It's widely regarded as the weakest arcanum
Other people already pointed out how incredibly versatile Forces is on low levels. Sure, some arcana can do the same or a similar effects, but not everything.
Why do I need Forces 4 to throw a bolt of fire when I can do the same thing with Prime 3?
@Radiation stuff:
I also don't get your problem with the Radiation spell. Radiation sickness is not instant death...
Have a look at this link: http://www.mayoclinic.com/health/rad...CTION=symptoms
Acording to the information on this site, I would say the spell effect is considered somewhere between severe exposure (6-8 Gy) or very severe exposure (8-10 Gy or higher). I think that is appropriate for generating a zone of radiation.
Forces 4 has with "Invisible Fire" an aimed spell that ignores armor and can cause aggravated damage by radiation burns without the need of mastery.
If you want an "area of quick death" use Forces 4 "Firestarter" and add Forces 3 "Control Fire".
I'm talking about more than just D&D. There's a ton of systems and settings where "magical flashlight" is the first thing a new magic user learns to do. Mage might not be "under [an] obligation" to do anything, but if you're allocating spell effects you should probably take a hint from that which came before you.
I can count the number of times I have wanted to ignite something in combat on one hand while holding my coffee in that hand.
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