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  • Originally posted by totalgit View Post

    The yantra bonus is not capped at +5. The bonus you get from the skill is capped at +5 and then you get an additional die if its a order rote. If you have the skill at 7 you'd only get +5 from the skill but still get the additional die for the order rote making a +6.

    This was my initial impression and what I had been going with.

    However, the earlier responses plus this in the errata

    Mudra Yantras cap at +5 each. It's still possible to, say, give yourself Athletics 5 with one spell before casting an Athletics-based rote for maximum effect, or buy a superhuman skill with a Gnosis above 5, but it won't benefit rotes.

    Pushed me to just hard cap it at 5 for any Yantra, regardless of specialty. Since I have one player who took 5 in his rote specialties, and 1's in other skills he wanted so he could just boost them with Mind 3, I think it's probably the right call.

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    • Do Proximi Blessings gain the unlimited free Reach when their spells are kept within the bounds of a Demesne of the Realm that has the given Arcanum as Ruling ?


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      • I'd allow it. A Demesne is an artifical conduit to the Supernal, and Proximi are drawing down Supernal power the same as a Mage is.


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        • Originally posted by KaiserAfini View Post
          Do Proximi Blessings gain the unlimited free Reach when their spells are kept within the bounds of a Demesne of the Realm that has the given Arcanum as Ruling ?
          Proximi can't use Yantras, the Paradox mitigation of a Demesne or Verge is applies to spells that qualify for the Yantra bonus, and the effects of Paradox on Proximus Blessings is different from its effects on spells. I'd say "no."


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          • Originally posted by Satchel View Post
            Proximi can't use Yantras, the Paradox mitigation of a Demesne or Verge is applies to spells that qualify for the Yantra bonus, and the effects of Paradox on Proximus Blessings is different from its effects on spells. I'd say "no."
            I'd say yes, Proximi can't use yantras, but the bonus is for *spells*, not casters.

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            • Originally posted by jsnider3 View Post
              I'd say yes, Proximi can't use yantras, but the bonus is for *spells*, not casters.
              Agreed. The fact that the caster can't utilize the Yantra bonus doesn't mean the spell stops qualifying for that Yantra.


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              • Originally posted by jsnider3 View Post
                I'd say yes, Proximi can't use yantras, but the bonus is for *spells*, not casters.
                Which is why I had a line that I ended up deleting saying that if you wanted to emphasize the "Supernal power in their blood" point I'd make a caveat for appropriate Supernal Verges, but…

                Despite the mechanical language, Proximi are not spellcasters and their Blessings are not actually spells. They get free Reach on every Blessing as though they had exactly the number of Arcanum dots needed to cast that spell, and every further Reach applies one die of Paradox risk; seldom do I expect a Proximus will need more than six Reach on a single Blessing, nor do I anticipate Mage's equivalent of ghoul families, stigmatics, and wolf-blooded to need to avail themselves of a resource specifically built to help spellcasters push their limits without having undergone the ordeals that make pushing one's limits a tempting process by Awakening, or at least not the weak version of such a resource that doesn't insulate spells from Dissonance nor allow the Supernal to intrude upon the Phenomenal without being called.

                These are family lines with a limited quantity of Will-powered Supernal abilities that cash in for Arcane Experience when the character Awakens. They get the ability to perform thematically-appropriate oblations to generate Mana and spend Mana to mitigate Paradox risk, which for them translates to reducing the changes of their family curse getting worse for a while and little else. They're very clearly made to model the sort of power-with-a-price inborn abilities similarly found in other gamelines, not simply to act as Diet Magi.


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                • Would a mobile scrying window just be a Reach effect added to Scrying? That is, a mobile sensory node that the mage can shift about. You can make something close using Psychic Projection, but that requires abandoning your body.


