I've been thinking about waiving the Gnosis requirements for obtaining Legacy Attainments (but not the Gnosis 2 requirement for joining, the Gnosis requirement for creating your own is irrelevant for my group).
The reason is that I'd like the players to be able to use the higher level Legacy Attainments in play, the Attainments are flavorful to the characters, fun, and I spent a lot of time designing the Legacies. It also makes it easier to have mentors without having a lot of high Gnosis Mages.
The potential cons I've identified are that it makes Mages more powerful more quickly by giving them access to more powerful roll/paradox/quiescence/hubris free abilities. However, they would have access to these abilities as spells (for the most part, some are unique attainments) and the abilities are inherently limited, plus they'd still have to meet the skill and Arcanum requirements.
Are there any potential downsides I'm missing? Am I about to engage in bad-wrong fun?
The reason is that I'd like the players to be able to use the higher level Legacy Attainments in play, the Attainments are flavorful to the characters, fun, and I spent a lot of time designing the Legacies. It also makes it easier to have mentors without having a lot of high Gnosis Mages.
The potential cons I've identified are that it makes Mages more powerful more quickly by giving them access to more powerful roll/paradox/quiescence/hubris free abilities. However, they would have access to these abilities as spells (for the most part, some are unique attainments) and the abilities are inherently limited, plus they'd still have to meet the skill and Arcanum requirements.
Are there any potential downsides I'm missing? Am I about to engage in bad-wrong fun?
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