Needs a better name. Suggestions appreciated.
Extraterrestrial Seekers
Spiritual successors to a deep-sea exploration Legacy, specializing in space exploration
Nicknames: Seekers, Bubbles, Astronauts, Void Divers, Space Cadets (Derogatory)
Organization: The Legacy tends to congregate into groups referred to as “Away Teams”. Away Teams focus on exploring a specific locale - a planet, section of space, emanation realm, or the like. Within these pseudo-Cabals, there tend to be one or two designated explorers, while the rest act as a supporting “mission control”. Away Teams welcome other Legacies in support roles, seeing the most cross-pollination with Tanshuman Engineers.
Theory: Seek the Supernal in the unknown
Background: The first Extraterrestrial Seekers were students of a mage from the nearly extinct Benthic Walkers Legacy. Upon witnessing the moon landing, these students took the principles of their teacher’s Legacy and forged their own. Inspired by the first manned mission to another world, the Seekers set out to become the secret vanguard of humanty’s expansion beyond the atmosphere. Quite a few are also involved in Sleeper space programs, hoping to use their magic-enhanced abilities to find Sleeper-safe solutions to FTL and the like.
Oddly, the Astronauts have a deep fascination with High Speech. Quite a few work to maintain relations with the Mysterium because of this, and often cooperate with Legacies such as the Cryptologues to broaden the common lexicon. The reason for this fascination is simple - the Extraterrestrial Seekers are convinced that as the language of Truth, mathematics expressed through High Speech should be incredibly accurate. While the flaws of this belief have been pointed out on occasion, most mages don’t consider arguing to be worth the effort.
Parentage: Free Council, Mastigos
Ruling Arcanum: Forces
Yantras: Star charts relevant to the spell (+1); EVA gear (+1); Extrasolar items (+2); Astronomy calculations expressed through written High Speech (+2)
Oblations: Compiling star charts; Astronomical observations; Spending time in sensory deprivation
Prerequisites: Forces 2, Space 2, Science 2, Professional Training (Scientist) 2
Initiation: Solve a mathematical proof provided by your mentor. The proof is usually related to the given Away Team’s focus, and includes basic High Speech mathematics.
Sensors Online
(Forces ●, Space ●) Initiation
Out in the void, more powerful magic can be used without fear of Dissonance. As such, the original Away Team focused on incorporating sensory spells into their souls, freeing up their Spell Control. Spending time in some form of sensory deprivation, the Astronaut’s perception alters to better accommodate exploration
Mission Log
(Forces ●●) Hidden High Speech
Expanding on the Astronaut’s ability to tap into signals, they are now able to alter and manipulate data. While the primary use is for communication, some Away Teams also use the Attainment to pilot drones with their mind.
(Mind ●●)
To ensure that their observations can be properly recorded and preserved for study by the folks back home, the Astronaut augments their ability to transmit data. They can now copy their thoughts and perceptions into other recepricales - other beings with a touch, or digital mediums by wirelessly downloading the data using the Forces portion of this Attainment.
Encounter Suit
(Forces ●●●, Space ●●●) Science 3, Professional Training (Scientist) 3
Earth, for all her dangers, is a gentle cradle for humanity. Outer space is much less forgiving. The Astronaut meditates at a location, synchronizing themselves with that “anchor point”. So long as this Attainment remains active, the Astronaut is surrounded by a zone of atmosphere identical to the anchor point. This bubble remains atmospherically distinct from the area around it - the Astronaut could walk amidst a volcanic eruption without issue, but would still burn if lava were to enter the radius of their bubble. However, changes to the anchor point such as flooding can cause significant issues for the bubble. As a final note, if transmission signals are present at the anchor point, they are also present within the bubble. This can avoid the time-delay of sending reports via Transmission
FTL
(Forces ●●●●) Science 4, Professional Training (Scientist) 4
Space is vast, and the Astronaut has much to do. This Attainment bends the laws of physics to accelerate their movement - low-rank Astronauts use it on their vehicles, while Masters use it on themselves.
(Space ●●●●)
Transmissions are useful, but distance can cripple that utility. Using the backdoor of Space magic, the Astronaut opens views to distant vistas. These two-way visual windows are often used to communicate with mission control, or to scout a distant destination.
Warp Drive
(Forces ●●●●●) Science 5, Professional Training (Scientist) 5, Fluent High Speech
Further bending physics, the Astronaut frees themself from gravity’s grasp. This takes time, reciting a complex mathematical proof that incorporates several obscure elements of High Speech.
(Space ●●●●●)
Twisting the principles that facilitate their scrying and anchor points, the Astronaut shunts targets across space. Perfect for sending samples home, or exploring the final frontier!
Secrets and Story Hooks
A wide selection of extrasolar objects have vanished from museums and labs across the country, and the local Astronauts seem to be preparing for a long term mission. Unfortunately, one of said samples belonged to the Mysterium, and they are NOT happy.
An Astronaut Away Team has gone dark, their final transmission being a garbled mess of data. Attempts to scry on them or divine their location have failed. The Free Council is scrambling to decode the resultant files, and the Consilium as a whole is bracing for the worst.
An Away Team has been building a moon base on the dark side of the moon. Unfortunately, so have a group of the Seers, and both cabals have just noticed each other
An Away Team has been building an extrasolar base, and included a Co-Location portal. Unfortunately, extrasolar spirits are now using it to avoid the bulwark of Luna and Helios, and the local Werewolves are catching on.
An emanation realm has been discovered, and the Mysterium has determined that an Astronaut is best suited to explore it.
A Time-Master Astronaut claims to have achieved sufficient sympathy to teleport a team of volunteers to the center of the galaxy.
