Not quite happy with these - it started from the seed-image of a mage wandering the bottom of the ocean in an classic deep-sea diver suit, but the last few Attainments and the background went in a completely different direction. Any suggestions appreciated.
Benthic Walkers
A legacy of deep sea divers. They are on the verge of extinction due to solitary behavior, but have daimonomikon scattered widely across the world.
Nicknames: Abyssal Hunters, Deep Ones, Sea Dragons
Organization: While solitary in the practice of their Legacy, Deep Ones usually maintain small cadres of surface-side allies. At low levels, this is to ensure that they have crews to man their boats or maintain seaside bases. At high levels, this tends to become twisted into cultish worship amongst the Sleepers and Sleepwalkers.
Theory: The deep places of the world hold secrets beyond counting. Perhaps, in the darkest depths, the world may grow thin enough to slip beyond.
Background: Ostensibly born during the 1820s, the Deep Ones were formed in emulation of the early Standard Diving Dress divers. The Legacy spread slowly, practitioners often becoming solitary wanderers spending most of their time beneath the waves. In modern nights they have become almost extinct, with elder practitioners often inexplicably vanishing. Because of this regular vanishing, Adept- and Master-tier Attainments are frequently novel. The Attainments below are those most commonly still encountered.
Parentage: Mysterium, Free Council, or Adamant Arrow; Thyrsus
Ruling Arcanum: Forces
Yantras: Standard Diving Dress (+1); Being submerged in salt water (+1); Being beneath more than two atmospheric pressures (+2); Detritus from benthic zones (+1 for shallow water, +2 for areas normally inaccessible without equipment)
Oblations: Remaining submerged in a natural body of water; Spending time in a Standard Diving Dress suit; Listening to seashells
Prerequisites: Forces 2, Life 2, Athletics 2
Initiation: In an odd twist, daimonomikon of the Initiate through Disciple attainments are very common, and the most frequent method of initiation. Most appear to be strange statues of water-smoothed stone, shaped into pelagic forms.
Beneath the Waves
(Forces ●, Life ●) Initiation
Sinking into a body of water and attuning themselves to the flows, the Deep One enhances their body and senses to better deal with moving through water.
Into the Depths
(Forces ●●, Life ●●)
The Deep One’s aquatic attunement is enhanced, allowing them to see even in the darkest depths. Further, they begin to sense every spark in the deep, able to pinpoint living beings within their radius.
Prowling the Pit
(Forces ●●●, Life ●●●) Athletics 3, Legacy Pedagogue
The last of the Attainments commonly learned by Deep Ones, this ability protects them from the crushing weight of the abyssal zone. Aside from reducing their need for sustenance and respiration, they ignore the detrimental effects of temperature and pressure.
Apex Predator
(Forces ●●●●) Athletics 4
Already able to move through water more effectively than most terrestrial creatures, the Deep One’s mastery over Forces allows them to accelerate their movement speed. While very useful underwater, this becomes somewhat inconvenient on land
(Life ●●●●)
Until this point, most Deep Ones will have been using the Transform Life spell to gain gills. Upon reaching this Attainment, they assimilate the change into themselves.
Lord of the Deep
(Forces ●●●●●) Athletics 5
This Attainment represents the novel branch developed by one of the only known living Masters of the Legacy. It was supposedly developed as a way to disable predators in the deep, and incapacitate a Seer Cabal that had been regularly hunting them in a submarine.
(Life ●●●●●)
This Attainment represents the novel branch developed by one of the only known living Masters of the Legacy. Said Master elected to take the form of some massive, serpentine creature. When enraged, they add all manner of squamous defenses through use of the Adept Attainment.
Secrets and Story Hooks
There’s a reason Benthic Walkers become more reclusive as they grow in power - The Song. All elder Deep Ones speak something calling them from the deep - a call that grows more insistent as they progress. Ignoring it becomes painful, and it subsides only when dwelling beneath the waves. The Song is also what drives them to scribe a new Daimonomikon upon passing the Disciple level.
A Daimonomikon has been discovered, believed to have been created by the original Benthic Walker. All five levels of the original Legacy are supposedly scribed into the antique diving suit, and the local Deep One is determined to retrieve it from Seer custody.
The Ganges Fan is off-limits to Mages, and the few Deep Ones that are known to have gone to India vanished. The local Consiliums firmly write it off as them running afoul of a particularly tenacious local Hunter compact, but the Councils seem genuinely terrified of something out there.
Much like passing beyond the atmosphere, traveling too far under the waves means you leave the protection of Luna and Helios. Spirits lurk in the deep, mostly natural. The few Magath that form, however… well, pollution and kaiju are rarely a healthy combination.
