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Addicted to Mystery: What do you want to see in the Fallen World Chronicles?

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  • Originally posted by GhanjRho View Post

    Assuming that the spell factor tables hold from 1E:
    Lets assume Omar Obrimos is Gnosis 3, Forces 4, and has a 3 die Yantra for this spell. That's a total dice pool of 10, which lets us take 5 increments of penalties. All applied to potency, that's an end damage of 9L. Off a chance die, but still. Even assuming we only take it down to 6 dice (a good, reasonably safe number), that's still a 6L attack that ignores armor and defense, is perfectly concealable, and costs the mage nothing.
    Omar Obrimos would have to either cast it at Touch Range or as a Ritual to avoid Paradox. He's got two points of Reach, but needs three to do an Instant Unraveling effect at sensory range Covertly. As an ST, I'd be perfectly fine with an Adpet's choices being Ritual, Grapple, Bashing, or Paradox.

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    • Note that "Touch" range doesn't imply that you actually have to touch your target to deliver the spell. You have it in your hand, like if it was a baseball for example, that's "Touch" range. You then can throw it at your target with an Dexterity+Athletics (-Defense?) roll.


      I'm So Meta Even This Acronym

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      • Yes - what was an "Aimed" spell is a touch-range spell that the mage has designed to be thrown. The advantage is you're not spending reach on it (and hey, maybe you're a baseball star or something and are really good at it). If you do spend the Reach to cast at sensory range, Cover and Defense don't have any effect.


        Dave Brookshaw

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        • Originally posted by Dave Brookshaw View Post
          Yes - what was an "Aimed" spell is a touch-range spell that the mage has designed to be thrown. The advantage is you're not spending reach on it (and hey, maybe you're a baseball star or something and are really good at it). If you do spend the Reach to cast at sensory range, Cover and Defense don't have any effect.

          Could then spell be cast, like, I don't know, by shooting the bullet from the gun? Would it be still Touch beacuse you are touching the weapon delivering it?


          My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
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          • Mmmm, maybe. That sounds like something an Arrow would do.


            I'm So Meta Even This Acronym

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            • I would think being able to do something like that should fall under the purview of some sort of merit, like Adamant Hand, or at the very least require using the weapon as a yantra in the spell.

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              • Originally posted by Dave Brookshaw View Post
                Yes - what was an "Aimed" spell is a touch-range spell that the mage has designed to be thrown. The advantage is you're not spending reach on it (and hey, maybe you're a baseball star or something and are really good at it). If you do spend the Reach to cast at sensory range, Cover and Defense don't have any effect.
                Yes - another piece of the jigsaw. But the real question is- are they contested or resisted?

                Pleeese?

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                • Originally posted by Raikirah View Post
                  Omar Obrimos would have to either cast it at Touch Range or as a Ritual to avoid Paradox. He's got two points of Reach, but needs three to do an Instant Unraveling effect at sensory range Covertly. As an ST, I'd be perfectly fine with an Adpet's choices being Ritual, Grapple, Bashing, or Paradox.
                  Not if he has it as a Rote, he doesn't. And he has the ability to get more than 3 dice from the skill bonus, fairly easily, too. That's at most a 6 die bonus. Mages at 4 dots or higher are terrifying when it comes to their capacity to cause damage.

                  Edit: though, to note, it's not clear how armor factors, especially supernatural forms of it. Mage armor may make those numbers a lot less scary, and certainly other splats have access to defensive options that should even things up at least a little (sympathetic casting is what makes mages really scary as far as crossover goes). Also, Life spells work off the same potency factors, so if you can cause 7 or 8 levels of damage in an instant action, it can be healed in an instant action as well. If the damage output ends up being an issue, simply requiring mana for Unravelling effects applied as attacks would probably be an effective limiter.
                  Last edited by Eolirin; 10-16-2014, 12:51 PM.

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                  • Originally posted by hoodedclaw View Post

                    Yes - another piece of the jigsaw. But the real question is- are they contested or resisted?

                    Pleeese?
                    If they keep the same pattern from 1st edition it should be Contested. It's and all or nothing situation, either you get X damage or you don't.


                    I'm So Meta Even This Acronym

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                    • I recall something about mages being unable to teleport beyond Earths atmosphere. Am I imagining things? If not, is that still going to be there in FWC?


                      Call me Count .

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                      • Originally posted by [B
                        Thorbes[/B];n284245]If they keep the same pattern from 1st edition it should be Contested. It's and all or nothing situation, either you get X damage or you don't
                        If this is the case - and I think your judgement is sound - it makes mage fights a lot less likely to be a quick-and-the-dead scenario. The max dice a Forces 4/Gnosis 3/hurty rote mage is going to be slinging on a turn-by-turn basis will be about 3 + 4 + 5 = 12 (dependent on what order-favoured rotes do in the new version). That is a lot - but must roll against [resistance trait] + gnosis; in a comparable mage, that would be 5-6 dice; factor in mage armour (whatever that is now), and the damage is by no means insta-kill. Willpower is ignored here, as both could spend it.

                        If the attacker takes penalties to up the damage for a quicker kill? Great; if each spell factor works as old, he can get +3 damage for -6 dice. But now this death dealing sorcerer is rolling 6 dice vs the defender's 5-6 - a much more risky proposal. And still has to factor in mage armour.

                        Risk vs. reward - I like it - but I suspect I may be missing some of the bells and whistles here.
                        Last edited by hoodedclaw; 10-16-2014, 06:30 PM.

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                        • Originally posted by 123456789blaaa View Post
                          I recall something about mages being unable to teleport beyond Earths atmosphere. Am I imagining things? If not, is that still going to be there in FWC?
                          It is from the Errata:
                          Q: If a mage with a moon rock open a portal from behind his enemy to the moon he can create a space vacuum cleaner to send his enemy to the moon? If no why?

                          A: You can handle this however you like. However, I don't think any magic short of archmastery can reach sympathetically past Earth's atmosphere in the material realm.
                          So no idea about 2E, since this technically wasn't ever more than a Q&A.

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                          • I read Silver Ladder book now and I'm thinking - if Cryptopoly ( or, Conspiracy really ) rules will be in corebook 2ed? Beacuse with now take on Orders we see that at least Guardians, Silver Ladder and Free Council run extensive networks of Sleepers as they "first line" in secet societies...


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                            • They probably won't have more or less rules than the Guardians or Free Council got. I think that anything that comes up that would need to be statted could probably be handled by things like Allies, Retainers, Contacts, etc. Or they could be handled by Order Status as well, since I think I remember part of Order Status for Free Council involves being able to get Sleepers in on ritual casting.

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                              • In Silver Ladder all is shown as Merits dots for the cult itself, and I could easily see in this as working for new corebook. Order "mystical" Merits are totally different thing than the Triple Moon Temple has money ( Resources ) and connection in politics and law enforcement ( Allies in City Hall and Police ) to pull of the mission for Silver Ladder caucus, isn't it?


                                My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
                                LGBT+ through Ages
                                LGBT+ in CoD games

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