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Homebrew: Acamoth Investments

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  • Homebrew: Acamoth Investments

    Acamoth weren't getting a lot of attention since their inception in 1e; their corebook Investments weren't that great even in 1e, and they are downright laughable in 2e. I took it upon myself to write new ones which would actually be worth the fact that you are dealing with Abyssal entity to get them.

    General information
    All Acamoth Investments are modelled as Persistent Conditions. They all have same Resolution: Condition ends when the pact with Acamoth ends (usually after year and day passes).

    Acamoth Investment: Absolute Freedom (Persistent)
    Being bound in Fallen World they don't understand, all Acamoths wish to be free to roam the Abyss again without logic or restrictions. This Investment Condition gives part of this absolute freedom to the mage to use as he pleases. For the duration of the Condition, Mage can spend Willpower and/or Mana to break any and all kinds of spells and Conditions restricting his freedom of movement, will and destiny. Locking mage in moment, stuffing him in parallel dimension, putting his mind on the loop - none of these will work. Mage must spend Mana and/or Willpower equal to Potency of binding spell + 1 to break binding; if mage lacks required Mana and/or Willpower, he may shed this Condition itself to break binding (though this does not release him from deal with Acamoth!). If spell doesn't change physical location of the mage, mage just returns to his senses; in all other cases, mage returns to the spot chosen during deal negotiation (usually his Sanctum or Safe Place).
    The relation of the mage with world around him changes subtly, becoming a minor Space/Mind/Fate Mystery; other mages may notice this and pursue the answer.

    Acamoth Investment: Ageless (Persistent)
    Acamoth stops aging of the mage, completely. Mage do not age or develop new age-related diseases or Conditions; ones he had at the time of making the deal are postponed, but not purged from his Pattern. Mage is completely immune to any attacks which force body to age or wither (like some attacking Death or Time spells).
    The body of the mage changes subtly, becoming a minor Life/Death Mystery; other mages may notice this and pursue the answer.

    Acamoth Investment: Corrupted Fountain (Persistent)
    Acamoth allows mages to tap into his own vast reserves of energy, effectively becoming a mage familiar for the purpose of converting Essence to Mana. For the duration of this Condition, mage can spend Willpower to immediately gain three points of Mana; he can spend said Mana immediately on any ability powered by Mana, ignoring any Gnosis-imposed limits; if mage lacks required Willpower, he may shed this Condition itself to instantnly restore entire Mana pool (this does not release him from deal with Acamoth!). Spent Willpower can be only restored through indulging Vice of the mage or night's sleep, which will be filled with horrible Abyssal nightmares, which can result in negative Mental Conditions.
    The Nimbus of the mage changes subtly, becoming a minor Prime/Mind Mystery; other mages may notice this and pursue the answer.

    Acamoth Investment: Horrible Regeneration (Persistent)
    Acamoth grants unnatural powers of regeneration to mage, allowing him to survive the most gruesome damage possible. For the duration of this Condition, mage can spend Mana or Willpower to immediately heal all bashing, lethal or aggravated damage, or remove physical Tilt or relevant Condition; if mage lacks required Mana and/or Willpower, he may shed this Condition itself to heal wounds (this does not release him from deal with Acamoth!). The regeneration is abhorrent to watch: flesh grows into deformed, mutated forms which "mature" to normal organs and limbs in seconds (causing breaking points to Sleepers, and negative mental Conditions to Sleepwalkers and mages). This Condition also do not allow mage to die. If mage suffer instantly fatal wound (like blowing the head off or being bisected in half), this Condition forces him to automatically use remaining Mana or Willpower to heal himself. This takes one turn and forces a Resolve + Composure check on mage to resist developing negative Mental Condition as result of such close brush with death. The ghost of mage may also appear, as this count as near-death experience.
    The body of the mage changes subtly, becoming a minor Life/Death Mystery; other mages may notice this and pursue the answer.

    Acamoth Investment: Impossible Rote (Persistent)
    Acamoth allows mages to use fraction of his own power to produce stable, repeatable effect replicating feat achievable by Supernal magic. Mage can create one Rote and learn it, even if he doesn't have required Arcana to learn it, and use it as if he learned this Rote in the usual way. Casting this Rote always spends one point of Mana; Paradox risks don't differ from any other spell. Mage may choose to Inure this rote while negotiating the deal; the Acamoth can also grant Antinomian Rote, if Mage wishes to learn one.
    The Nimbus of the mage changes subtly, becoming a minor Prime Mystery; other mages may notice this and pursue the answer.

