Hello,
I have two general questions, and one of them I tried to ask before but I did a horrible job with my wording so I am going to try and reword my question.
1st question comes from a section of Signs of Sorcery on page 130 in the section "The Intercession of a Watchtower"
In essence this states two things, the first is that mages cannot affect another's awakening (excluding the Archmasters, Aeons, and Ochemata) which makes sense to me because awakening is such a personal thing. The part that I have trouble with is the idea that the watchtowers seem to be sentient and actively choosing individuals though the text states almost immediately after that their is no set criteria or theme that relates the watchtower and the mage. Does this mean that the watchtowers can actively rejecting individuals who are confronting the Lie? The idea that anyone can awaken is presented at the start of 2e but it seems that the watchtowers can dictate who does and doesn't awaken potentially limiting the mages that exist. In this case why would the Watchtowers not actively bring in as many mages as they could to try and work to defeat the Exarchs/Abyss? And if watchtowers are such powerful godlike symbols why would mages still fail their awakening if a watchtower is choosing them to entering the Adyton? Or are the watchtowers impartial and I am misunderstanding?
2nd question comes from both the 2e Core Book and Signs of sorcery
From the Core Book on page 66
From the Core Book on page 111
And from the Core Book on page 84
So when a mage is casting a spell they are using the Imago to picture the end results of the spell. So if I want my mage to cast a fire ball them my mage focuses on the image of fire shooting from their hands in the fallen world? Or are they thinking of the supernal symbols for fire and whatever associated symbols are needed, and then they come together to create a fireball in Mundane reality? Is them Imago then akin to mage sight within the mages head? When I describe my character spellcasting should the imago be them picturing the end result of the spell and that's it? Or am I correct that the Imago is this idea of how spellcasting is flavored by their path and mental image of the supernal?
I have two general questions, and one of them I tried to ask before but I did a horrible job with my wording so I am going to try and reword my question.
1st question comes from a section of Signs of Sorcery on page 130 in the section "The Intercession of a Watchtower"
"Inquisitive people confront the Lie in their tens of thousands every day and come off failures, dead, or suffering Quiescence without so much as a ripple in the Supernal World. If they survive, they might do so repeatedly, never achieving the third Pillar. No matter how much a mage manipulates a Prospect’s life, she can’t force an Awakening.
It isn’t up to her. Not entirely.
As an external force the Awakened have no control over, the Watchtowers represent the hard limit on their population, so mages have obsessed over what criteria the Watchtowers use for choosing candidates since the first Nameless Orders realized their existence. Countless mages have experimented with means of attracting a Watchtower’s attention onto a person, without success
It isn’t up to her. Not entirely.
As an external force the Awakened have no control over, the Watchtowers represent the hard limit on their population, so mages have obsessed over what criteria the Watchtowers use for choosing candidates since the first Nameless Orders realized their existence. Countless mages have experimented with means of attracting a Watchtower’s attention onto a person, without success
2nd question comes from both the 2e Core Book and Signs of sorcery
From the Core Book on page 66
A mage casts spells by virtue of her Path — a massive, theoretically near-infinite set of magical symbols she can sense and understand. To cast a spell, she imagines the effect she desires, focuses her mind on the symbols of her Path that will create that effect (the Imago), and through the medium of her Gnosis makes the world obey. Magical properties that were only theoretical override what’s “real,” and the universe change
The mage imagines each part of the spell in her mind before she casts it, envisioning the Imago of the spell. The Imago is the mental representation of the end result of the spell including all its effects and factors. Without the Imago, the mage is incapable of fully envisioning what she wants to impart into the world, her will incapable of imprinting the truth without a defined Pattern.
Gnosis is the power and understanding that drives Awakened magic. It’s not magic, per se, but it’s necessary to create, to drive, and to foster magic. Gunpowder is not a gun, after all, but it is necessary to use a gun successfully. Gnosis is largely a subconscious awareness. It’s your character’s ability to take a mental leap beyond what others can; she can connect dots others cannot even see. She understands the universe intuitively, and can see the threads she must pull to enact meaningful change. For her, the question is never how to make change, but instead whether she’s able and willing to do what is necessary.
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