Originally posted by Freemind
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Addicted to Mystery: What do you want to see in the Fallen World Chronicles?
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Originally posted by proindrakenzol View Post
I think something like Changeling's Court system would actually make more sense. The Order Status Merit itself would grant you access to the abilities of that Order (and the Status would be readjusted so 5 was "fully inducted" and not "grand poo-bah," such things should be purely roleplayed, not bought with merit points, imo) and Order Friendship would allow you limited access to other Order's teachings, representing the fact that the Pentacle Orders are allies.
Anyway, I definitely agree about the roleplaying for status. In my game, I only let you by Order Status merit points after sufficiently roleplaying a rise in rank (which GMC rules make even easier to put into effect, to some extent). The Order Affinity was just because we still wanted something to reflect rank as well, but I definitely wouldn't mind it being completely based on roleplaying (maybe giving a title for the player to put down on the sheet).
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With the attention given to Supernal entities in this book, I'm wondering how their summoning is going to look from an in-character perspective. I see the Arcana requirements are the same, but will they be more widely known and easier to call (albeit still harder than equal-rank spirits)?
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Originally posted by lunavoco View PostI finished the consolidation and formatting. I'll start culling the RPGNet stuff soon. I need a break first. I read the two AMA's today and I am reminded of how much I hate Reddit's GUI.
This consolidates all Dave B posts from this thread through this point.
I call the Integrity-analogue the "subjective stat".
An explanation how to use Social Manuevering.
Guanxi Explanations: 1, 2, 3.
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Originally posted by Dave Brookshaw View PostBasic principes of nuParadox -
* While Sleepers witnessing obvious magic adds Paradox dice, we don't have a distinction between vulgar and covert in the spell descriptions any more.
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Originally posted by Freemind View Post
One question about this: If I disguise my spells in such a way that it isn't obvious, will I be able to cast them in front of sleepers without incurring additional paradox? So if an Obrimos carries around an empty flare gun, can he use it to shoot small but extremely hot fireballs at his leisure without having to worry about sleeper induced paradox, because to the surrounding sleepers just think it is some crazy person firing flares?
If you go around shooting fire out of a shotgun, it doesn't matter what the Sleepers think they're seeing; all that matters is that your Supernal magic will resonate with the fragment of the Abyss in their soul, creating a feedback that increases the chance of Paradox. That resonance isn't being filtered through their conscious mind. That it is sometimes plausible for a shotgun to shoot stuff that looks like fire will just be something that their Quiescent minds will be able to latch on to to translate what their sensory data is telling them that goes anywhere other than "it's magic", since that's a conclusion they are barred from forming.
Cloak of the Mundane might be servicable as a form of ritual based around obfuscating the magic, just... it's not the Sleepers that you're trying to conceal it from.
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Concerning that
Cloak of the Mundane might be servicable as a form of ritual based around obfuscating the magic, just... it's not the Sleepers that you're trying to conceal it from.
“I have long since forsaken mortal blood. It offers me nothing but the stale taste of mayflies. I have partaken of Luna's ever-changing children and dined on the scholars of Magic. I have bled monsters, born and created. No more. Tonight I drink the blood of gods and slake my thirst for another thousand years of night.”
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I would like to see Rotes being things that help a Mage cast spells Instantly while non-Rote spells take longer. Ways for two Mages to come together & weave something powerful using knowledge they each know. & More Orders or at least sub-Orders. I hate being pigeonholed as much as I do when envisioning a character. An Adamantine Arrow that swaps Intimidation for Persuation, because he is a battlefield leader, not some drill sergeant.
Also can we get some more rules for interesting items? Not items that just mimic a rote. Items that have truely interesting abilities
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Originally posted by Aermas View PostI would like to see Rotes being things that help a Mage cast spells Instantly while non-Rote spells take longer. Ways for two Mages to come together & weave something powerful using knowledge they each know. & More Orders or at least sub-Orders. I hate being pigeonholed as much as I do when envisioning a character. An Adamantine Arrow that swaps Intimidation for Persuation, because he is a battlefield leader, not some drill sergeant.
Also can we get some more rules for interesting items? Not items that just mimic a rote. Items that have truely interesting abilities
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lunavoco put together a document with all the Words of DaveB we've gotten so far back on post #1051. You should take a look at what has already been said about how rotes will work. It won't address your ideas directly, but it'll give you some idea of what the plan is.
I call the Integrity-analogue the "subjective stat".
An explanation how to use Social Manuevering.
Guanxi Explanations: 1, 2, 3.
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"In your hands, the world. In your eyes, the stars. In your soul, the universe. You Awakened to the truth: limitations, barriers, failure, they're all a Lie. With knowledge comes power, and you now have knowledge of your power to change the world. Mysteries abound. Obsessions await. God does not play dice with the universe, but you play God with dice."
You know, I think you'll all be happy with how things work. Of course, I can't tell you, because then I would have to send in the Guardians to clean up the mess.
Freelancer • Available for work!
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Originally posted by Claire Redfield View Post"In your hands, the world. In your eyes, the stars. In your soul, the universe. You Awakened to the truth: limitations, barriers, failure, they're all a Lie. With knowledge comes power, and you now have knowledge of your power to change the world. Mysteries abound. Obsessions await. God does not play dice with the universe, but you play God with dice."
You know, I think you'll all be happy with how things work. Of course, I can't tell you, because then I would have to send in the Guardians to clean up the mess.
No!
No, wait!
WAIT STOP PLEASE I ONL
move along nothing to see here.
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