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  • Originally posted by Phillip Morin View Post
    What happen if a Banisher gets to Integrity 0? Do they become Rapt?
    Per Nameless and Accursed, p51, "Harrowed Banisher Systems," Banishers can't lose their last dot of Integrity, because, per Mage 2e Core's own sidebar on Integrity (p299), Integrity doesn't drop below 1 under normal circumstances.


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    • Originally posted by Cauthon View Post
      Tass accumulates in mundane objects within the Hallow. Would it be reasonable to rule that any Mana Batteries in the Hallow get filled with "tass" first, taking priority over Fallen objects until full on the grounds that it's an ideal vessel?
      I think a Mana Battery will no more effortlessly accumulate Mana than a mage will, and that the tass takes priority in the absence of spells or oblations to absorb Mana on the basis of how only a characteristic material within the Hallow will become it, suggesting a particular alignment of natures.

      Still, it's within the power of any mage who can create a Mana Battery to cast the Channel Mana spell with a long duration that will periodically attempt to draw from the Hallow, so there would be a process for just leaving it there to absorb.


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      • Originally posted by Cauthon View Post
        Tass accumulates in mundane objects within the Hallow. Would it be reasonable to rule that any Mana Batteries in the Hallow get filled with "tass" first, taking priority over Fallen objects until full on the grounds that it's an ideal vessel?
        I think a Weaving of Forces and Prime could be used on the Hallow so the mana has higher conductivity to anything that can hold it.


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        • Originally posted by KaiserAfini View Post

          I think a Weaving of Forces and Prime could be used on the Hallow so the mana has higher conductivity to anything that can hold it.
          I'm not really sure about a spell of an Arcanum that makes a thing that is not under its purview act as though it is.

          Like, would you think you could use a spell incorporating Forces and Matter to give electricity a freezing point?

          Never mind that the proposition isn't really how conductivity works anyway. It's a property of materials, not electricity. Copper has high conductivity, that doesn't mean electrons move towards it wherever it goes (imagine the implications that would have for the fact we make coins out of it).


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          • I don’t know, we use river metaphors for electrical training. Giving electricity a freezing point just sounds like stopping the flow from the electricity side, not the material side. It’s a neat effect.


            To whomever reads this, I hope you have a good day/night. May you be Happy.

            So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.

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            • Originally posted by Cauthon View Post
              Tass accumulates in mundane objects within the Hallow. Would it be reasonable to rule that any Mana Batteries in the Hallow get filled with "tass" first, taking priority over Fallen objects until full on the grounds that it's an ideal vessel?
              I think this depends on your metaphysics on how Mana becomes Tass. Personally I think it’s a specific property of the Hallow that makes it turn cave moss or sugar skulls or whatever, but that ignores the theory that released mana flows into the nearest Hallow. I can certainly see that being a Reach option on Mana Battery, maybe even with another stealing mana from other sources, like Pattern Scouring and Sacrifice. Maybe it’s like Sophis, and can scavenge used mana. That one would need lots of Reach, I think.


              To whomever reads this, I hope you have a good day/night. May you be Happy.

              So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.

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              • Originally posted by Cauthon View Post
                Tass accumulates in mundane objects within the Hallow. Would it be reasonable to rule that any Mana Batteries in the Hallow get filled with "tass" first, taking priority over Fallen objects until full on the grounds that it's an ideal vessel?

                Originally posted by KaiserAfini View Post

                I think a Weaving of Forces and Prime could be used on the Hallow so the mana has higher conductivity to anything that can hold it.


                Originally posted by Isator Levi View Post

                I'm not really sure about a spell of an Arcanum that makes a thing that is not under its purview act as though it is.

                Like, would you think you could use a spell incorporating Forces and Matter to give electricity a freezing point?
                We probably don't need Forces. A Prime Patterning/Making spell to grant a Hallow a Feature (as per Signs of Sorcery) ought to work. (As opposed to trying to meddle with the to-be 'batteries', or 'free' Mana)


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                • Originally posted by TempleBuilder View Post

                  I think this depends on your metaphysics on how Mana becomes Tass. Personally I think it’s a specific property of the Hallow that makes it turn cave moss or sugar skulls or whatever, but that ignores the theory that released mana flows into the nearest Hallow. I can certainly see that being a Reach option on Mana Battery, maybe even with another stealing mana from other sources, like Pattern Scouring and Sacrifice. Maybe it’s like Sophis, and can scavenge used mana. That one would need lots of Reach, I think.
                  Love a good metaphysics conversation.

