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  • Originally posted by TempleBuilder View Post
    Sorry, I don’t have much to say, I’m afraid I’ve been really tired, and not really generating much in the way of criticism, but I’d like to add to what Kaiser has said. Seriously, I think your best legacy (that I’ve gone over in real detail) is the Order of the Iron Tower. You know why? They feel like they would be in a official supplement. They have a clear archetype of Magic that they draw from aka psionics, which isn’t really explored often in Mage, since the game usually instead focuses on the mentalist effects of the Astral. They have a very sensible reason to exist, being a rejection of the Path’s inferior arcana. The attainments all are thematic and make sense, even if Telekinesis is a pain to make into a attainment. The Oblations are pretty good too. (I kinda feel it’s weird to talk about the Yantras, since I suggested them, but I like them. I guess I’m glad you approved of them? I don’t know, still feels weird.) Basically they are really good all around. I don’t know if that’s useful but that’s how I feel.

    Edit: It also works well because it fits right into the Path’s symbolism (probably because you designed it with the path in mind.)
    Ah, sorry! I don't mean to pressure a response. I'm aware that I post pretty frequently, so it seemed prudent to specify that I'm happy to hear criticism later down the line too. Hope you're able to get some rest soon.

    Thanks for the summary, it's very useful! You and Kaiser both highlighted that my weakest ones are those with vague or poorly-defined archetypes, which is helpful.

    (Side note, take pride in the Yantras. They're a good addition in my random-person-on-the-internet opinion.)


    Monkish Asexual.

    I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.

    Comment


    • Originally posted by Cauthon View Post
      Ah, sorry! I don't mean to pressure a response.
      It’s not a problem, I’ve wanted to say something these last few days, but didn’t feel like I much to say that would contribute. I also remember when nobody really said anything when I was making stuff, which never really felt pleasant, so if I have something to say, I try to say it.
      Originally posted by Cauthon View Post
      I'm aware that I post pretty frequently, so it seemed prudent to specify that I'm happy to hear criticism later down the line too. Hope you're able to get some rest soon.
      Thanks! I’m near the end, so hopefully I can rest soon.

      Originally posted by Cauthon View Post
      Thanks for the summary, it's very useful! You and Kaiser both highlighted that my weakest ones are those with vague or poorly-defined archetypes, which is helpful.
      I personally consider finding and building off archetypes that still fits both the conception of the legacy, and the setting, to be the hardest part of making a legacy. (It’s right up there with coming up with a decent name.)

      Originally posted by Cauthon View Post
      (Side note, take pride in the Yantras. They're a good addition in my random-person-on-the-internet opinion.)
      Aw thanks. I do really like those yantras because a lot of legacy yantras are external, with mostly internal yantras a rarity. And they fit the archetype! Mind over matter should rely heavily on one’s mental state. Of course, it’s important to have some physical yantras, and I remembered the trope from when I spent way too much time on that site. It just felt like, in the context of giving criticism, saying “that bit I suggested, that you then used was great” wasn’t very good.


      To whomever reads this, I hope you have a good day/night. May you be Happy.

      So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.

      Comment


      • Levitate is a way to create a returning weapon. How would you create a weapon that only the owner can lift? Gravitic Supremacy? Could that be Keyed?


        Monkish Asexual.

        I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.

        Comment


        • Originally posted by Cauthon View Post
          Levitate is a way to create a returning weapon. How would you create a weapon that only the owner can lift? Gravitic Supremacy? Could that be Keyed?
          Matter 6 Dynamics. Go ask an Archmage, or hit Matter Mastery yourself and then seek out the Aeon of Matter.

          Other than that, some sort of Matter + Fate trickery I guess.


          MtAw Homebrew:
          Even more Legacies, updated to 2E
          New 2E Legacies, expanded

          Comment


          • Originally posted by Cauthon View Post
            Levitate is a way to create a returning weapon. How would you create a weapon that only the owner can lift? Gravitic Supremacy? Could that be Keyed?
            A custom spell using a Weaving of Forces with Fate 2 to allow more specific conditions.

            Another derived application is to use it together with Prime 2 and Ephemeral Enchantment's Reach option, creating a phurba to pierce and bind a specific kind of ephemeral entity.


            New experiences are the font of creativity, when seeking inspiration, break your routine.

            The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
            The Szary Strażnik, an Obrimos Legacy whose invisible hands guide through the Glyphs of Fate (Fate/Prime)

            Comment




            • Originally posted by KaiserAfini View Post

              A custom spell using a Weaving of Forces with Fate 2 to allow more specific conditions.

