I really like what your ruling there Freemind. I think I'll end up using it as well.
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Stop-gap God-Machine mechanics for Mage
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Originally posted by Freemind View Post
It is the same for lethal or bashing. Aggravated doesn't receive any bonus. The reason I keep lethal and bashing the same is that I play morality up in my games so using lethal force has a greater moral risk.
And it is the normal dice roll for a spell (gnosis+arcana or skill+attribute+arcana) and then add in the Arcana dots as damage for bashing or lethal. I found that it gives the mages damage that is intimidating without being broken. I just drop those bonus points for aggravated.
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A question from my partner on the mechanics of spell in GMC rules - If we use Forces Telekinesis ( or Matter's Plasticity ) we can use Grapple Maneuver in enemy with the spell itself. Problem is this - how to decide it's on the effects? Are spellcasting successes goes to the Strength + Brawl - Defense roll on Grapple? Or this dicepool is rolled after the spell? When are effect of spell come to being - in the moment of casting spell ( i.e. PCs initiative ) or after the whole turn of combat come to end ( i.e. ater every one made they actions in the turn )?
My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
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Originally posted by wyrdhamster View PostA question from my partner on the mechanics of spell in GMC rules - If we use Forces Telekinesis ( or Matter's Plasticity ) we can use Grapple Maneuver in enemy with the spell itself. Problem is this - how to decide it's on the effects? Are spellcasting successes goes to the Strength + Brawl - Defense roll on Grapple? Or this dicepool is rolled after the spell? When are effect of spell come to being - in the moment of casting spell ( i.e. PCs initiative ) or after the whole turn of combat come to end ( i.e. ater every one made they actions in the turn )?Last edited by Freemind; 11-07-2014, 03:38 PM.
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Something a player of mine asked and I had no idea how to answer about spell casting in 2e:
Can an archmaster creates a rote, does it contain reach equal to his current dots in that arcanum?
My playerwas suggesting it as a possible quest for masters, as finding that Archmaster's grimoire would allow them to have greater reach for master level spells (and thus give even Masters a reason to seek out new rotes/grimoires). But it also made me think that it would allow an archmage (who will have at minimum a die pool of 12 when casting per 1e) to create rotes for themselves that would give those huge die pools rote quality, while maintaining their huge reach advantage for sub-Imperial practice spells.Last edited by Freemind; 11-07-2014, 03:53 PM.
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Originally posted by Freemind View PostSomething a player of mine asked and I had no idea how to answer about spell casting in 2e:
Can an archmaster creates a rote, does it contain reach equal to his current dots in that arcanum?
My playerwas suggesting it as a possible quest for masters, as finding that Archmaster's grimoire would allow them to have greater reach for master level spells (and thus give even Masters a reason to seek out new rotes/grimoires). But it also made me think that it would allow an archmage (who will have at minimum a die pool of 12 when casting per 1e) to create rotes for themselves that would give those huge die pools rote quality, while maintaining their huge reach advantage for sub-Imperial practice spells.
In terms of the ways this would be different from a Master, there's three concerns: the extra Reach, the Archmaster being more powerful, and someone else getting this rote. I suspect Reach will see some diminishing returns after you get to 5, since presumably the system is being balanced around Mastery as the pinnacle of feasible spellcasting.
In terms of the Archmaster being ridiculously powerful, that pretty much comes with the territory. IM makes it pretty clear PCs should primarily encounter Seekers through either shadowy patronage or simply by stumbling across one of their works, and neither of those really seems like it would be a situation where the players cry foul if the Archmaster grossly outcasts them.
In terms of someone else getting the rote, I'd suspect spreading something like that widely would violate the Pax. There are almost certainly a handful floating around, preserved by ancient Masters or inscribed onto the walls of Ruins, but amassing more than one or at most 2 would be the work of a lifetime of effort (and possibly part of the build-up to a Threshold Seeking).
In terms of incentivizing rotes for your Master PCs, I think in some ways it's a natural part of a Mage's story that as they accumulate sufficient knowledge they shift from being the student to being the teacher. Masters themselves get great benefits now for creating rotes, and they can translate these benefits into even greater ones by teaching them to their apprentices. You might still seek out non-Archmaster Grimoires simply for rotes from Arcana you haven't mastered, or simply to acquire further resources you can use to improve your students.Last edited by GhostTurtle; 11-08-2014, 01:33 PM.
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Oh, this was all more of an idle question my troupe had. I wasnt worried about an archmage being OP, it just hit me how much more awe inspiring their command of magic would be with rotes in 2e. Thanks for the feedback GhostTurtle, I think those are all good points.
I will say that I don't know about reach not being useful at 5+. Advanced duration, instant cast and sympathetic/sensory range would all still be huge benefits for mastery level spells, and an archmage would be able to theortically use multiple advantages without risking additional paradox. And I am sure making/unmaking spells will have some reach conditions to tempt even Masters to hubris. An archmage would be able to instantly bring about some dizzying effects without ever having to use an Imperial Practice or risking paradox within the new system ( if said reach/rote system extends with 6+ dots). If they can make a rote with that reach included, they would have a spell that would almost never fail and would out-compete anything a master could perform safely. Which is exactly how I want my archmages to be
I could see such a rote getting into non-archmmage hands being a Pax violation, but I was planning on using such a rote as exactly how you describe: a very rare Mystery that is there to help players on their Threshold Seekings. I would definitely not have them as something anyone could stumble upon.Last edited by Freemind; 11-08-2014, 11:19 PM.
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