Chosen of Mars
A legacy of cohesion-destroying, conquering warriors.
Nicknames: Iconoclasts, Conquerors, Oathtakers, Unravelers (Derogatory)
Organization: Iconoclasts rarely form any united Legacy organization. Most frequently, powerful “Conquering Kings” will enter a detente with each other, agreeing to rule their own little slices of creation rather than engage in mutually-assured destruction. Inheritors to this branch of the Legacy usually initiate by stealing soulstones to study, although some “lucky” few are occasionally selected as inheritors.
“Breakers of Bonds” on the other hand are highly independent, preferring to wander and maintain as few ties as possible. Their apprentices are more common than those of their counterparts, but also have a much higher fatality rate.
Theory: All connections are exploitable - either as a weapon or a tool.
Background: There is a romanticized view of two champions engaging in battle in place of their armies, as a way to conserve life. This Legacy arose from this symbol, an Awoken champion that could strike away the bonds of unity that bound their enemy together. Disunited, such a foe would fall with minimal fuss. This was a popular Arrow Legacy in those times, contrasted by a few practitioners in the Praetorian Ministry who used their abilities to incite bloody civil wars.
Though the Legacy saw a drop in membership when war became a sprawling affair of trenches and meat grinders, it saw a resurgence amongst the Seers during the Cold War. With a few well-placed Iconoclasts, the Praetorian or Hegemony could erode a nation that grew too powerful by destroying their unifying symbols.
In modern nights, the Seer branch of the Legacy has begun to develop a rivalry with the Icon Legacy. The Icons exist to be symbols, uniting people behind ideals and hope for the future. A Legacy dedicated to destroying such bonds is anathema to them, and the few times Icons and Iconoclasts have met have ended violently.
On the Pentacle's side, the Council of Dragons makes up the majority of the population, primarily "Conquering Kings". A few "Breakers of Bonds" exist in the Crucible faction, and in the Guardians of the Veil.
Parentage: Acanthus; Adamant Arrow, Guardians of the Veil, Seers of the Throne (Hegemony, Praetorian)
Ruling Arcanum: Space
Yantras: Dueling Weapons (+1, +2 if designed for cutting); Banners and iconography of defeated foes (+1); Referring to oneself and others in dehumanizing terms (+1); Diadems and crowns (+1, +2 if taken from defeated foes); Dueling as champions (+2)
Oblations: Engaging in a duel, Eliminating Sympathetic connections by mundane means, Encouraging sedition
Prerequisites: Space 2, Shadow Self, Manipulation 2, Weaponry 2 OR Brawl 2 OR Firearms 2
Initiation: Sever the ties that bind you - such connections only serve as a weakeness for others to exploit. Harm's heart is pure.
Overwhelming Ferocity
(Space ●) Initiation
The Iconoclast surges towards their foe in a blinding burst of speed, throwing them off-kilter.
(Fate ●)
Sensing the subtle vibrations of Fate to guide their movement, the Iconoclast is able to nudge their actions in defiance of destiny.
Chinks in the Armor
(Space ●●) Empathy 2, Subterfuge 2
While known as skilled duelists, the Iconoclast’s true strength lies in their manipulation of interpersonal ties. They know at a glance who a foe holds close to their heart, or what patriotism drives them. And in knowing these ties, the Iconoclast can plan how to break them.
(Fate ●●)
The web of social connections are not the only threads that hold a person together. The Iconoclast’s senses become fine-tuned enough to sift out the strands of destiny upon their foe.
Under This Sign Shall We Conquer
(Space ●●●) Imposing Nimbus, Empathy 3 OR Subterfuge 3
While not yet capable of severing partnerships at will, the Iconoclast can make use of a less delicate tool. With a sharp word they inflict their foe with a crushing sense of inadequacy, an overwhelming sense of societal pressure that drives them towards voluntary isolation.
(Fate ●●●)
The Iconoclast rips at the threads of Fate, twisting the subtle designs to their own whims.
Ties Undone
(Space ●●●●) Empathy 4 OR Subterfuge 4
Just as their blades cleave flesh, the Iconoclast’s will severs the ties that bind. Striking their foe in some deliberate manner -a punch, a challenging slap, a sword thrust, or even a “friendly” slap on the shoulder- causes the victim’s bonds of sympathy to snap.
(Fate ●●●●)
Torn strands of Fate trail the Iconoclast’s hands, spitting sparks like downed power cables. With a flick of their wrist, the Iconoclast sears their foe with these volatile vestiges of destiny.
Divided You Fall
(Space ●●●●●)
More than mere social isolation, the Iconoclast shuts their foe off from the world. Few survive these opaque bubbles, isolated from all that sustains them.
(Fate ●●●●●)
Here the practices of the Legacy stand are divided. The Iconoclast’s personal philosophy determines which version of the Attainment they choose to learn:
“Conquering King”
The Iconoclast pummels their foe into submission -by word or by blade- and offers them their life in exchange for service.
OR
“Breaker of Bonds”
The Iconoclast shatters the bonds of Fate, finally casting their foe adrift from any anchors.