    Acamoth Investment: Impossible Student (Persistent)
    Abyss contains everything and nothing. That everything contains a lot of practical experience to be called when needed, and Acamoth can provide that experience on demand, making mage impossibly experienced in the areas he just shouldn't be. Mage gains 10 (it may be more or less, depending on the deal made) Merit dots. In any situation where he wants or needs a Merit which can be learned by the mage, he can spend those dots to instantly purchase and use this Merit. At the end of scene, he is able to "unlearn" the Merit and get the dots back.
    The memory of the mage changes subtly, becoming a minor Mind Mystery; other mages may notice this and pursue the answer.

    Acamoth Investment: Inner Perfection (Persistent)
    Acamoth supercharges mage with energy, bringing his natural abilities and talents to absolute peak condition. Mage chooses Attribute Category during deal negotiation. For the duration of this Condition, mage have all attributes in this Category increased by 4 points; this can allow mage to have 6+ Attributes for the duration of the Condition; he also receives exceptional success on 3 successes instead of 5 in all rolls including boosted characteristics.
    The mind of the mage changes subtly, becoming a minor Mind Mystery (or Life Mystery in case of Physical Attributes); other mages may notice this and pursue the answer.

    Acamoth Investment: Leave no Trace (Persistent)
    Ultimately, Acamoth don't belong to this world, and they can share this gift with a willing mage. For the duration of the Condition, Mage leaves no trace behind himself, effectively stopping being part of this world. His actions are quickly forgotten by the Sleepers around; he shed all Sympathetic connections and can't form new ones for the duration of Condition; Space, Time and Fate tracking spells can't find the mage, as if he never existed in the first place. This Condition goes retroactively in the past and into the future; mage cannot be seen by Postcognition spells and alike; his actions can't be seen by Divination, and results of his actions can't be seen, essentially showing false future of anyone affected by Mage actions.
    The relation of the mage with world around him changes subtly, becoming a minor Space/Time/Fate Mystery; other mages may notice this and pursue the answer.

    Acamoth Investment: Lifedrinker (Persistent)
    Acamoth changes the body and Pattern of the mage, allowing him to absorb life force from people and convert it to Mana. For the duration of the Condition, Mage grants ability to steal life force from other people. By default, he can do it by touch; it may also require other activities agreed upon in deal (like drinking blood or having sex). This deals one point of lethal damage per turn to subject, and Mage receives two points of Mana from this (Mana could be spent immediately this turn). Target does not notice that damage until it acquires wound penalties from it. Mage can decide if he wants to use this ability and may turn it off if needed.
    The body of the mage changes subtly, becoming a minor Life/Death Mystery; other mages may notice this and pursue the answer.

    Acamoth Investment: Uncanny Knowledge (Persistent)
    Acamoth allows mages to tap into his own vast Abyssal knowledge. Once per chapter, Mage gains Informed Condition, which can be resolved on virtually any knowledge check possible (this resolution may grant Arcane Beat by ST permission).
    The memory of the mage changes subtly, becoming a minor Mind Mystery; other mages may notice this and pursue the answer.
    Last edited by Dark Archon; 11-21-2022, 02:53 PM.

  • #2
    Originally posted by Dark Archon View Post
    their corebook Investments weren't that great even in 1e, and they are downright laughable in 2e.
    I don't know what you mean by this, given that acamoth Investments are not modeled in any of the books in 2e so far as I can find in my library. Please clarify?


    Resident Lore-Hound
    Currently Consuming: Demon: the Descent 1e

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    • #3
      Originally posted by Satchel View Post
      I don't know what you mean by this, given that acamoth Investments are not modeled in any of the books in 2e so far as I can find in my library. Please clarify?
      I mean that if you take Acamoth Investments from 1e (I remember reading them in 1e corebook, I think) and use them as written in 2e, they aren't very impressive, much less impressive enough to enter a deal with Abyssal creature which may result in your Wisdom going bonkers and mind turning to mush.

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