                  I don't think it is a property of Hallows proper, i think it is a property of the Fallen world. Mana tends to crystalize into Tass as a result of not being in the Supernal, but crystalization also need super saturation - which is what happens when too much mana accumulated in a Hallow (ok maybe it is a feature of Hallows... But i would assume it could happen in other places if mana was force there too).

                  Makes me wonder, how would mana from a Hallow in the Shadow/Underworld/Astral/Hedge (Other Realms?) behave differently? How would the Tass formed be affected?

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                  • Originally posted by orathaic View Post

                    Pretty sure the 1e Acamoth wanted to return to the Abyss and try to make deals withmages (not having enough powerto do so on their own - but offering investments* to mages willing to help).

                    I would presume by contrast Gulmoth wanted to get access to the material world (presumably to corrupt it). But they aren't mention in the index of 1e core, i am left wondering where i got that idea.

                    *Extra power, usually temporary
                    My favorite motive to give abyssal creatures is that they seek to Ascend, in order to ‘naturalize’ their corrupted symbols into the tapestry. Most would not necessarily know how to do this, but it puts me in the mind for look for ways they can leverage short-term intrusions, ways they can fit into an ecosystem, and some kind of grand symbolic scheme they work toward.
                    I had the idea once that a summoned abyssal would work toward a cannibal cult, and culminate in ‘the Hunger’ (Antagonists, 118) retroactively becoming a ‘natural’ curse. But I decided a plot where the PCs were supposed to fail was not a fun play experience.
                    Of course, my tastes lean heavily toward metaphysics and cosmic tier stuff, so I look for chances to include Imperial Mysteries when I perhaps should not.


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                    • If someone buys the Sleepwalker Merit, which is worth 1 dot, and then later acquires any Supernatural Merit (which automatically confers Sleepwalker status IIRC), then the Sleepwalker Merit in itself no longer does anything and its 1 XP investment is refunded as per Sanctity of Merits, right? Also, is Astral Adept a valid example of a Supernatural Merit? I'm unsure, since Mages can also have it, and Supernatural Merits are usually exclusive to mortals.


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                      • Originally posted by GibberingEloquence View Post
                        If someone buys the Sleepwalker Merit, which is worth 1 dot, and then later acquires any Supernatural Merit (which automatically confers Sleepwalker status IIRC), then the Sleepwalker Merit in itself no longer does anything and its 1 XP investment is refunded as per Sanctity of Merits, right? Also, is Astral Adept a valid example of a Supernatural Merit? I'm unsure, since Mages can also have it, and Supernatural Merits are usually exclusive to mortals.
                        Yes, and sure, why not? It’s a merit, that gives one supernatural powers. I think Mummy has a few Supernatural that can be picked up by both Mortals, and the Arisen, if you need a precedent.


                        To whomever reads this, I hope you have a good day/night. May you be Happy.

                        So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.

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                        • I think only Sleepewalker-sleepwalkers can carry spells for Mages? Definitely not listed anywhere, but I default to Wolfblooded and other half-splats not having the same relationship to the Supernal.


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                          • Originally posted by Cauthon View Post
                            I think only Sleepewalker-sleepwalkers can carry spells for Mages? Definitely not listed anywhere, but I default to Wolfblooded and other half-splats not having the same relationship to the Supernal.
                            Can anyone become a sleepwalker? I know the merit fitful sleeper exists, but narratively you can't gain this merit without being affected by Quiessence.

                            The other route i am aware of is failing to sign a watchtower, which requires the ability to awaken (which i assume Wolfbloddsd can't do).

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                            • Originally posted by orathaic View Post

                              Can anyone become a sleepwalker? I know the merit fitful sleeper exists, but narratively you can't gain this merit without being affected by Quiessence.

                              The other route i am aware of is failing to sign a watchtower, which requires the ability to awaken (which i assume Wolfbloddsd can't do).
                              I believe Wolfblooded can (though there's debate about whether they keep their Tell or not).

                              Personally I'd allow any Sleepwalker to hold spells. Being a Sleepwalker, whatever the origin, implies a certain openness to magic and the rest comes from the relationship with the mage.

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                              • Do you think Prime Veiling/Fraying can enhance already existing illusions? Like for example, a hologram, or a Changeling’s Mask?


                                To whomever reads this, I hope you have a good day/night. May you be Happy.

                                So, I made some Mage Legacies here, with some help. They vary in quality, but I hope you take a look at them. Every one contains pieces of me, for better or worse.

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