In my campaigns, my players just kind of mage sight anything and everything of interest. This results in me revealing surface and deep information on-the-fly, rather than planning it out ahead of time. I also don't really have central 'mysteries' because of how easily they're solved -- mysteries are instead nodes of the adventure, clues and information the party gets while exploring the plot.
Is this a common experience? Do y'all plot your mysteries out ahead of time, the way the book seems to indicate? Do you use the alternate rules for extending the action to days-long found in Signs of Sorcery?
Is this a common experience? Do y'all plot your mysteries out ahead of time, the way the book seems to indicate? Do you use the alternate rules for extending the action to days-long found in Signs of Sorcery?
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