Announcement

Collapse
No announcement yet.

New Runes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Utilizing similar logic, I think it would be interesting if a set was created by building upon oracle bone script. The story goes that those trace back to the mythic Xia dynasty. That way you build on ideograms that trace back to a mythic era civilization, a different way to parse the Supernal.


    New experiences are the font of creativity, when seeking inspiration, break your routine.

    The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
    The Szary Strażnik, an Obrimos Legacy whose invisible hands guide through the Glyphs of Fate (Fate/Prime)

    Comment


    • #17
      Originally posted by KaiserAfini View Post
      Utilizing similar logic, I think it would be interesting if a set was created by building upon oracle bone script. The story goes that those trace back to the mythic Xia dynasty. That way you build on ideograms that trace back to a mythic era civilization, a different way to parse the Supernal.
      Oh yeah. Or perhaps hybridize Linear B, Old Persian, Hieroglyphs, and Tamil-Brahmi to reflect on the origin and influence of the Diamond.


      Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
      The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
      Feminine pronouns, please.

      Comment


      • #18
        Originally posted by ArcaneArts View Post
        The runes are derived from the alphabet of the magi, itself a derivative of the Hebrew alphabet constructed at some point in the 17th century (look ma, I can read a wiki). Awakening takes that and add logical floruishes to communicate what they're depicting (which is why the Company of the Codex's rune looks like a little ship, yes that's very silly) to root the feeling occultism even further into the setting, by actually engaging with a prominent feature of Western occultism.
        Ah, I see. That's good to know, thanks.

        The runes I made came from symbolizing the concepts directly so they would make better sense to use as Yantras in a modern age.

        Originally posted by ArcaneArts View Post
        So, like, they have a logic to how they constructed, where as the fanmade product are just....kind of straightforward, generic, and superficial.
        So being straightforward is somehow not logical, it's not generic to just smack some symbols together (the Legacies are especially bad with this), and it's not superficial to literally rip from an occult alphabet with no discernible context.

        Because reasons, I guess.

        Originally posted by Isator Levi View Post
        I feel as though there's a distinct lack of consistency in these designs, what with the inclusion of both abstract shapes and stylized images that directly depict their subject (like the one for Veiling), and that even the abstract forms don't look like they're following the same principles. The Acanthus symbol look like it's coming from a completely different design standard than the runes for Fate and Time, as though one put an Egyptian hieroglyph in the middle of some Chinese characters.
        Oh good, actually constructive criticism. I suppose I can amend the Acanthus rune by hollowing out the crescents (and doing the same for Clavicularius's horns). On a similar note, Unveiling could use some work, too. Although I think Thyrsus still works to reflect the Path's tendency towards bucking convention.

        Originally posted by Isator Levi View Post
        Many of them don't really look as though they'd organically follow the idea that the runes are the swirling shapes mana assumes when it is released over a subject.
        That's only because I never tried depicting that. I always imagined that Mana would flow according to how one would believe it "should" from their particular perspective, considering that it's the pure energy from a realm of concepts.​
        Last edited by crapcarp; 05-25-2023, 01:02 AM.

        Comment


        • #19
          Originally posted by crapcarp View Post
          So being straightforward is somehow not logical,
          Having a logic to a symbolset is not the same thing as not having one meaning that the symbolset isn't "logical." A stopsign, a stylized skull, and a photorealistic image of a dog are all straightforward, but if you tried to claim all three things were from the same emoji pack you'd be laughed out of the room.

          It is important not to confuse runes with emblems or logotypes. They're letters in an alphabet, and so design sensibility says they should look like they're from the same set of symbols prior to any sort of stylization into different "fonts."

          As presented you have mixed pictograms with pictures in terms of levels of abstraction. I can't construct a spell-sentence with these things a la Eternal Darkness: Sanity's Requiem without most combinations looking like I made a shorthand note ransom-letter-style, which should probably not be the result when attempting to present something meant to hang together in a semi-standardized fashion.


          Resident Lore-Hound
          Currently Consuming: Demon: the Descent 1e

          Comment


          • #20
            To expand on that, the runes in the games all being rooted and derived from the alphabet of the magi is internally coherent and consistent with each other-even if you don't know that that's what they are doing, you can see that each is like to each other.

            In this project, a lot of the symbols are such an immediate beeline as to be immediately uncreative*-a scythe for Death, a Gaelic treffoil for the Acanthus, a dowsing rod for Knowing, an Illuminati eye for the Seers-that you never stop to consider how discordant it is to have a Templar cross for Perfecting, the Crowley Chaos sign for the Abyss, an an alchemical sigil for the Moros, a tomoe for Forces, and the Masonic dagger for the Guardians of the Veil. The only thing these things have in common is that they're probably the first thing you'd think of for symbols for those things, and the result is like trying construct a sentence that correctly uses Gaelic Irish, Italian, German, Japanese, Farsi, and English words and grammar structures all at once.

