I was looking at the thread about a Toronto consilium and remembering my own angst about coming up with good big mysteries for a consilium to form and/or fight around - seems like it's a common angst, which means we could all do with some practice and exchange of ideas while we wait for the books to give us more material. So, to steal an example from Broken Diamond and then make a knockoff of it:
Mystery: The DC City Plan
Summary: The old plans for the District of Columbia seem to have some real occult and maybe even Supernal resonance, but not all of the city lines up with the Grid. Where the weight of monuments, city streets, height restrictions, and the secular temples of democracy bears down, it shapes everything from ley lines and the behavior of hallows to the Shadow, human behavior, and architecture. In the ghettoized areas just beyond the grid, it's essentially the opposite. The Shadow sees the city split between a city father each for DC and Washington, each considering the other a pretender who must be defeated. (Longer original writeup here.)
Interested Parties:
Mystery: The DC City Plan
Summary: The old plans for the District of Columbia seem to have some real occult and maybe even Supernal resonance, but not all of the city lines up with the Grid. Where the weight of monuments, city streets, height restrictions, and the secular temples of democracy bears down, it shapes everything from ley lines and the behavior of hallows to the Shadow, human behavior, and architecture. In the ghettoized areas just beyond the grid, it's essentially the opposite. The Shadow sees the city split between a city father each for DC and Washington, each considering the other a pretender who must be defeated. (Longer original writeup here.)
Interested Parties:
- The Bringers of the Utopian Design and other Pro-Grid mages would see L'Enfante's plans finished and the whole city brought under the protection and guidance of the grid. Many see a connection between Columbia and the long-lost City Before, the optimism and nostalgia of which can be intensely aggravating to others (and especially the Free Council).
- The Defenders of the Forgotten and other Anti-Grid mages see the supposed redeeming qualities of the Grid as little more than illusions, and at worst the Stepfordization of the nation's capital. Mostly concerned with trying to protect the city's off-grid war zones from the mystical danger and oppression that surrounds them, they nevertheless find the time to try to disrupt and oppose the existence and expansion of the Grid when they can.
- The Seekers of One Soul and the other Unification mages would like to see both halves of the city join together and heal. Anti-Grid mages see them as Pro-Grid types wearing a condescending mask, and Pro-Grid mages tend to see them as hopelessly modest and naive, but they make for effective peacemakers and bridge-builders wherever the grid is tearing people and places apart.
- The new main DHS campus is getting built in Southeast, in the middle of a big chaotic zone, and for once most factions of the magely argument are all on the same side: it brings spirits of protection and physical security to the area, anchors the big grid better in a deeply unstable part of the city, and builds ties between the highest and lowest concerns in the city - generally it has the potential to improve matters for most people and mages concerned. But that would require everyone getting along, and not getting into fights over details of occult architecture or primary jurisdiction or other petty politics.
- A werewolf pack has taken one of the city fathers as their patron, maybe even their totem, and is waging an unrelenting war on the court of the other.
- A new supernal verge opens up in DC - off of the Grid. Out of a mix of genuine concern and half-conscious ideological biases, pro-grid mages in Consilium offices (including a few Sentinels) try to lock it down and treat it as something suspect and probably abyssal, which outrages the anti-grid cabal in whose territory it arguably lies.
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