Originally posted by 2ptTakrill
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Vampires and werewolves can assume that the world outside their direct affairs is still what it seemed before they were changed, but mages get the entire worldview overturned sooner or later.
Hell, Mage Second Edition made the setting even more weird than the basic revelations that come with Awakening was. First you learn about the influences of the Supernal World, then you learn about many of the other strange dimensions and the question of how they work with one another. Mages can become acquainted with the fact that there's a place out there that looks a lot like straight up Hell and what the implications for that are.
It's not quite a Lovecraftian setting, but I do think a lot of mages need to... curate how much they inform themselves about this stuff to not get overwhelmed.
I think another angle of significance for mages in terms of horror and what makes the setting tick surrounds the Seers of the Throne. For a moment we'll put a pin in the subject of that Order itself and focus instead on what they operate with, the oppressive institutions of society. Mage: the Awakening is a game aware of the idea that a lot of what makes the world miserable for huge numbers of people is very deliberate. That it gets developed and promoted and a lot of those who don't directly believe in it are still complicit. Mages can look at a situation and the people involved in it and perceive some of these ugly underpinnings. You could observe a billionaire and see his position relative to all the exploited workers in the form of appropriate symbols, and how secure and gratified he is in that. Sure, that's the sort of thing you might have known or guessed at on an intellectual level, but it can be something else to actually see it directly as an aspect of his being.
One can look all over the place and find insights like that. There's good stuff as well, but the bad stuff can be more intense and draining. But it would also be the kind of thing many mages find difficult to look away from, because being Awakened generally means being somebody who yearned for greater knowledge. I'd also say it's very relevant to the experience of at least two Orders.
I'd say a decent amount of horror can be dredged from a situation where you, the mage, are fine, but you can be very aware of all the people who are not. You can get a very close look at the ways in which you don't need magic to destroy another person.
(I often think about that sort of thing with vampires as well, particularly the Mekhet. Second Edition makes a point that one possible night time occupation is voyeurism, and that Clan is particularly concerned with looking into people's homes and heads, and I'd say more than a few stare closely into what goes on behind closed doors at night and come away wondering who the real monsters are.)
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