I was reading to the updated Core Book and wanted to make sure if I have everything down correctly regarding damage dealing spells - something that will surely be used at some point and which therefore I definitely want to do correctly.
1) Aimed Spells. This is relatively simple, as it follows the usual formula. You roll to hit as normal with defense affecting the roll - unless you buy the merit for it not to, provided the enemy does not apply defense to firearms anyway - and your potency is the damage. I understand that UNLIKE a weapon attack, successes on the attack roll do NOT add to the damage, is this correct?
2) Armor: Prime mage Armor specifically says it protects from supernatural attacks, including spells. Forces and Matter specifically say they are against Kinetic attacks.Life does not say either way, it just increases general armor. My question thus is: does general armor affect damage from spells? In many cases, it would make very little sense, especially against attacks by the mind arcanum, but I would like to check, especially in regards to the next point.
3) Sensory Range Damage Spells: Those spells are neither withsstood, as for the general rule on damage spells, nor does defense apply. Does only the prime armor or some similar supernatural protection that specifically works against such attacks protect from them?
Does the Prime 2 spell wards and signs allow to withstand such spells?
I am basically thinking of what a typical mage would be doing to protect him or herself from being destroyed at sensory or even longer range, since that would be an obvious concern of course.
Overall, damage dealing spells seem pretty potent and I definitely want to make sure a crossover game ends up with the right feel in terms of power balance.
1) Aimed Spells. This is relatively simple, as it follows the usual formula. You roll to hit as normal with defense affecting the roll - unless you buy the merit for it not to, provided the enemy does not apply defense to firearms anyway - and your potency is the damage. I understand that UNLIKE a weapon attack, successes on the attack roll do NOT add to the damage, is this correct?
2) Armor: Prime mage Armor specifically says it protects from supernatural attacks, including spells. Forces and Matter specifically say they are against Kinetic attacks.Life does not say either way, it just increases general armor. My question thus is: does general armor affect damage from spells? In many cases, it would make very little sense, especially against attacks by the mind arcanum, but I would like to check, especially in regards to the next point.
3) Sensory Range Damage Spells: Those spells are neither withsstood, as for the general rule on damage spells, nor does defense apply. Does only the prime armor or some similar supernatural protection that specifically works against such attacks protect from them?
Does the Prime 2 spell wards and signs allow to withstand such spells?
I am basically thinking of what a typical mage would be doing to protect him or herself from being destroyed at sensory or even longer range, since that would be an obvious concern of course.
Overall, damage dealing spells seem pretty potent and I definitely want to make sure a crossover game ends up with the right feel in terms of power balance.
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