              Another derived application is to use it together with Prime 2 and Ephemeral Enchantment's Reach option, creating a phurba to pierce and bind a specific kind of ephemeral entity.
              I’d like to make a minor correction. Prevention of movement is Forces Shielding. As in the spell will shield the subject from the force and acceleration that will move it. Most likely has limits on how much force it can ignore.
              Originally posted by Cauthon View Post
              Levitate is a way to create a returning weapon. How would you create a weapon that only the owner can lift? Gravitic Supremacy? Could that be Keyed?
              Shielding spells can have keys, but examples are mostly limited to Space as far as I’m aware. I don’t think anything is particularly preventing you from doing it with a Forces effect, it’s just pretty unusual. I think it just requires a reach.


              To whomever reads this, I hope you have a good day/night. May you be Happy.

              So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.

              Comment


              • Matter could probably amplify weight... make a variant of Shrink and Grow that increases weight by a factor of Potency? The secondary effects would almosy make it more beneficial to keep active at all times - a hammer that weights as much as a semi should hit bloody hard, and is likely to break floors jut by resting on them.

                I'm not sure it would be a straight Shielding of Forces. I mean, the logic is fine, but it seems like it might have a Space component. "Object cannot travel beyond [fixed point] without [Key]". Or would that just be the Keying effect?

                Oh! Monkey’s Paw! Huge penalty to use isn't exactly the same as not being able to lift it, but could certainly model an object being oddly heavy and unwieldy in unworthy hands

                Side note - I assume the ability to make Dissonance-protected Imbued Items is far too powerful an ability to make an Attainment, correct?
                Last edited by Cauthon; 12-09-2022, 06:33 PM.


                Monkish Asexual.

                I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.

                Comment


                • Originally posted by Cauthon View Post
                  Matter could probably amplify weight... make a variant of Shrink and Grow that increases weight by a factor of Potency? The secondary effects would almosy make it more beneficial to keep active at all times - a hammer that weights as much as a semi should hit bloody hard, and is likely to break floors jut by resting on them.
                  Yes, but I can’t think of a way without archmastery to make the weight dependent on who uses it.

                  Originally posted by Cauthon View Post
                  I'm not sure it would be a straight Shielding of Forces. I mean, the logic is fine, but it seems like it might have a Space component. "Object cannot travel beyond [fixed point] without [Key]". Or would that just be the Keying effect?
                  I don’t think so. Works the same ways as a Ward by allowing force through that came from a source with a key.

                  Originally posted by Cauthon View Post
                  Oh! Monkey’s Paw! Huge penalty to use isn't exactly the same as not being able to lift it, but could certainly model an object being oddly heavy and unwieldy in unworthy hands
                  I’d say Fate can’t make something unable to be picked up, but it certainly can make it so it won’t be picked up.

                  Originally posted by Cauthon View Post
                  Side note - I assume the ability to make Dissonance-protected Imbued Items is far too powerful an ability to make an Attainment, correct?
                  Pretty much. Though I wonder if you can turn a legacy attainment into a imbued item.

                  Edit: The Space idea is basically a variant of Ban right?


                  To whomever reads this, I hope you have a good day/night. May you be Happy.

                  So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.

                  Comment


                  • Originally posted by TempleBuilder View Post
                    I’d say Fate can’t make something unable to be picked up, but it certainly can make it so it won’t be picked up.
                    Ah, no, I meant as a similar-but-not-the-same alternative. Not that you can't pick it up, but that Fate makes it so unwieldy to use that it may as well be. -5 dice is a pretty heft penalty. You're probably right though, it's a bit of a stretch.

                    Originally posted by TempleBuilder View Post
                    Pretty much. Though I wonder if you can turn a legacy attainment into a imbued item.
                    I don't think you could, since they aren't exactly spells as Prime understands it. It's an interesting idea though. Anything come immediately to mind that you'd Imbue?

                    Originally posted by TempleBuilder View Post
                    Edit: The Space idea is basically a variant of Ban right?
                    More or less. Ban with Forces conjunctive - external force cannot be applied to this object. Give it a narrow-band-of-denial Key, like "My Owner and any non-intelligent phenomena". That... might need to be two separate Keys. I'd need to work on the wording a bit, but the gist would be that the only things that can't exert direct force on it would be sentient beings other than the owner.
                    Last edited by Cauthon; 12-09-2022, 08:02 PM.


                    Monkish Asexual.

                    I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.

                    Comment


                    • Originally posted by Cauthon View Post
                      Ah, no, I meant as a similar-but-not-the-same alternative. Not that you can't pick it up, but that Fate makes it so unwieldy to use that it may as well be. You're probably right though, it's a bit of a stretch.
                      I was agreeing with you, if you change the wording from people can’t pick it, as in it’s not possible to pick up, to people won’t pick it up, where people hypothetically could do so, but fortune just won’t let that outcome occur. I was just having fun with my word choice. Fate has a range of action prevention, from “simply not worth it” to “roll to even try” to “anti-miracle making it impossible to preform a action because Fate said no”.


                      To whomever reads this, I hope you have a good day/night. May you be Happy.

