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Unflagged! Huzzah.
In the interim, I updated the Iron Tower a bit: their Adept Attainments got a polish to make them more streamlined, and I ended up replacing the Disciple Attainments wholesale. Not hugely happy that I've now made them bruisers, but I think it overall follows a better arc of progression.
Also still soliciting better names for the Courtlings. "Courtiers of the Thorn Brand" doesn't exactly flow off the tongue.Monkish Asexual.
I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.
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Jewelers of the Jade Maze ? Jade slips are normally used as magical items in xianxia, plus the Hedge itself is being forged into these items, which has the associated color. It covertly alludes to the origin and magical nature of the items, at least enough to pick the context clues with an Occult roll.
New experiences are the font of creativity, when seeking inspiration, break your routine.
The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
The Szary Strażnik, an Obrimos Legacy whose invisible hands guide through the Glyphs of Fate (Fate/Prime)
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Originally posted by KaiserAfini View PostJewelers of the Jade Maze ? Jade slips are normally used as magical items in xianxia, plus the Hedge itself is being forged into these items, which has the associated color. It covertly alludes to the origin and magical nature of the items, at least enough to pick the context clues with an Occult roll.
Anyway, here's an unrelated Imbued Item.
Imbued Item: Westphall's Snowglobe (●●●●● ●●●●)
Effects: Secret Room (Space ●●●●), Alter Direction (Space ●●●●)
Mana Cost: 2
Mana Reservoir: 1
Activation: Persistent
Reach: Indefinite Duration
Other Traits: No Flexible Reach, Relinquished, Everywhere, Combined Spell
A curio in many ways, and difficult to replicate due to the needed understanding of Space, Prime, and Matter, Westphall's Snowglobe is a portable Sanctum. Looking from the outside like nothing more than a palm-sized snowglobe containing a highly detailed castle, discerning eyes might notice that there is no liquid or "snow" within. Further, careful study will soon reveal a small, complex, and well crafted hatch on the globe's brass base.
Passing through this hatch -impossible without the use of spells such as Break Boundary or Teleport- reveals a well-appointed and vaguely steampunk entry hall, which in turn leads to a grand marble staircase. Ascending these steps bring the visitor into the castle proper, a perfectly constructed domicile that can house dozens of people comfortably. Originally Shaped of plaster and Lastingly reinforced by copious castings of Alter Integrity, the castle is fully decorated with simple furniture of high quality. However, residents will need to be creative for mundane tasks such as cooking or ablutions, as there is no plumbing or electrical systems. Spacious gardens of real loam extend around the castle proper, their quality and crops depending on how well the current owner tends them.
The interior of the Snowglobe is a "massive" space created through the Secret Room spell. The entire area remains perfectly balanced through the use of the Alter Direction spell, keeping the direction of "up" fixed on the peak of the Snowglobe's dome.
Many have owned the globe over the years, with various levels of care given to it's upkeep. Careless owners, for example, have often forgotten that plants need sunlight and left the orb to languish on shelves or in storerooms.Last edited by Cauthon; 03-11-2023, 11:32 PM.Monkish Asexual.
I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.
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Somehow, this makes me visualize one of its owners having built a room inside for their snowglobe collection, where each snowglobe was filled by utilizing a Making of Space and Time to store copies of their favorite moments in history. Like a more festive version of Trazyn The Infinite's archive.
New experiences are the font of creativity, when seeking inspiration, break your routine.
The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
The Szary Strażnik, an Obrimos Legacy whose invisible hands guide through the Glyphs of Fate (Fate/Prime)
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As mught be expected from nascent godlings, Mages have a tendency to recreate mythological artifacts and items of myth. The Gjallarhorn is one such item, seeing several variants in circulation amongst Asatru enthusiasts and dedicated warriors.
Imbued Item: "The" Gjallarhorn, AKA The Iron Gjallarhorn (●●●●● ●●●)
Effects: Golem (Matter ●●●●), "Forces - Mutable Mask" (Forces ●●)
Mana Cost: 2
Mana Reservoir: 1
Activation: Contingent (The horn is sounded)
Reach: Instant Casting
Other Traits: No Flexible Reach, Relinquished, Everywhere, Permanence, Combined Spell
A variant popular in Matter-heavy Consilli, this Gjallarhorn is a curved war-horn wrought of fine steel and etched with Elder Futhark runes. When blown, it animates any humanoid structures within a [Scale] area around the sounder. These golems converge on the hornsounder and follow her orders to the letter. The golems also gain a simple Forces illusion as they come to life, causing them to appear as armored vikings. The most pragmatic owners will ensure they have a stable of suitable subjects on hand to animate, an army in effegy prepared to march at the horn's call.
A vanishingly rare version of this Gjallarhorn has a Mind component, creating highly intelligent units of golems to serve the hornsounder.
Imbued Item: "The" Gjallarhorn, AKA The Ivory Gjallarhorn (●●●●● ●●●)
Effects: Quicken Corpse (Death ●●●), Corpse Mask (Death ●●)
Mana Cost: 3
Mana Reservoir: 3
Activation: Contingent (The horn is sounded)
Reach: Advanced Duration, "Super Zombies" Reach Effect
Other Traits: No Flexible Reach, Relinquished, Everywhere, Time In A Bottle, Combined Spell
A highly morbid version of the Gjallarhorn, this silver-bound ivory war-horn is often outlawed in "civilized" Consilli. When blown, it causes any corpses within a [Scale] area around the sounder to animate under her control. Any obvious signs of their undeath are masked for the duration, papering over wounds and decongealing blood.