A Deep One claims to have discovered a Vampire Court dwelling in a local body of water. The next night, his acquaintances begin turning up drained of blood.

Benthic Walkers
A legacy of deep sea divers. They are on the verge of extinction due to solitary behavior, but have daimonomikon scattered widely across the world.
Nicknames: Abyssal Hunters, Deep Ones, Sea Dragons
Organization: While solitary in the practice of their Legacy, Deep Ones usually maintain small cadres of surface-side allies. At low levels, this is to ensure that they have crews to man their boats or maintain seaside bases. At high levels, this tends to become twisted into cultish worship amongst the Sleepers and Sleepwalkers.
Theory: The deep places of the world hold secrets beyond counting. Perhaps, in the darkest depths, the world may grow thin enough to slip beyond.
Background: Ostensibly born during the 1820s, the Deep Ones were formed in emulation of the early Standard Diving Dress divers. The Legacy spread slowly, practitioners often becoming solitary wanderers spending most of their time beneath the waves. In modern nights they have become almost extinct, with elder practitioners often inexplicably vanishing. Because of this regular vanishing, Adept- and Master-tier Attainments are frequently novel. The Attainments below are those most commonly still encountered.
Parentage: Mysterium, Free Council, or Adamant Arrow; Thyrsus
Ruling Arcanum: Forces
Yantras: Standard Diving Dress (+1); Being submerged in salt water (+1); Being beneath more than two atmospheric pressures (+2); Detritus from benthic zones (+1 for shallow water, +2 for areas normally inaccessible without equipment)
Oblations: Remaining submerged in a natural body of water; Spending time in a Standard Diving Dress suit; Listening to seashells
Prerequisites: Forces 2, Life 2, Athletics 2
Initiation: In an odd twist, daimonomikon of the Initiate through Disciple attainments are very common, and the most frequent method of initiation. Most appear to be strange statues of water-smoothed stone, shaped into pelagic forms.
Beneath the Waves
(Forces ●, Life ●) Initiation
Sinking into a body of water and attuning themselves to the flows, the Deep One enhances their body and senses to better deal with moving through water.
Into the Depths
(Forces ●●, Life ●●)
The Deep One’s aquatic attunement is enhanced, allowing them to see even in the darkest depths. Further, they begin to sense every spark in the deep, able to pinpoint living beings within their radius.
Prowling the Pit
(Forces ●●●, Life ●●●) Athletics 3, Legacy Pedagogue
The last of the Attainments commonly learned by Deep Ones, this ability protects them from the crushing weight of the abyssal zone. Aside from reducing their need for sustenance and respiration, they ignore the detrimental effects of temperature and pressure.
Apex Predator
(Forces ●●●●) Athletics 4
Already able to move through water more effectively than most terrestrial creatures, the Deep One’s mastery over Forces allows them to accelerate their movement speed. While very useful underwater, this becomes somewhat inconvenient on land
(Life ●●●●)
Until this point, most Deep Ones will have been using the Transform Life spell to gain gills. Upon reaching this Attainment, they assimilate the change into themselves.
Lord of the Deep
(Forces ●●●●●) Athletics 5
This Attainment represents the novel branch developed by one of the only known living Masters of the Legacy. It was supposedly developed as a way to disable predators in the deep, and incapacitate a Seer Cabal that had been regularly hunting them in a submarine.
(Life ●●●●●)
This Attainment represents the novel branch developed by one of the only known living Masters of the Legacy. Said Master elected to take the form of some massive, serpentine creature. When enraged, they add all manner of squamous defenses through use of the Adept Attainment.
Secrets and Story Hooks
There’s a reason Benthic Walkers become more reclusive as they grow in power - The Song. All elder Deep Ones speak something calling them from the deep - a call that grows more insistent as they progress. Ignoring it becomes painful, and it subsides only when dwelling beneath the waves. The Song is also what drives them to scribe a new Daimonomikon upon passing the Disciple level.
A Daimonomikon has been discovered, believed to have been created by the original Benthic Walker. All five levels of the original Legacy are supposedly scribed into the antique diving suit, and the local Deep One is determined to retrieve it from Seer custody.
The Ganges Fan is off-limits to Mages, and the few Deep Ones that are known to have gone to India vanished. The local Consiliums firmly write it off as them running afoul of a particularly tenacious local Hunter compact, but the Councils seem genuinely terrified of something out there.
Much like passing beyond the atmosphere, traveling too far under the waves means you leave the protection of Luna and Helios. Spirits lurk in the deep, mostly natural. The few Magath that form, however… well, pollution and kaiju are rarely a healthy combination.
A Deep One claims to have discovered a Vampire Court dwelling in a local body of water. The next night, his acquaintances begin turning up drained of blood.
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