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                  • Originally posted by Cauthon View Post
                    Would a mobile scrying window just be a Reach effect added to Scrying? That is, a mobile sensory node that the mage can shift about. You can make something close using Psychic Projection, but that requires abandoning your body.
                    Can you use something like one mind two thoughts to exist in your body and psychically projected at the same time? (And is that commonly used for exploring the Astral and remaining conscious)

                    For a Scrying window to be mobile it would have to change subject... I like the idea of an AoE effect where you could focus on anything which enters the area (as they become subject to the spell) which is almost how AoE effects actually work.

                    So i would allow that with a reach effect on Scrying. How and Ever, i think you are looking for something more like Telekenisis, where the spell gives you a power which you can then use on different targets.

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                    • Originally posted by orathaic View Post

                      Can you use something like one mind two thoughts to exist in your body and psychically projected at the same time? (And is that commonly used for exploring the Astral and remaining conscious)

                      For a Scrying window to be mobile it would have to change subject... I like the idea of an AoE effect where you could focus on anything which enters the area (as they become subject to the spell) which is almost how AoE effects actually work.

                      So i would allow that with a reach effect on Scrying. How and Ever, i think you are looking for something more like Telekenisis, where the spell gives you a power which you can then use on different targets.
                      Psychic Projection specifically leaves the body comatose, with the phrasing impling that there's no conscious part of you remaining in it. I don't think One Mind Two Thoughts can overcome that, although it is the spell I would require for multi-tasking with mobile scrying windows.

                      As for Telekinesis - RAW, Telekinesis is cast on single targets, you cant switch subjects once it's cast. Which, sadly, greatly reduces utility.


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                      I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.

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                      • Originally posted by Cauthon View Post

                        As for Telekinesis - RAW, Telekinesis is cast on single targets, you cant switch subjects once it's cast. Which, sadly, greatly reduces utility.
                        Reading Telekinesis, that isn't clear.

                        It states you can move an object, but not that the object is the subject of the spell (i presume casting this as an AoE spell does give greater utility with your interpretation)


                        I guess it is the repeated concentration and instant actions which make me think that the spell isn't like other spells. You can't have a dynamic spell which changes on an instant action like that. You have to set the imago upon casting, which is fine if you are the subject of the spell and it gives you a power... But that doesn't exclude the idea that you also have to pick an object to move...

                        Edit: (the only similar spell i can think of is Matter Shaping, where you may require a crafts roll, but it lets you continue to shape the subject until the spell duration ends).

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                        • Originally posted by orathaic View Post
                          Reading Telekinesis, that isn't clear.

                          It states you can move an object, but not that the object is the subject of the spell (i presume casting this as an AoE spell does give greater utility with your interpretation)


                          I guess it is the repeated concentration and instant actions which make me think that the spell isn't like other spells. You can't have a dynamic spell which changes on an instant action like that. You have to set the imago upon casting, which is fine if you are the subject of the spell and it gives you a power... But that doesn't exclude the idea that you also have to pick an object to move...

                          Edit: (the only similar spell i can think of is Matter Shaping, where you may require a crafts roll, but it lets you continue to shape the subject until the spell duration ends).
                          Presumably, Telekinesis grants its subject the ability to project telekinetic force; it alters how the subject interacts with physical force (by greatly loosening the ‘You need limbs’ feature).


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                          • Huh. Yeah, I think I misinterpreted how Telekinesis works. Based on the first line I thought it was "targeted object", but the fourth line supports it being an extension of the Mage's will.


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                            I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.

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                            • Hang on, then what is the range on the telekinetic force? Your normal armspan? Sight?


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                              I make Legacies when I'm bored. They're of middling quality, but have a look if you're interested. Advice and suggestions are welcome and appreciated.

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                              • Originally posted by Cauthon View Post
                                Hang on, then what is the range on the telekinetic force? Your normal armspan? Sight?
                                I think the force appears according to casting - touch/sensory - but can be manipulated a theoretically infinite distance away from the mage. But you'll be limited in what you can do with it if you can't see what you're doing.

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