Extraterrestrial Seekers
Spiritual successors to a deep-sea exploration Legacy, specializing in space exploration
Nicknames: Seekers, Bubbles, Astronauts, Void Divers, Space Cadets (Derogatory)
Organization: The Legacy tends to congregate into groups referred to as “Away Teams”. Away Teams focus on exploring a specific locale - a planet, section of space, emanation realm, or the like. Within these pseudo-Cabals, there tend to be one or two designated explorers, while the rest act as a supporting “mission control”. Away Teams welcome other Legacies in support roles, seeing the most cross-pollination with Tanshuman Engineers.
Theory: Seek the Supernal in the unknown
Background: The first Extraterrestrial Seekers were students of a mage from the nearly extinct Benthic Walkers Legacy. Upon witnessing the moon landing, these students took the principles of their teacher’s Legacy and forged their own. Inspired by the first manned mission to another world, the Seekers set out to become the secret vanguard of humanty’s expansion beyond the atmosphere. Quite a few are also involved in Sleeper space programs, hoping to use their magic-enhanced abilities to find Sleeper-safe solutions to FTL and the like.
Oddly, the Astronauts have a deep fascination with High Speech. Quite a few work to maintain relations with the Mysterium because of this, and often cooperate with Legacies such as the Cryptologues to broaden the common lexicon. The reason for this fascination is simple - the Extraterrestrial Seekers are convinced that as the language of Truth, mathematics expressed through High Speech should be incredibly accurate. While the flaws of this belief have been pointed out on occasion, most mages don’t consider arguing to be worth the effort.
Parentage: Free Council, Mastigos
Ruling Arcanum: Forces
Yantras: Star charts relevant to the spell (+1); EVA gear (+1); Extrasolar items (+2); Astronomy calculations expressed through written High Speech (+2)
Oblations: Compiling star charts; Astronomical observations; Spending time in sensory deprivation
Prerequisites: Forces 2, Space 2, Science 2, Professional Training (Scientist) 2
Initiation: Solve a mathematical proof provided by your mentor. The proof is usually related to the given Away Team’s focus, and includes basic High Speech mathematics.
Sensors Online
(Forces ●, Space ●) Initiation
Out in the void, more powerful magic can be used without fear of Dissonance. As such, the original Away Team focused on incorporating sensory spells into their souls, freeing up their Spell Control. Spending time in some form of sensory deprivation, the Astronaut’s perception alters to better accommodate exploration
Mission Log
(Forces ●●) Hidden High Speech
Expanding on the Astronaut’s ability to tap into signals, they are now able to alter and manipulate data. While the primary use is for communication, some Away Teams also use the Attainment to pilot drones with their mind.
(Mind ●●)
To ensure that their observations can be properly recorded and preserved for study by the folks back home, the Astronaut augments their ability to transmit data. They can now copy their thoughts and perceptions into other recepricales - other beings with a touch, or digital mediums by wirelessly downloading the data using the Forces portion of this Attainment.
Encounter Suit
(Forces ●●●, Space ●●●) Science 3, Professional Training (Scientist) 3
Earth, for all her dangers, is a gentle cradle for humanity. Outer space is much less forgiving. The Astronaut meditates at a location, synchronizing themselves with that “anchor point”. So long as this Attainment remains active, the Astronaut is surrounded by a zone of atmosphere identical to the anchor point. This bubble remains atmospherically distinct from the area around it - the Astronaut could walk amidst a volcanic eruption without issue, but would still burn if lava were to enter the radius of their bubble. However, changes to the anchor point such as flooding can cause significant issues for the bubble. As a final note, if transmission signals are present at the anchor point, they are also present within the bubble. This can avoid the time-delay of sending reports via Transmission
FTL
(Forces ●●●●) Science 4, Professional Training (Scientist) 4
Space is vast, and the Astronaut has much to do. This Attainment bends the laws of physics to accelerate their movement - low-rank Astronauts use it on their vehicles, while Masters use it on themselves.
(Space ●●●●)
Transmissions are useful, but distance can cripple that utility. Using the backdoor of Space magic, the Astronaut opens views to distant vistas. These two-way visual windows are often used to communicate with mission control, or to scout a distant destination.
Warp Drive
(Forces ●●●●●) Science 5, Professional Training (Scientist) 5, Fluent High Speech
Further bending physics, the Astronaut frees themself from gravity’s grasp. This takes time, reciting a complex mathematical proof that incorporates several obscure elements of High Speech.
(Space ●●●●●)
Twisting the principles that facilitate their scrying and anchor points, the Astronaut shunts targets across space. Perfect for sending samples home, or exploring the final frontier!
Secrets and Story Hooks
A wide selection of extrasolar objects have vanished from museums and labs across the country, and the local Astronauts seem to be preparing for a long term mission. Unfortunately, one of said samples belonged to the Mysterium, and they are NOT happy.
An Astronaut Away Team has gone dark, their final transmission being a garbled mess of data. Attempts to scry on them or divine their location have failed. The Free Council is scrambling to decode the resultant files, and the Consilium as a whole is bracing for the worst.
An Away Team has been building a moon base on the dark side of the moon. Unfortunately, so have a group of the Seers, and both cabals have just noticed each other
An Away Team has been building an extrasolar base, and included a Co-Location portal. Unfortunately, extrasolar spirits are now using it to avoid the bulwark of Luna and Helios, and the local Werewolves are catching on.
An emanation realm has been discovered, and the Mysterium has determined that an Astronaut is best suited to explore it.
A Time-Master Astronaut claims to have achieved sufficient sympathy to teleport a team of volunteers to the center of the galaxy.