            And that would be fine if it was trying to be applied to a world where there was a chaos and discord to magic-certainly it's be quite at home in Ascension, where the nature of power and reality are all different symbolsets and adjoined meaning competing against each other for primacy-but for a game like Awakening, where all models are arguably shadows, gates, and path onto the True Ideal that is Magic, it's wildly out of place for communicating the particular. Maybe if they had been rendered with more thought and intent into how these things are alike it would have worked(as an example, you're very clever with having 4 eight-pointed stars that all mean different things applied fairly appropriately individual, but they all feel like that they have no relationship to each other where they probably show have some tweaking towards that direction, because Supernal magic is not the same as real world magic models), but as is, it's basically visual gibberish. Even if you don't know any of the backgrounds to these symbols, they still feel discordant from each other, and that is at odds with the neo-platonic approach to Awakening.

            So, yeah, straightforward is not logical here.

            *and without enough attention to detail to justify tapping into archetypalism.


            Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
            The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
            Feminine pronouns, please.

            Comment


            • #21
              Originally posted by Satchel View Post
              Having a logic to a symbolset is not the same thing as not having one meaning that the symbolset isn't "logical." A stopsign, a stylized skull, and a photorealistic image of a dog are all straightforward, but if you tried to claim all three things were from the same emoji pack you'd be laughed out of the room.

              It is important not to confuse runes with emblems or logotypes. They're letters in an alphabet, and so design sensibility says they should look like they're from the same set of symbols prior to any sort of stylization into different "fonts."
              I guess that's the main stumbling block here: you're using the original definition of the word "rune" to mean "letter". Understandable, but it doesn't account for how definitions shift. Rune, in the modern context, means "magical symbol". Like it or not, that's what it has become. Being a realm of concepts, the Supernal would shift in accord with this new definition.

              Besides, I derived the runes based entirely on their use as Yantras, so they're not needed as an alphabet.

              Originally posted by Satchel View Post
              As presented you have mixed pictograms with pictures in terms of levels of abstraction. I can't construct a spell-sentence with these things a la Eternal Darkness: Sanity's Requiem without most combinations looking like I made a shorthand note ransom-letter-style, which should probably not be the result when attempting to present something meant to hang together in a semi-standardized fashion.
              Oh yes, much better to mash them all together, I suppose.​​ Sure...

              Originally posted by ArcaneArts View Post
              To expand on that, the runes in the games all being rooted and derived from the alphabet of the magi is internally coherent and consistent with each other-even if you don't know that that's what they are doing, you can see that each is like to each other.

              In this project, a lot of the symbols are such an immediate beeline as to be immediately uncreative*​

              *and without enough attention to detail to justify tapping into archetypalism.
              As opposed to taking letters from an existing alphabet with no regard to any sort of symbolism beyond said alphabet's occult association.​

              Originally posted by ArcaneArts View Post
              Templar cross for Perfecting
              Ummm, no. No it is not.

              Originally posted by ArcaneArts View Post
              the Crowley Chaos sign for the Abyss
              And I suppose having all the Path runes stuck with an in-filled diamond is totally better...

              Originally posted by ArcaneArts View Post
              an alchemical sigil for the Moros
              An alchemist sigil for alchemists...

              Originally posted by ArcaneArts View Post
              a tomoe for Forces
              Wrong again.

              Originally posted by ArcaneArts View Post
              the Masonic dagger for the Guardians of the Veil.
              Well, you're half-right on that one, I guess.

              Originally posted by ArcaneArts View Post
              And that would be fine if it was trying to be applied to a world where there was a chaos and discord to magic-certainly it's be quite at home in Ascension, where the nature of power and reality are all different symbolsets and adjoined meaning competing against each other for primacy-but for a game like Awakening, where all models are arguably shadows, gates, and path onto the True Ideal that is Magic, it's wildly out of place for communicating the particular.
              So let's take some random letters from an alphabet associated with magic and start fusing them into meaningless amalgams, rather than directly depicting the concepts themselves.

              Originally posted by ArcaneArts View Post
              Maybe if they had been rendered with more thought and intent into how these things are alike it would have worked
              Now that's just rich.

              Originally posted by ArcaneArts View Post
              (as an example, you're very clever with having 4 eight-pointed stars that all mean different things applied fairly appropriately individual, but they all feel like that they have no relationship to each other where they probably show have some tweaking towards that direction, because Supernal magic is not the same as real world magic models)
              Negative compliments aren't appreciated.