Imbued Item: "The" Gjallarhorn, AKA The Avernian Horn (●●●●● ●●●)
Effects: Create Avernian Gate (Death ●●●●●)
Mana Cost: 2
Mana Reservoir: 3
Activation: Contingent (The horn is sounded)
Reach: Advanced Duration
Other Traits: No Flexible Reach, Relinquished, Time In A Bottle, Everywhere
Forged of weathered brass, it is traditional to engrave the words "The Grave Is No Bar To My Call" around the mouth of these horns in a dead language or High Speech.
Boasting one of the oldest known Gjallarhorns amongst their number, The Avernian Horns are relatively simple in function but require a great deal of preparation to use. When blown, they rip open an Avernian Gate where the sounder stands, the Iris always leading to a specific Underworld realm tied to that particular horn. Owners who do not perform their due diligence may see a scant handful ghostly marauders arrive on the scene, but those who prepare can call up legions of the dead. The fact that these allies will not be affected by Dissonance usually makes up for the fact that the hornsounder will need to have negotiated their services beforehand.Last edited by Cauthon; 04-02-2023, 05:18 AM.Monkish Asexual.
I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.
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Legacy seed - "wand" using, potion-brewing witch.
I'm thinking Prime/Matter, and primarily want to make use of Word of Command, "Create Tass", and Spell Potion. The Disciple-level practitioners would basically end up being potion-sellers, with their exact repertoire depending on their other Arcana. Life would likely end up being very popular.
On the other hand, it feels a lot like I'm just remaking the Eyes of Ein Sof.
Initiate- Word of Command (Instant Casting)
- Use "wands"
- Detect Substance (Instant Casting, factors to Scale)
- Supernal Vision (Advanced Duration, Instant Casting)? Scribe Grimoire (Instant Casting, Lasting)?
- SV is basic, but reliable.
- SG is... boring, and kinda pointless. Maybe make it be able to "copy" existing Grimoires? That way they can peddle cantrips even if they don't know them.
- Craftsman's Eye (Instant Casting, "How to Use", Permanence)
- Limited to potential ingredients or tools for crafting potions, food, candles, or other consumables.
- "Create Tass" (Advanced Duration)
- Based on Mana Battery. Spend an hour creating a consumable, which grants Mana when consumed. Atypical - costs no Mana to activate, but stored Mana is drawn from the Legacy member's own pool upon creation.
- Spell Potion (Advanced Duration)
- Same as the above, and can be activated simultaneously. Stored spells don't take up Spell Control, as long as the Legacy member is the one infusing them.
- Dispel Magic (Instant, Sight, Lasting)? Wards and Signs (Instant, Duration, Potency to Primary)?
- Boring, if reliable options.
- ???
- ???
- Golem? (Instant Casting, Advanced Duration) Only works on Spell Potions created with the Disciple Attainment?
Last edited by Cauthon; 04-02-2023, 05:38 AM.Monkish Asexual.
I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.
- Likes 1
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- Word of Command (Instant Casting)
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Is this a Moros legacy? You could try and pull inspiration from SoS Stygian section on Prime, I find it very evocative. I see could see the legacy being very different than the Eyes by focusing on Tass as a catalyst.
As for the various attainments, Detect Substance could be good for the first for getting rare materials for potions. As for the second, Craftsman's eye with the reach for how to use the object is the way to go, lets one know how to use any artifact or substance they come across. Very useful for a magic item focused legacy. I should note that you can make "potions" from certain materials like drugs to produce various effects on the body, by enhancing various properties. Bet that gets weird when that's Tass with unusual properties.
I'm not sure about the Pseudo-Demesne, I've always felt that's more for legacies that tie themselves to a specific location. Something like putting themselves into the land. Now making a pseudo soul stone feels more in line with the Magical item maker feel, which can then be leveraged into a Demesne if you want, or a super golem.
To whomever reads this, I hope you have a good day/night. May you be Happy.
So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.
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Originally posted by TempleBuilder View PostIs this a Moros legacy?
As for the various attainments, Detect Substance could be good for the first for getting rare materials for potions.
As for the second, Craftsman's eye with the reach for how to use the object is the way to go, lets one know how to use any artifact or substance they come across. Very useful for a magic item focused legacy. I should note that you can make "potions" from certain materials like drugs to produce various effects on the body, by enhancing various properties. Bet that gets weird when that's Tass with unusual properties.
I'm not sure about the Pseudo-Demesne, I've always felt that's more for legacies that tie themselves to a specific location. Something like putting themselves into the land. Now making a pseudo soul stone feels more in line with the Magical item maker feel, which can then be leveraged into a Demesne if you want, or a super golem.Monkish Asexual.
I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.
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Originally posted by Cauthon View PostProbably have it be a rider on the Supernal Vision then. A pity, I kinda wanted to make Scribe Grimoire an Attainment for the heck of it.
Originally posted by Cauthon View PostGuess I was leaning into the witch-y stereotypes, where you don't challenge Baba Yaga in her cabin. Maybe not then. The Matter capstone being the ability to Golemize any spell poition might be fun - health potions that force themselves down your throat if you've passed out, that kind of thing.
To whomever reads this, I hope you have a good day/night. May you be Happy.
So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.
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What about Shaping, being able to hide your potions anywhere, repairing your cabin or sinking an unruly visitor into the floor seems fitting.
New experiences are the font of creativity, when seeking inspiration, break your routine.
The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
The Szary Strażnik, an Obrimos Legacy whose invisible hands guide through the Glyphs of Fate (Fate/Prime)
- Likes 1
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