A quick alternative list of the House of Ariadne's Attainments' Optional effects. They use solely Space, which makes it linear and clearer but (hopefully) not boring.
I'm not sure if I understood (well, re-remember with clarity) how Sympathetic Range works, though.
Anyways, next stop; the Illumined Path.
Alternate Optional Attainment Effects
Second: Discovery Meditation
Optional: Space 2
The City-Walker discovers that the Threads are always there, willing to whisper to anyone who can listen. He can use Ariadne's thread as a sympathetic connection; the mage has a Weak connection to anyone in contact with the same Thread he is in contact with. People with city-wide reputation (most likely represented by Fame), actively walking Ariadne's thread, or using the Citywalker Supernatural Merit, have a Medium Connection.
Third: City-God Invocation
Optional: Space 3
The city-god watches its citizens, and a City-Walker can borrow its sight. By spending a point of Mana, he can emulate the Space 2 spell "Scrying." Reach is assigned to instant use and sensory range, the latter enabling conjunction with Sympathetic Range. If the City-Walker has invoked the city-god within the last month, he does not need another Reach to cast at remote viewing range when using the Scrying window from this effect.
Fourth: Geomantic Meditation
Optional: Space 4, Fate 2
Prophecies can be unexpectedly fragile, so a skilled City-Walker takes preventive measures. Immediately after using Geomantic Meditation, he can 'sanctify' the location revealed by the Prophecy so that only those who specifically intend to find the location may enter it, or inversely, ward it so that such people cannot enter it. This emulates the Space 3 spell "Ban," with Reach assigned to instant use and sensory range, and in conjunction with Sympathetic Range and Fate ••.
Fifth: Ariadne's Own Thread
Optional: Space 5
To the City-Walker who learns Ariadne's Mystery, the city is not a series of impermeable walls, but a haze through which Enchanters walk. The mage transforms parts of the road he is walking on into a bubble of shared space connected to another street in the same city, as the Space 3 spell "Co-Location." Reach is assigned to instant use, sensory range, and Advanced Scale, and Sympathetic Range is used.
I'm not sure if I understood (well, re-remember with clarity) how Sympathetic Range works, though.
Anyways, next stop; the Illumined Path.
Alternate Optional Attainment Effects
Second: Discovery Meditation
Optional: Space 2
The City-Walker discovers that the Threads are always there, willing to whisper to anyone who can listen. He can use Ariadne's thread as a sympathetic connection; the mage has a Weak connection to anyone in contact with the same Thread he is in contact with. People with city-wide reputation (most likely represented by Fame), actively walking Ariadne's thread, or using the Citywalker Supernatural Merit, have a Medium Connection.
Third: City-God Invocation
Optional: Space 3
The city-god watches its citizens, and a City-Walker can borrow its sight. By spending a point of Mana, he can emulate the Space 2 spell "Scrying." Reach is assigned to instant use and sensory range, the latter enabling conjunction with Sympathetic Range. If the City-Walker has invoked the city-god within the last month, he does not need another Reach to cast at remote viewing range when using the Scrying window from this effect.
Fourth: Geomantic Meditation
Optional: Space 4, Fate 2
Prophecies can be unexpectedly fragile, so a skilled City-Walker takes preventive measures. Immediately after using Geomantic Meditation, he can 'sanctify' the location revealed by the Prophecy so that only those who specifically intend to find the location may enter it, or inversely, ward it so that such people cannot enter it. This emulates the Space 3 spell "Ban," with Reach assigned to instant use and sensory range, and in conjunction with Sympathetic Range and Fate ••.
Fifth: Ariadne's Own Thread
Optional: Space 5
To the City-Walker who learns Ariadne's Mystery, the city is not a series of impermeable walls, but a haze through which Enchanters walk. The mage transforms parts of the road he is walking on into a bubble of shared space connected to another street in the same city, as the Space 3 spell "Co-Location." Reach is assigned to instant use, sensory range, and Advanced Scale, and Sympathetic Range is used.
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