
One day, she starts receiving notes - dropped on the sidewalk, folded up in her mailbox, scrawled on the side of fast-food containers. They all say that someone would like to meet her, inviting her to a certain coffee shop on a certain day. She's freaked out by this - apparently her hiding skills are not nearly as good as she'd hoped. She decides to go and meet this mysterious person who's apparently tracked her down somehow.
Of course it's a Fate mage. He didn't know her, didn't know who or what she was, but he wanted someone to keep an eye on the cabal of existing characters. They've caused a ruckus all over the world, and Vagabond, as he's known, wanted someone who could temper their hotheadedness. They come to an agreement - he'll help her defend herself from Fate magic, and in return she'll keep an eye on the other PCs for a while, see if she can keep them out of trouble.
The other PCs include:
- Garrett, a Life mage (player has a learning disability, he enjoys playing with us, but the PC doesn't have much drive/personality)
- Skeleton Key, specializing in Fate (he mostly acts as an observer and peanut gallery, again not a driving force in the game)
- Rene, a Life/Spirit mage. He awakened by traveling a year into the past - his unawakened self is still wandering around. Regularly changes his face, is not even sure what his natural shape is anymore.
- Shard, a changeling. He used to be a Mage/sword (complicated), but lost himself (and all his Wisdom, whoops) and shattered. Now he's a Changeling/sword-shard. Unstable. A bit violent. No memories more recent than a thousand years ago. Very lost and confused. Rhea likes him immediately.
Rhea greets these strangers warily. They greet the strange Hispanic woman who's apparently going to be joining them equally warily. None of them beat her Clash - she just looks like a sleeper, with no magic at all. "Whatever, we're about to go to Japan. You want to come with?"
Rhea gives Vagabond with helpless a 'what have you dragged me into' stare and says sure.
And that's how Rhea, Prime + Forces + Matter Obrimos, ended up wandering around having adventures with a group of misfit mages! Anything dark tends to happen off-screen, with an understanding nod between player and ST - It's in public at a game store, which makes it hard to maintain mood sometimes. Kids running around playing Magic and all that, but there are some poignant moments coming up none the less.
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