              Originally posted by ArcaneArts View Post
              but as is, it's basically visual gibberish. Even if you don't know any of the backgrounds to these symbols, they still feel discordant from each other, and that is at odds with the neo-platonic approach to Awakening.

              So, yeah, straightforward is not logical here.
              Only because you're judging it based on a standard it's not trying to achieve. I never tried making an alphabet here.

              Comment


              • #22
                Okay everyone chill out. Arc's not a fan. That's fine, but be nice or don't bother commenting.

                I think the word 'alphabet' is misleading in Satchel's comment and that maybe thinking of Chinese characters will make the distinction clearer. Only a few of the most basic Chinese characters bear even the most tenuous pictorial connection to the things they represent after millenia of abstraction.

                So the literalness and intuitiveness of your designs strike me as more like app icons. I could see them being used on a Free Council-run dark web site for subtly introducing Sleepers to Supernal mysteries. Moreso than as things mages would be writing in notes to each other.

                All that said, I actually hate the idea of High Speech having discrete, stable Fallen forms, whether written or spoken. It doesn't make sense to me to have High Speech be just another human language but with an inherent magic scrambler stopping the unAwakened from understanding it.

                My own headcanon - and I could have sworn some text suggested it as a possibility though I've never found it again - but my own headcanon is that mages write/say whatever they want but imbue their expression with subtle Truth, which can be found by other mages. The reason a Sleeper might see some written High Speech as random doodles is because that is exactly what the mage drew. But another mage sees the subtle meaning. If the Sleeper copied the doodles perfectly, the reading mage would see only doodles. But if the second mage wrote the same thing in High Speech but did so in, say, nonsense Sanskrit both mages would see the High Speech as being the same (perhaps they experience the difference in physical forms as something like different fonts). But expressing and understanding High Speech is an inherently magical act, of which Sleepers are simply incapable.

                Comment


                • #23
                  Originally posted by MorganG View Post
                  Okay everyone chill out. Arc's not a fan. That's fine, but be nice or don't bother commenting.
                  Arc, Satchel, and Heavy Arms have a consistent history of nay-saying anyone who goes against ChronDark's default material. It's the main reason I don't post here very often; this is par for the course.

                  Comment


                  • #24
                    Originally posted by MorganG View Post
                    My own headcanon - and I could have sworn some text suggested it as a possibility though I've never found it again - but my own headcanon is that mages write/say whatever they want but imbue their expression with subtle Truth, which can be found by other mages.
                    From the text:
                    Originally posted by Mage 2e Core, p66, "High Speech"
                    Magical runes are derived from the shapes Mana makes when mages release it while using Mage Sight. They work in spellcasting like drawing a blueprint works in construction. High Speech as a communication method doesn’t have to be written in runes. A mage can use any alphabet to write High Speech down, safe in the knowledge that only Awakened mages will be able to read it.​


                    Resident Lore-Hound
                    Currently Consuming: Demon: the Descent 1e

                    Comment


                    • #25
                      Mmm. This could be a Libertine’s project/Obsession, in-universe.


                      MtAw Homebrew:
                      Even more Legacies, updated to 2E
                      New 2E Legacies, expanded

                      Comment


                      • #26
                        Originally posted by 21C Hermit View Post
                        Mmm. This could be a Libertine’s project/Obsession, in-universe.
                        I think it falls in the niche of the Cryptologos.


                        New experiences are the font of creativity, when seeking inspiration, break your routine.

                        The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
                        The Szary Strażnik, an Obrimos Legacy whose invisible hands guide through the Glyphs of Fate (Fate/Prime)

                        Comment


                        • #27
                          Originally posted by MorganG View Post
                          My own headcanon - and I could have sworn some text suggested it as a possibility though I've never found it again - but my own headcanon is that mages write/say whatever they want but imbue their expression with subtle Truth, which can be found by other mages.
                          As Satchel pointed out, that is indeed already the case. The runes as they appear in the book are almost non-diegetic, more a unified representation of [insert use of lanuage as a symbol of language here] than telling you it's always going to appear as the deviation from the magi alphabet.


                          Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
                          The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                          Feminine pronouns, please.

                          Comment


                          • #28
                            Originally posted by crapcarp View Post

                            Arc, Satchel, and Heavy Arms have a consistent history of nay-saying anyone who goes against ChronDark's default material. It's the main reason I don't post here very often; this is par for the course.
                            Don't call out other posters. Take a warning.


                            Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

                            Forum Terms of Use
                            the Contact Us link.