                      So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.

                      Comment


                      • Originally posted by TempleBuilder View Post
                        I was agreeing with you, if you change the wording from people can’t pick it, as in it’s not possible to pick up, to people won’t pick it up, where people hypothetically could do so, but fortune just won’t let that outcome occur. I was just having fun with my word choice. Fate has a range of action prevention, from “simply not worth it” to “roll to even try” to “anti-miracle making it impossible to preform a action because Fate said no”.
                        Ah, sorry, misunderstood.

                        Heh, you get a hand cramp every time you reach for the handle.

                        EDIT: Maybe a Mind effect? A radiating effect like Incognito Presence, that causes people to believe they can't lift it in the first place?
                        Last edited by Cauthon; 12-09-2022, 08:10 PM.


                        Monkish Asexual.

                        I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.

                        Comment


                        • Originally posted by Cauthon View Post
                          Ah, sorry, misunderstood.

                          Heh, you get a hand cramp every time you reach for the handle.

                          EDIT: Maybe a Mind effect? A radiating effect like Incognito Presence, that causes people to believe they can't lift it in the first place?

                          Another option is using a spell based on Ghostwall, making it intangible to anyone not bearing the soul of the owner. With a Life 1 and Spirit 4, it could be made ephemeral and untouchable to all but the designated owner.


                          New experiences are the font of creativity, when seeking inspiration, break your routine.

                          The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
                          The Szary Strażnik, an Obrimos Legacy whose invisible hands guide through the Glyphs of Fate (Fate/Prime)

                          Comment


                          • Originally posted by KaiserAfini View Post
                            Another option is using a spell based on Ghostwall, making it intangible to anyone not bearing the soul of the owner. With a Life 1 and Spirit 4, it could be made ephemeral and untouchable to all but the designated owner.
                            Ooo, I like that. It's probably the most overt effect we've considered though - Dissonance on that would be a bastard. Why would it need Life 1 and Spirit 4 though? Ghostwall only needs Spirit/Mind/Death 3 to attune the target to the appropriate Twilight, which also seems like a disadvantage. Ban with Life conjunctive could probably achieve a similar end with a lower Gnosis requirement, although it means a wider Arcana spread.

                            Although... if it's ephemeral to anyone but the owner, wouldn't it be useless as a weapon? The Key allows the owner to use it, but doesn't deactivate the spell.

                            Unrelated, but came to mind because I'm playing Monster Hunter - the Scoutfly lanterns from MH: World. You could replicate them with Locate Object with the Reach effect, but would it work best as an Artifact or an Imbued Item?
                            I'm tipsy, please forgive any roughness

                            Artifact:Hunter's Lantern (●●●)
                            Effects: Locate Object (Space ●)
                            Mana Reservoir: 6
                            Activation: Contingent
                            Reach: Advanced Duration, Instant Casting, Sight/Sympathetic Range

                            Attuned to the Primal Wilds, this softly glowing, brontium-ribbed, opaque adamant bulb is meant to hang from the belt of a tracker. When the user of this Artifact taps the bulb and points at a target or their spoor, a stream of glowing motes flow out to highlight the quickest path to the indicated subject. Small clusters will clump around the target, while others form waypoint markers within sightline of each other. If the target left signs of their passage, the waypoints will prioritize and highlight such traces. These motes are easily mistaken as fireflies and generally overlooked as such.

                            The Lantern can "register" up to three targets at once, but will only point towards one at a time. The owner may switch between registered targets through a gentle drumming rhythm on the bulb.

                            The Hunter's Lantern was brought to the Fallen World through the Aquiaitive Awakening of a Thrysus conservationist. The Mage found it very useful for their mundane work, tracking down wildlife and following unknown tracks. Gifted to the Mysterium once the Mage had mastered Space, the Lantern is currently held by the Athenaeum of the Five Fleets, and is usually issued to Sentinels preparing to hunt down fugitives. The Mystagogs are always sure to warn users that the Lantern's trails can be followed in either direction.
                            Last edited by Cauthon; 12-10-2022, 06:24 PM.


                            Monkish Asexual.

                            I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.

                            Comment


                            • Looking at it, it should probably be Spirit 5. Its based on Twilit Body, with a Reach to allow for use where there is no Twilight. Both Arcana should be able to identify the owner having a killing or harming Resonance and filter use to make it solid on those occasions. Maybe with a Reach to add a Key.


                              New experiences are the font of creativity, when seeking inspiration, break your routine.

                              The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
                              The Szary Strażnik, an Obrimos Legacy whose invisible hands guide through the Glyphs of Fate (Fate/Prime)

                              Comment


                              • Originally posted by Cauthon View Post
                                Cool, I look forward to seeing it! Can I assume Remote Control's Reach effect and Golem see use?
                                Here you go, enjoy.


                                Bye.

                                Comment

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