The purpose of this hack is to update the “Warlocks of Arcadia” Path variant from Mage Chronicler's Guide to work with the added effort that Mage 2e has put into investing more meaning into the Paths than just what your Arcanum biases are.
An Awakening is what happens when a part of your soul connects to a Watchtower, forming a Path between them. As such, your Path is determined by which Watchtower connects to which part of your soul; so a “Warlock of Arcadia” is on a Path that is anchored to his spirit (what the Arisen would call his Ba). Every mage also has a Shame, chosen either from his Watchtower Realm or his Soul, which represents the Abyssal blockade that paradoxically disrupts his Path. The Warlock of Arcadia can choose one of four Warlock Shames or one of four Arcadian Shames; more details later.
Mage Sight is flavored primarily by your Watchtower, while your Oneiros and Astral Path take on characteristics suitable to your soul affinity; so our Warlock of Arcadia will find Mastigos-like trappings in his Oneiros and on his Astral Path, while seeing Arcadian symbology with his Mage Sight. Likewise, the mage's Shame influences the form that Abyssal incursions take, and each Shame defines a Wisdom Breaking Point unique to that Shame.
The soul-anchor determines the mage's Subtle Ruling Arcanum (in this case, Mind), while the Watchtower determines his Gross Ruling Arcanum (e.g., Time) and the Shame determines the Inferior Arcanum (which is Subtle if the Shame comes from the Soul, or Gross if the Shame comes from the Watchtower).
All that needs to be done now is to determine how to select the Favored Attribute and to develop the Shames.
Favored Attributes
Traditionally, every Path has favored a Resistance Attribute, either Resolve or Composure: the Acanthus, Moros, and Thyrsus have favored Composure while the Mastigos and Obrimos have favored Resolve. However, MtC (from which the five-fold soul concept was shamelessly stolen) aligns each kind of soul to a different Attribute: Heart (Ab, Thyrsus) → Presence; Spirit (Ba, Mastigos) → Wits; Essence (Ka, Obrimos) → Resolve; Name (Ren, Acanthus) → Manipulation; Shadow (Sheut, Moros) → Composure. It's tempting to try to somehow incorporate this notion into the revised Warlocks of Arcadia model; but I'm not quite sure how.
One possibility is to give the player a choice between a Resistance Attribute (which is always either Resolve or Composure) or a non-Resistance Attribute (e.g., Presence, Wits, or Manipulation). For the three Soul aspects for which MtC specifies non-Resistance Attributes, all the work is already done: Acanthus favors Manipulation or Composure, Mastigos favors Wits or Resolve, and Thyrsus favors Presence or Composure. That leaves Moros favoring ___ or Composure, and Obrimos favoring ___ or Resolve. My gut instinct would be to associate Intelligence with the Moros and Presence with the Obrimos, giving us the following:
Shames
Every Watchtower and Soul has four Shames, for a total of fourty Shames (or ten, if the Shames are reused; but I think it would be more interesting if, say, a Forced-oriented Arcadian Shame felt different from a Forces-oriented Pandemonium Shame). The following are the Shames available to the Warlock of Arcadia:
Arcadian Shames (Ruling Time)
• ___ (Inferior Forces)
• ___ (Inferior Life)
• ___ (Inferior Matter)
• ___ (Inferior Space)
Warlock Shames (Ruling Mind)
• ___ (Inferior Death)
• ___ (Inferior Fate)
• ___ (Inferior Prime)
• ___ (Inferior Spirit)
I'm particularly interested in help in fleshing out the Shames, since investing a Shame with meaning beyond your choice of Inferior Arcanum has the potential to transform it from “a forced negative that is likely to be strategically chosen to minimize its impact” to “a roleplaying choice that the player is encouraged to bring into the game whenever it's reasonable to do so”.
An Awakening is what happens when a part of your soul connects to a Watchtower, forming a Path between them. As such, your Path is determined by which Watchtower connects to which part of your soul; so a “Warlock of Arcadia” is on a Path that is anchored to his spirit (what the Arisen would call his Ba). Every mage also has a Shame, chosen either from his Watchtower Realm or his Soul, which represents the Abyssal blockade that paradoxically disrupts his Path. The Warlock of Arcadia can choose one of four Warlock Shames or one of four Arcadian Shames; more details later.
Mage Sight is flavored primarily by your Watchtower, while your Oneiros and Astral Path take on characteristics suitable to your soul affinity; so our Warlock of Arcadia will find Mastigos-like trappings in his Oneiros and on his Astral Path, while seeing Arcadian symbology with his Mage Sight. Likewise, the mage's Shame influences the form that Abyssal incursions take, and each Shame defines a Wisdom Breaking Point unique to that Shame.
The soul-anchor determines the mage's Subtle Ruling Arcanum (in this case, Mind), while the Watchtower determines his Gross Ruling Arcanum (e.g., Time) and the Shame determines the Inferior Arcanum (which is Subtle if the Shame comes from the Soul, or Gross if the Shame comes from the Watchtower).
All that needs to be done now is to determine how to select the Favored Attribute and to develop the Shames.
Favored Attributes
Traditionally, every Path has favored a Resistance Attribute, either Resolve or Composure: the Acanthus, Moros, and Thyrsus have favored Composure while the Mastigos and Obrimos have favored Resolve. However, MtC (from which the five-fold soul concept was shamelessly stolen) aligns each kind of soul to a different Attribute: Heart (Ab, Thyrsus) → Presence; Spirit (Ba, Mastigos) → Wits; Essence (Ka, Obrimos) → Resolve; Name (Ren, Acanthus) → Manipulation; Shadow (Sheut, Moros) → Composure. It's tempting to try to somehow incorporate this notion into the revised Warlocks of Arcadia model; but I'm not quite sure how.
One possibility is to give the player a choice between a Resistance Attribute (which is always either Resolve or Composure) or a non-Resistance Attribute (e.g., Presence, Wits, or Manipulation). For the three Soul aspects for which MtC specifies non-Resistance Attributes, all the work is already done: Acanthus favors Manipulation or Composure, Mastigos favors Wits or Resolve, and Thyrsus favors Presence or Composure. That leaves Moros favoring ___ or Composure, and Obrimos favoring ___ or Resolve. My gut instinct would be to associate Intelligence with the Moros and Presence with the Obrimos, giving us the following:
Witch | Manipulation or Composure |
Warlock | Wits or Resolve |
Alchemist | Intelligence or Composure |
Theurge | Presence or Resolve |
Shaman | Presence or Composure |
Shames
Every Watchtower and Soul has four Shames, for a total of fourty Shames (or ten, if the Shames are reused; but I think it would be more interesting if, say, a Forced-oriented Arcadian Shame felt different from a Forces-oriented Pandemonium Shame). The following are the Shames available to the Warlock of Arcadia:
Arcadian Shames (Ruling Time)
• ___ (Inferior Forces)
• ___ (Inferior Life)
• ___ (Inferior Matter)
• ___ (Inferior Space)
Warlock Shames (Ruling Mind)
• ___ (Inferior Death)
• ___ (Inferior Fate)
• ___ (Inferior Prime)
• ___ (Inferior Spirit)
I'm particularly interested in help in fleshing out the Shames, since investing a Shame with meaning beyond your choice of Inferior Arcanum has the potential to transform it from “a forced negative that is likely to be strategically chosen to minimize its impact” to “a roleplaying choice that the player is encouraged to bring into the game whenever it's reasonable to do so”.
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