                            Comment


                            • #29
                              Well, since I'm aware of it, my commentary is that I'm actually pretty okay with deviation from default material-Mirrors and the Chronicler's Guides were my major re-entry points into Chronicles, and the spirit of breaking apart games and remaking them into something different is something that delights me to this day. I am a principle believer in fan games and fan products, even if I tend to find a lot of them lacking, because it's in the spirit of expansion and reinvention where the new and unexpected is bound to happen.

                              I do have two particular issues that come up a lot though, and I'll admit to them:

                              1) A lot of attempts I've seen over the year often don't have enough thought applied to them to really work out thoroughly, and the two main roots of that are often a) trying to give more weight to something superficial or craft level where the loadbearing weight is at a deeper level of the process*, and b) trying to fix or change something without applying Chesterton's Fence** to whatever they're trying to fix/change in the first place, and so make something that often doesn't work like they intended it to, and often would bring up a host of issues along with it.
                              2) A lot of the attempts that I've commented on over the years are the one where the motive for making the homebrew was nothing more than not liking, even hating, the original material-and more importantly than that, the "homebrew" is less about making something new and more just an excuse to complain about the thing they don't like. This I have little to no tolerance for, I'll admit, because after Gecko and Camilla doing that (and a few others) for so long, I'm spent on negativity masquerading as projects, and honestly I just don't trust anything good coming out of that mindset. I've yet to be proven wrong.

                              For this project, You very clearly have a good eye for signficant symbols, and are decently deft at color theming them, but you don't demonstrate ideas to unify them and make them work together, with little supporting them being in the same box of symbols beyond being popular iconography and having magical association. They don't do anything that the runes in Awakening do, and arguably they don't do anything beyond replacing runes to replace them, and to your own admission you made them because you don't like the runes in Awakening, with no other idea stated for what you were aiming to do with this.

                              So no, they don't work, because they aren't made to do anything except fill in the space of things you don't like, and quite frankly that's not enough. But the thing of the matter is that that's a problem you can fix. You can do something about that. I believe you could be a very adept creative if you were ever to really apply yourself to the work.

                              THis is gonna hit on a third thing that I take issue with. I understand people having problems and errors that they will run into, and I understand overcoming them is not something done overnight. But when people double down and cling to what they're doing, particularly when it's motivated by hatred, that's when I lose patience. A lot of these sort of people seem to think that if they just wait a bit and then put up the same thing, they won't run into the same problems, and tend to get upset when they are still asked to learn and grow. I can understand a problem and a mistake, but I detest a pattern of the stuff.

                              If you just want people to like and approve of your stuff, well, the geek is not going to inherit the earth. If you want to homebrew, if you want to be creative in public spheres, you're going to get criticism, and if you want to get that approval for your work, you're probably going to have to learn from that criticism at some point. If you don't want to deal with that, then don't be a creative in public. That's all there is to it.

                              *For those unaware of what I'm talking about, I tend to rely a lot on Scott McCloud's Six Steps of Art for planning, constructing, and criticizing media, which understands any given bit of creation as one that starts with the (1)idea and the (2)form, develops an (3)idiom for constructing the overall (4)structure, then getting into the nitty gritty with the (5) craft of each part of the structure, and then applying polish to the (6) surface. People, however, tend to learn backwards, being drawn in by the superficial details and copying them, then learning how to really an individual part, then how to put indidivual parts into a good structure, then developing unique idioms, before directly engaging with their ideas and the form of the medium they work with. A good example of this in our neck of the wood is whenever someone wants to create a five by five splat metric without ever asking if the idea they're making needs to have an x and y splat, or if it even needs to be understood as a major template in the first place.
                              **Chesterton's Fence is a principle that posits that before one should remove or change something, they must first understand why a thing was done in the first place, and how it did that thing. This is done in an effort to not only cut down on fixing something just to fix it, but to ensure that the fix is well and truly effective and possibly expansive in it's utility.


                              Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
                              The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                              Feminine pronouns, please.

                              Comment


                              • #30
                                Originally posted by ArcaneArts View Post

                                As Satchel pointed out, that is indeed already the case. The runes as they appear in the book are almost non-diegetic, more a unified representation of [insert use of lanuage as a symbol of language here] than telling you it's always going to appear as the deviation from the magi alphabet.
                                Oh right, silly me. I'm now having flashbacks to a philosophy of language lecturer who had invented his own notation for "the concept referred to by the word 'thing'", as distinct from the word 'thing', and indeed from things themselves.

                                Comment

                                Working...
                                X
                                😀
                                🥰
                                🤢
                                😎
                                😡
                                👍
                                👎