A legacy of cohesion-destroying, conquering warriors.
Nicknames: Iconoclasts, Conquerors, Oathtakers, Unravelers (Derogatory)
Organization: Iconoclasts rarely form any united Legacy organization. Most frequently, powerful “Conquering Kings” will enter a detente with each other, agreeing to rule their own little slices of creation rather than engage in mutually-assured destruction. Inheritors to this branch of the Legacy usually initiate by stealing soulstones to study, although some “lucky” few are occasionally selected as inheritors.
“Breakers of Bonds” on the other hand are highly independent, preferring to wander and maintain as few ties as possible. Their apprentices are more common than those of their counterparts, but also have a much higher fatality rate.
Theory: All connections are exploitable - either as a weapon or a tool.
Background: There is a romanticized view of two champions engaging in battle in place of their armies, as a way to conserve life. This Legacy arose from this symbol, an Awoken champion that could strike away the bonds of unity that bound their enemy together. Disunited, such a foe would fall with minimal fuss. This was a popular Arrow Legacy in those times, contrasted by a few practitioners in the Praetorian Ministry who used their abilities to incite bloody civil wars.
Though the Legacy saw a drop in membership when war became a sprawling affair of trenches and meat grinders, it saw a resurgence amongst the Seers during the Cold War. With a few well-placed Iconoclasts, the Praetorian or Hegemony could erode a nation that grew too powerful by destroying their unifying symbols.
In modern nights, the Seer branch of the Legacy has begun to develop a rivalry with the Icon Legacy. The Icons exist to be symbols, uniting people behind ideals and hope for the future. A Legacy dedicated to destroying such bonds is anathema to them, and the few times Icons and Iconoclasts have met have ended violently.
On the Pentacle's side, the Council of Dragons makes up the majority of the population, primarily "Conquering Kings". A few "Breakers of Bonds" exist in the Crucible faction, and in the Guardians of the Veil.
Parentage: Acanthus; Adamant Arrow, Guardians of the Veil, Seers of the Throne (Hegemony, Praetorian)
Ruling Arcanum: Space
Yantras: Dueling Weapons (+1, +2 if designed for cutting); Banners and iconography of defeated foes (+1); Referring to oneself and others in dehumanizing terms (+1); Diadems and crowns (+1, +2 if taken from defeated foes); Dueling as champions (+2)
Oblations: Engaging in a duel, Eliminating Sympathetic connections by mundane means, Encouraging sedition
Prerequisites: Space 2, Shadow Self, Manipulation 2, Weaponry 2 OR Brawl 2 OR Firearms 2
Initiation: Sever the ties that bind you - such connections only serve as a weakeness for others to exploit. Harm's heart is pure.
Overwhelming Ferocity
(Space ●) Initiation
The Iconoclast surges towards their foe in a blinding burst of speed, throwing them off-kilter.
(Fate ●)
Sensing the subtle vibrations of Fate to guide their movement, the Iconoclast is able to nudge their actions in defiance of destiny.
Chinks in the Armor
(Space ●●) Empathy 2, Subterfuge 2
While known as skilled duelists, the Iconoclast’s true strength lies in their manipulation of interpersonal ties. They know at a glance who a foe holds close to their heart, or what patriotism drives them. And in knowing these ties, the Iconoclast can plan how to break them.
(Fate ●●)
The web of social connections are not the only threads that hold a person together. The Iconoclast’s senses become fine-tuned enough to sift out the strands of destiny upon their foe.
Under This Sign Shall We Conquer
(Space ●●●) Imposing Nimbus, Empathy 3 OR Subterfuge 3
While not yet capable of severing partnerships at will, the Iconoclast can make use of a less delicate tool. With a sharp word they inflict their foe with a crushing sense of inadequacy, an overwhelming sense of societal pressure that drives them towards voluntary isolation.
(Fate ●●●)
The Iconoclast rips at the threads of Fate, twisting the subtle designs to their own whims.
Ties Undone
(Space ●●●●) Empathy 4 OR Subterfuge 4
Just as their blades cleave flesh, the Iconoclast’s will severs the ties that bind. Striking their foe in some deliberate manner -a punch, a challenging slap, a sword thrust, or even a “friendly” slap on the shoulder- causes the victim’s bonds of sympathy to snap.
(Fate ●●●●)
Torn strands of Fate trail the Iconoclast’s hands, spitting sparks like downed power cables. With a flick of their wrist, the Iconoclast sears their foe with these volatile vestiges of destiny.
Divided You Fall
(Space ●●●●●)
More than mere social isolation, the Iconoclast shuts their foe off from the world. Few survive these opaque bubbles, isolated from all that sustains them.
(Fate ●●●●●)
Here the practices of the Legacy stand are divided. The Iconoclast’s personal philosophy determines which version of the Attainment they choose to learn:
“Conquering King”
The Iconoclast pummels their foe into submission -by word or by blade- and offers them their life in exchange for service.
OR
“Breaker of Bonds”
The Iconoclast shatters the bonds of Fate, finally casting their foe adrift from any anchors.
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