This Project is currently on hold, pending the release of 2E.
What began as a small pet project to tweak Proximi for my upcoming games snowballed terrifically out of control. Before I knew it I'd written up eight different lines. However, several of my players noted that a couple of the ideas didn't really fit with Proximi, so I suddenly found myself working on a new sub-splat. Then I thought, "hey, why not make subgroups for all the Orders!" And suddenly my little pet project ballooned into a sizable undertaking.
That said, I present:
Half-Awake: Awakened Magic for the Unawakened
Objective: To create/revise five sleepwalker specific sub-splats and organization for Mage: the Awakening, each associated with a different order. The intent being to provide storytellers with new and interesting sleepwalker specific tool both for players and NPCs. the subgroups are as follows:
As always constructive comments and criticism are very welcome. These forums have been immensely helpful and supportive in the past, and I hope to use that enthusiasm to make this project the best it can be. However, for the sake of healthy conversation I ask that criticism be kept constructive, if you outright hate the project or an idea within that's fine, but please don't derail constructive conversations with angry rants or attacks. Pretty please...with sugar on top.
Now, that's all said an done, I open the floor to the teeming masses...please, be gentle.
Change Log
Special Thanks
-Thanks to Strider1276, TheKingsRaven and Epimetheus for their already extensive comments on the document.
-Thanks to Arlecchino for writing most of the Dairine Proximi
-Thanks to DaveB and all the other writers for making Mage such a vibrant game.
What began as a small pet project to tweak Proximi for my upcoming games snowballed terrifically out of control. Before I knew it I'd written up eight different lines. However, several of my players noted that a couple of the ideas didn't really fit with Proximi, so I suddenly found myself working on a new sub-splat. Then I thought, "hey, why not make subgroups for all the Orders!" And suddenly my little pet project ballooned into a sizable undertaking.
That said, I present:
Half-Awake: Awakened Magic for the Unawakened
Objective: To create/revise five sleepwalker specific sub-splats and organization for Mage: the Awakening, each associated with a different order. The intent being to provide storytellers with new and interesting sleepwalker specific tool both for players and NPCs. the subgroups are as follows:
Proximi (Revised): Inheritors of magic by birth, Proximi are the result of the Silver Ladder’s finest endeavors to regiment awakening. Though restricted to using Blessings drawn from a narrow range of Arcana, within their purview Proximi are a force to be reckoned with. Their Blessings combine two or three arcana, and they quickly learn spells that would make even a Master Mage jealous. [Complete: View Here]
Thaumaturges: Taught primarily by the Mysterium, Thaumaturgy is the blanket term for the spiritual and magical paths that unawakened mortals can learn through extensive training and sheer force of will. Unlike Awakened Mages, to whom power flows naturally, Thaumaturges must practice constantly and develop trying rituals to work their art. Their magic requires trance states, unique to each school, that allow Thaumaturges to elevate themselves to higher levels of thought and aptitude. [Complete: View Here]
Imbued: Sleepwalkers infused with Magic by the Adamant Arrow to aid in the Orders on going war with the forces beyond our world. Imbued sleepwalkers benefit from a very small range of permanent magical enhancements, ranging anywhere from telekinetic power, to shape-shifting, to near immunity to supernatural magic. Though their might is not their own, in the hands of a proper master an Imbued sleepwalker can be turned into a supernatural warrior worthy of respect.
Technomancy: A growing movement within the Free Council, Technocrats exploit modern enthusiasm and general ignorance as to the function of advanced technology in order to pass off magic as simple science. While functional, technomancy doesn't hold up under extensive expert investigation, so Sleepwalker walkers, dubbed 'early adopters', are used to generate buzz and gradually introduce the Union's creations into the fallen world. [Incomplete: Outlined]
The Occulted: Agents of the Guardians of the Veil, Occulted mortals have willingly abandoned their original identities to better serve the order. Neither deluded nor enslaved the Occulted work within the Labyrinth. Equipped with specialized masks that grant them false identities and a small bag of magical tricks the Occulted serve as field agents, spies, and first responders to magical phenomena. [Incomplete: Outlined]
Thaumaturges: Taught primarily by the Mysterium, Thaumaturgy is the blanket term for the spiritual and magical paths that unawakened mortals can learn through extensive training and sheer force of will. Unlike Awakened Mages, to whom power flows naturally, Thaumaturges must practice constantly and develop trying rituals to work their art. Their magic requires trance states, unique to each school, that allow Thaumaturges to elevate themselves to higher levels of thought and aptitude. [Complete: View Here]
Imbued: Sleepwalkers infused with Magic by the Adamant Arrow to aid in the Orders on going war with the forces beyond our world. Imbued sleepwalkers benefit from a very small range of permanent magical enhancements, ranging anywhere from telekinetic power, to shape-shifting, to near immunity to supernatural magic. Though their might is not their own, in the hands of a proper master an Imbued sleepwalker can be turned into a supernatural warrior worthy of respect.
Technomancy: A growing movement within the Free Council, Technocrats exploit modern enthusiasm and general ignorance as to the function of advanced technology in order to pass off magic as simple science. While functional, technomancy doesn't hold up under extensive expert investigation, so Sleepwalker walkers, dubbed 'early adopters', are used to generate buzz and gradually introduce the Union's creations into the fallen world. [Incomplete: Outlined]
The Occulted: Agents of the Guardians of the Veil, Occulted mortals have willingly abandoned their original identities to better serve the order. Neither deluded nor enslaved the Occulted work within the Labyrinth. Equipped with specialized masks that grant them false identities and a small bag of magical tricks the Occulted serve as field agents, spies, and first responders to magical phenomena. [Incomplete: Outlined]
Now, that's all said an done, I open the floor to the teeming masses...please, be gentle.
Change Log
Special Thanks
-Thanks to Strider1276, TheKingsRaven and Epimetheus for their already extensive comments on the document.
-Thanks to Arlecchino for writing most of the Dairine Proximi
-Thanks to DaveB and all the other writers for making Mage such a vibrant game.
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